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Community Project: PHMO Tag
Posted: Wed May 17, 2006 10:23 am
by Talin64
This project has been
moved to
http://www.haloplugins.com/forums/index.php?showtopic=8
I think many of has have had trouble with this tag.
Many of us have looked into this tag and tried to get proper collision working.
This will be an open project.
A couple of things up front
1. We will be using Entity
Posted: Wed May 17, 2006 10:42 am
by shade45
sounds good ill help out
Posted: Wed May 17, 2006 10:45 am
by P8ntballer24
Very cool talin! I will tell some others that are good in this area..
Posted: Wed May 17, 2006 11:02 am
by slaj
Why are you meaning by PHMO ? Like the Pelican in MP ? Without PHMO, it will turn over itself and be through the ground XD
Posted: Wed May 17, 2006 11:12 am
by xzodia
well this would be good but he plugins wrong

i just used it with insolence and theres blanks which means theres something wrong with the plugin

Posted: Wed May 17, 2006 11:20 am
by Talin64
We are using entity for this project.
Also lets keep this positive

Posted: Wed May 17, 2006 11:31 am
by xzodia
yes but if the tag is correct insolence should be able to use it as well
cause i was going to do an update
shade could you remap the layout possibly?
Posted: Wed May 17, 2006 11:39 am
by P8ntballer24
Insolence using IFP enity uses IFP2 but You can use the IFP's in insolnce then pout them in the enity and rename it from .IFP to .IFP2 then go to tools then format plugins..
Posted: Wed May 17, 2006 11:40 am
by xbox7887
Don't forget that some of the data contained in this tag is padded, so label that as well.
Posted: Wed May 17, 2006 11:41 am
by xzodia
i know but so long as its named .ifp insolence can read it cause the only difference with .ifp2 is that it has offsets
Posted: Wed May 17, 2006 12:20 pm
by TheTyckoMan
Hey Talin, check out the site in my sig, it's perfect for this

Posted: Wed May 17, 2006 12:28 pm
by Talin64
Tycko,
I like the site. However I am want it in ifp2 format so it can be used with Entity.
My reasoning is Enitiy is the only released app still being supported.
Great Idea by the way
Posted: Wed May 17, 2006 1:06 pm
by P8ntballer24
The smilys are cool! If you guys don't mind we should buy a real site! I'll treat I gotta talk to shalted!
Posted: Wed May 17, 2006 1:07 pm
by TheTyckoMan
Talin64 wrote:Tycko,
I like the site. However I am want it in ifp2 format so it can be used with Entity.
My reasoning is Enitiy is the only released app still being supported.
Great Idea by the way
Actually, the incomplete plugins are supposed to be posted in ifp2....
Shalted wrote:Tags can either be in IFP or IFP2 format. No XML or DM plugins please.
Shalted wrote:Well, maybe incomplete IFPs should be posted in IFP2 format, because it's more of a DevIFP. Complete IFP can be posted in either format.
Posted: Wed May 17, 2006 2:19 pm
by xXxCocoFangxXxx
I'll help.
Posted: Wed May 17, 2006 2:32 pm
by shade45
Ok progress has been made here
Ive found the verticies reflex at offset 128 heres the code for it
Code: Select all
<struct name="Verticies" offset="128" visible="true" size="16" label="">
<float name="X" offset="0" visible="True" />
<float name="Y" offset="4" visible="True" />
<float name="Z" offset="8" visible="True" />
<undefined name="Unknown" offset="12" visible="False" />
</struct>
I also made i quick app to extract/Inject the phmo verticies
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject
This will only inject phmo models with the same amount of verticies
Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it

Posted: Wed May 17, 2006 2:41 pm
by Monkey Terd
shade45 wrote:Ok progress has been made here
Ive found the verticies reflex at offset 128 heres the code for it
Code: Select all
<struct name="Verticies" offset="128" visible="true" size="16" label="">
<float name="X" offset="0" visible="True" />
<float name="Y" offset="4" visible="True" />
<float name="Z" offset="8" visible="True" />
<undefined name="Unknown" offset="12" visible="False" />
</struct>
I also made i quick app to extract/Inject the phmo verticies
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject
This will only inject phmo models with the same amount of verticies
Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it

Wow you contribute too much Shade.

Thanks.
(Looks like all your little apps have gotten you a cool new emblem)
Posted: Wed May 17, 2006 2:47 pm
by P8ntballer24
Shade you deserve a cookie.. Ok dude Im so making a big banshee that has full phmo that be so cool! YEH!
Posted: Wed May 17, 2006 2:51 pm
by TheTyckoMan
Monkey Terd wrote:Wow you contribute too much Shade.

Thanks.
(Looks like all your little apps have gotten you a cool new emblem)
Hmm, I wish I had one for my work in Entity
/me goes to make a million little apps out of Entity's code =p
Posted: Wed May 17, 2006 3:10 pm
by Monkey Terd
TheTyckoMan wrote:Monkey Terd wrote:Wow you contribute too much Shade.

Thanks.
(Looks like all your little apps have gotten you a cool new emblem)
Hmm, I wish I had one for my work in Entity
/me goes to make a million little apps out of Entity's code =p
Can't forget about that reflexive info calculator.
