Community Project: PHMO Tag
Community Project: PHMO Tag
This project has been moved to
http://www.haloplugins.com/forums/index.php?showtopic=8
I think many of has have had trouble with this tag.
Many of us have looked into this tag and tried to get proper collision working.
This will be an open project.
A couple of things up front
1. We will be using Entity
http://www.haloplugins.com/forums/index.php?showtopic=8
I think many of has have had trouble with this tag.
Many of us have looked into this tag and tried to get proper collision working.
This will be an open project.
A couple of things up front
1. We will be using Entity
- Attachments
-
- phmo.rar
- Version 2
- (1.24 KiB) Downloaded 62 times
Last edited by Talin64 on Wed May 31, 2006 6:27 am, edited 2 times in total.
- P8ntballer24
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Very cool talin! I will tell some others that are good in this area..

.: | P8ntball | :. .: | Halo Derby | :.
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well this would be good but he plugins wrong
i just used it with insolence and theres blanks which means theres something wrong with the plugin 



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yes but if the tag is correct insolence should be able to use it as well
cause i was going to do an update
shade could you remap the layout possibly?
cause i was going to do an update
shade could you remap the layout possibly?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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Insolence using IFP enity uses IFP2 but You can use the IFP's in insolnce then pout them in the enity and rename it from .IFP to .IFP2 then go to tools then format plugins..

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i know but so long as its named .ifp insolence can read it cause the only difference with .ifp2 is that it has offsets

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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Hey Talin, check out the site in my sig, it's perfect for this 

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"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
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The smilys are cool! If you guys don't mind we should buy a real site! I'll treat I gotta talk to shalted!

.: | P8ntball | :. .: | Halo Derby | :.
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Actually, the incomplete plugins are supposed to be posted in ifp2....Talin64 wrote:Tycko,
I like the site. However I am want it in ifp2 format so it can be used with Entity.
My reasoning is Enitiy is the only released app still being supported.
Great Idea by the way

Shalted wrote:Tags can either be in IFP or IFP2 format. No XML or DM plugins please.
Shalted wrote:Well, maybe incomplete IFPs should be posted in IFP2 format, because it's more of a DevIFP. Complete IFP can be posted in either format.
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Ok progress has been made here
Ive found the verticies reflex at offset 128 heres the code for it
I also made i quick app to extract/Inject the phmo verticies
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject
This will only inject phmo models with the same amount of verticies

Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it

Ive found the verticies reflex at offset 128 heres the code for it
Code: Select all
<struct name="Verticies" offset="128" visible="true" size="16" label="">
<float name="X" offset="0" visible="True" />
<float name="Y" offset="4" visible="True" />
<float name="Z" offset="8" visible="True" />
<undefined name="Unknown" offset="12" visible="False" />
</struct>
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject

This will only inject phmo models with the same amount of verticies

Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it


- Attachments
-
- phmo extract inject + patch.rar
- (9.56 KiB) Downloaded 63 times
-
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
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Wow you contribute too much Shade.shade45 wrote:Ok progress has been made here
Ive found the verticies reflex at offset 128 heres the code for itI also made i quick app to extract/Inject the phmo verticiesCode: Select all
<struct name="Verticies" offset="128" visible="true" size="16" label=""> <float name="X" offset="0" visible="True" /> <float name="Y" offset="4" visible="True" /> <float name="Z" offset="8" visible="True" /> <undefined name="Unknown" offset="12" visible="False" /> </struct>
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject
This will only inject phmo models with the same amount of verticies
Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it

(Looks like all your little apps have gotten you a cool new emblem)
Formerly known as Limpmybizket.
- P8ntballer24
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Shade you deserve a cookie.. Ok dude Im so making a big banshee that has full phmo that be so cool! YEH!
Last edited by P8ntballer24 on Wed May 17, 2006 2:51 pm, edited 1 time in total.

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Hmm, I wish I had one for my work in EntityMonkey Terd wrote:Wow you contribute too much Shade.Thanks.
(Looks like all your little apps have gotten you a cool new emblem)

/me goes to make a million little apps out of Entity's code =p
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Can't forget about that reflexive info calculator.TheTyckoMan wrote:Hmm, I wish I had one for my work in EntityMonkey Terd wrote:Wow you contribute too much Shade.Thanks.
(Looks like all your little apps have gotten you a cool new emblem)![]()
/me goes to make a million little apps out of Entity's code =p

Formerly known as Limpmybizket.