Community Project: PHMO Tag

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Talin64




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Community Project: PHMO Tag

Post by Talin64 »

This project has been moved to
http://www.haloplugins.com/forums/index.php?showtopic=8



I think many of has have had trouble with this tag.
Many of us have looked into this tag and tried to get proper collision working.

This will be an open project.
A couple of things up front
1. We will be using Entity
Attachments
phmo.rar
Version 2
(1.24 KiB) Downloaded 62 times
Last edited by Talin64 on Wed May 31, 2006 6:27 am, edited 2 times in total.
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shade45




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Post by shade45 »

sounds good ill help out
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Post by P8ntballer24 »

Very cool talin! I will tell some others that are good in this area..
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Post by slaj »

Why are you meaning by PHMO ? Like the Pelican in MP ? Without PHMO, it will turn over itself and be through the ground XD
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Post by xzodia »

well this would be good but he plugins wrong :? i just used it with insolence and theres blanks which means theres something wrong with the plugin :P
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Post by Talin64 »

We are using entity for this project.
Also lets keep this positive :)
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Post by xzodia »

yes but if the tag is correct insolence should be able to use it as well

cause i was going to do an update

shade could you remap the layout possibly?
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Post by P8ntballer24 »

Insolence using IFP enity uses IFP2 but You can use the IFP's in insolnce then pout them in the enity and rename it from .IFP to .IFP2 then go to tools then format plugins..
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Post by xbox7887 »

Don't forget that some of the data contained in this tag is padded, so label that as well.
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Post by xzodia »

i know but so long as its named .ifp insolence can read it cause the only difference with .ifp2 is that it has offsets
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Post by TheTyckoMan »

Hey Talin, check out the site in my sig, it's perfect for this ;)
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Post by Talin64 »

Tycko,
I like the site. However I am want it in ifp2 format so it can be used with Entity.
My reasoning is Enitiy is the only released app still being supported.
Great Idea by the way
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Post by P8ntballer24 »

The smilys are cool! If you guys don't mind we should buy a real site! I'll treat I gotta talk to shalted!
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Post by TheTyckoMan »

Talin64 wrote:Tycko,
I like the site. However I am want it in ifp2 format so it can be used with Entity.
My reasoning is Enitiy is the only released app still being supported.
Great Idea by the way
Actually, the incomplete plugins are supposed to be posted in ifp2.... :wink:
Shalted wrote:Tags can either be in IFP or IFP2 format. No XML or DM plugins please.
Shalted wrote:Well, maybe incomplete IFPs should be posted in IFP2 format, because it's more of a DevIFP. Complete IFP can be posted in either format.
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Post by xXxCocoFangxXxx »

I'll help.
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Post by shade45 »

Ok progress has been made here

Ive found the verticies reflex at offset 128 heres the code for it

Code: Select all

  <struct name="Verticies" offset="128" visible="true" size="16" label="">
    <float name="X" offset="0" visible="True" />
    <float name="Y" offset="4" visible="True" />
    <float name="Z" offset="8" visible="True" />
    <undefined name="Unknown" offset="12" visible="False" />
  </struct>
I also made i quick app to extract/Inject the phmo verticies

To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject :D

This will only inject phmo models with the same amount of verticies

Image

Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it :D
Image
Attachments
phmo extract inject + patch.rar
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Post by Monkey Terd »

shade45 wrote:Ok progress has been made here

Ive found the verticies reflex at offset 128 heres the code for it

Code: Select all

  <struct name="Verticies" offset="128" visible="true" size="16" label="">
    <float name="X" offset="0" visible="True" />
    <float name="Y" offset="4" visible="True" />
    <float name="Z" offset="8" visible="True" />
    <undefined name="Unknown" offset="12" visible="False" />
  </struct>
I also made i quick app to extract/Inject the phmo verticies
Image

To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject :D

This will only inject phmo models with the same amount of verticies

Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it :D
Wow you contribute too much Shade. :P Thanks.

(Looks like all your little apps have gotten you a cool new emblem)
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Post by P8ntballer24 »

Shade you deserve a cookie.. Ok dude Im so making a big banshee that has full phmo that be so cool! YEH!
Last edited by P8ntballer24 on Wed May 17, 2006 2:51 pm, edited 1 time in total.
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Post by TheTyckoMan »

Monkey Terd wrote:Wow you contribute too much Shade. :P Thanks.

(Looks like all your little apps have gotten you a cool new emblem)
Hmm, I wish I had one for my work in Entity :(

/me goes to make a million little apps out of Entity's code =p
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Post by Monkey Terd »

TheTyckoMan wrote:
Monkey Terd wrote:Wow you contribute too much Shade. :P Thanks.

(Looks like all your little apps have gotten you a cool new emblem)
Hmm, I wish I had one for my work in Entity :(

/me goes to make a million little apps out of Entity's code =p
Can't forget about that reflexive info calculator. :wink:
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