Here is the sum of all my vehicle experiments. When I started, I hadn't really intended this to be a release-worthy mod (and it's still argueable whether it is) but my friends and I enjoy playing it and I've had several requests to release it, so here it is.
- Map Information:
[ Should be ] __System Linkable
[ Sort of ] __Weapon Mods
[ NO ] __Skin Mods
[ NO ] __Physics Mods
[ NO ] __Lighting Mods
[ Most Definately ] __Vehicle Mods
The warthog is now called the Raptor.

The ghost is now called the Shade (this can be taken as an homage to Shade45, I guess, but I really only used it 'cuz it's an apparition that isn't already being used by the covies). It's meant as a severe up-close fighter: It's got ridiculous please ban... I mean auto--aim up close (and I mean close--you're almost in boarding range before it'll hit someone) and it'll cut right through the Stingray or Raptor to cook the pilot, leaving the vehicle intact. (no pic of the ghost, 'cuz it looks normal--it just flies now).
I feel the map is fairly well balanced, although a good enough Shade pilot will always rape the Stingray.
The few issues I haven't been able to work out are:
The obnoxious Insolence dying noise.
I want the Raptor to be unable to be locked-on-to (still missing something there).
The Stingray is only board-able from behind.
My thanks to the rest of Team Liquid Metal for all their technical help, ideas that I ripped off, suggestions, etc. and to everybody else who took the time to answer my questions and help me out.