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				[mod]Fortressv1
				Posted: Tue Apr 04, 2006 9:16 pm
				by mechhunter
				Hey guys this is my lastest mod Fortress and i have changed game play alot so heres a dll will have pics soon
this is for coag
Guess i can give some details
Levl lightmap is normal now will be darker
All game types supported most changed
best played in team games
haha now i have pics
Base
Red Base
Jail
This ones just for fun
Flying
All pics were taken with the newest screen cap trainer made by xbox7887
Dll:
Here 
			 
			
					
				
				Posted: Tue Apr 04, 2006 10:03 pm
				by lilrob0126
				cool mod mech  

 
			 
			
					
				
				Posted: Tue Apr 04, 2006 10:14 pm
				by Tural
				Please try to avoid Rapidshare at all costs.
As for the mod, 5/10, it's just some machs.
			 
			
					
				
				Posted: Wed Apr 05, 2006 1:22 am
				by Doom
				To tell you the truth Tural is right. I could literaly do this in 5minutes, 10 tops.
=P
-Doom
			 
			
					
				
				Posted: Wed Apr 05, 2006 1:41 am
				by The Flying Dutchmen
				looks ok i guess... not very special just a few machs, spawned inside of buildings and stuff... doesnt look that good, nothing special . 5/10 
i doubt it will be SLC .. but keep trying  

 
			 
			
					
				
				Posted: Wed Apr 05, 2006 3:38 am
				by Zigen
				this highly disappoints me
			 
			
					
				
				Posted: Wed Apr 05, 2006 3:51 am
				by GreyAtom
				Well dude, it's a good setup, but it's so simple. Do some skinning and change the look of the map completely and do a different lightmap. Then, I'll download it. 

 
			 
			
					
				
				Posted: Wed Apr 05, 2006 6:38 am
				by xenowisp
				nullout the lightmap to fix the green on the mach
good ideas but you should elaborate on it more
do all the machs you added have proper physics?
also you should attach your pics and your download to the post and not host externally
			 
			
					
				
				Posted: Wed Apr 05, 2006 6:52 am
				by mechhunter
				Hey thanks for the feedback, But I forgot to state this in my last post but this is a beta im adding on to it as i post this. Oh and about this being a five min modd I could not use the bsp viewer in dark matter so this was took all day figuring out all of the right pitch, yaw, and roll to get these in the exact position i wanted=) well gotta go finish it
			 
			
					
				
				Posted: Wed Apr 05, 2006 7:10 am
				by jzimmer09
				I like the green things and the jail but i dont like the containment ramps there kinda bad looking!
			 
			
					
				
				Posted: Wed Apr 05, 2006 10:54 am
				by Snaku
				xenowisp wrote:nullout the lightmap to fix the green on the mach
Is that how you fix green machs?  I don't quite understand, though: does the mach have a lightmap you're saying to null, or are you talking about the level's lightmap, 'cuz... wouldn't nulling it create some problems?
 
			 
			
					
				
				Posted: Wed Apr 05, 2006 11:29 am
				by DWells55
				You null the level's ltmp in the scnr.  It fixes the green.  Yeha, it will make the  map a bit darker, but it's not too bad.
			 
			
					
				
				Posted: Wed Apr 05, 2006 1:59 pm
				by MasterChief2829
				Seems slapped together, but very nice idea with the jail 
