Page 1 of 3

[Map]-[Mod] TheLostShip Beta akaGreenHouse - Zack6924

Posted: Thu Mar 30, 2006 11:05 pm
by zack6924
TheLostShip-Beta aka-GreenHouse
Preview Images:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


This topic was auto generated with The Mimesis Mod Post Generator

Credits: Thanks To PigFarker PaintBaller Headshot TunesRus90 And Who ever else I forgot that Helped me with this mod I hope you guys like it it's still beta I had some minor things happening with The SystemLink So I couldn't fix the Walls exactly So Im Starting over and Doing a whole new one with two bases and alot more but for now I hope you guys would Enjoy this one Wich I Hand Created the collison on since it's a Scen With no Collison I had to Use Machines to Create the Collison But Any way Have fun. Also Huge Thanks To SilentScopeX He did PlayerSpawns Cuse I was To Lazy to.

Description: You Are In the Half Of the Ship that broke a half trying to make it on the hard way to earth while the covanant was atacking the ship you were in Broke apart and never made it quite back to earth fight your way back now on this half of the ship to get back to your home.

P.S. If the Pics Don't Load They can All be Found here
http://www.xboxfreedom.net/upload/zack6 ... hipImages/

Posted: Thu Mar 30, 2006 11:09 pm
by P8ntballer24
Nice! Glad to help you out with this mod no problem man!

Posted: Thu Mar 30, 2006 11:18 pm
by kibito87
Looks just plain awesome. I offered to help test for you on halomaps but it went offline before i think you could check. But anyways its looking really good. Can't wait for a final version.

Posted: Thu Mar 30, 2006 11:30 pm
by ~CrimsonCloud~
kibito87 wrote:Looks just plain awesome.

Posted: Thu Mar 30, 2006 11:31 pm
by {xXsilentXx}
Damm our map is hot. Zack u reminber when we fisrt only could be in 1 spot and now look at it, True Halo 2 Map................. :lol:

Posted: Thu Mar 30, 2006 11:33 pm
by Layzie
Turnin out to be pretty bad*ss, Zack.

Posted: Fri Mar 31, 2006 12:49 am
by Doom
Did you ever get teh cpus to have collison?

Downloading now =D .

-Doom

Posted: Fri Mar 31, 2006 2:15 am
by asiancoast
wow!! Awesome mod guys!! Definitely one of the best ive seen :D

Wow

Posted: Fri Mar 31, 2006 3:11 am
by ki11ershard
Wow the mods coming out now are pretty awesome, and also, silent you sig is animated and way to big, ur really on the way to banville!!

Posted: Fri Mar 31, 2006 3:43 am
by wasserbrunner
looks awsome!


btw {xXsilentXx}, your sig is WAY to big and it cant be animated

Posted: Fri Mar 31, 2006 4:42 am
by The Flying Dutchmen
looks very nice indeed from the pics, although i doubt you will ever get perfect collision..you'll have to spend hours on it and still it wouldnt be as good as normal..
well i wish you good luck making collision because i see what kind of BETA this is while playing :shock:
stop posting beta plz ppl its getting annoying :oops:

Posted: Fri Mar 31, 2006 5:01 am
by ali954
the map is awesome

exept for all the hole and high/low spot, but other than that its sweet. i noticed the banshe on top of the level too lol

Posted: Fri Mar 31, 2006 5:10 am
by DoorM4n
whoa nice job guys!

Posted: Fri Mar 31, 2006 5:29 am
by x088x
This is great, you just may want to consider changing the name. There is already a "Lostship". I can't wait to DL!

Posted: Fri Mar 31, 2006 6:02 am
by xenowisp
just tried it out. you did a d4mn good job with the collision considering how you did it with machs. there are still a few nasty holes in a couple spots (a real bad one by one of the turrents) that you should try to cover up.

the spawn points need serious fine tuning - height and direction you face, and variety. it also seems like the view is really low when your standing

you should leave out that wraith explosion effect that spawns ocassionally outside. its not worth it. you cant really see it when your inside, and few people stargaze while they are playing. repeating effe's can also generate lag, although this one isnt very bad

i dont know if it was the settings (default) but i spawned with no weapon

you should put some more stuff in if you can like
- fusion coils, covie batteries

good luck with your final version

Posted: Fri Mar 31, 2006 6:16 am
by Sniper_Wolf
Nice! You released it!
9/10

And {xXsilentXx}, your sig must be equal or less to 500x120 pixels, 75 KB, and cant be animated.

Posted: Fri Mar 31, 2006 6:56 am
by shade45
Nice man i got a chance to play this and its awsome :D... Good job with the hand placed collsion that must of took forever ;)

Posted: Fri Mar 31, 2006 7:06 am
by dec1234
{xXsilentXx} wrote:Damm our map is hot. Zack u reminber when we fisrt only could be in 1 spot and now look at it, True Halo 2 Map................. :lol:
yeah i agree but having this :http://img204.imageshack.us/img204/9919 ... sih7sk.gif
as you sig is quite funnt because its soo big lol.

and yeah man this map rules i loved playing it on xlink with you man i loved it GJ this is harder to make than most mods out there!

Re: [Map]-[Mod] TheLostShip Beta akaGreenHouse - Zack6924

Posted: Fri Mar 31, 2006 7:43 am
by Killswitch2500
6th to last picture...What's that on the ceiling?
Very nice mod

Posted: Fri Mar 31, 2006 9:30 am
by zack6924
just to let every one know once Again I am starting over and Since Im doing that I decieded to Release a beta of it Basicly just to show the work I've done so far The reason why Im starting over is beacuse the way I did the collison in this version isn't realy how I wanted it Next version I make will have Two o f the lost ships in them... Representing two diffrent bases Red And Blue And I will also Have Better Collison in them This doesn't Mean Full Collison There will Still be Wholes But I will Get the CPU's Done as best I can Along with Walls and Glass And Im planing on Fixing the Ramps In the Middle to go Up Each Row

Oh yeah and P.S. Dec Thanks For helping me find holes that I didn't know about when we were playing on Xlink