[MOD]Covenant Hideaway - T3am Guard14ns *UPDATE*
Posted: Sun Mar 19, 2006 7:07 am
Covenant Hideaway (Speciman Storage)
Story:
The covenant have many injured, and many fighting. They used all they had from before or what they found to create this facility to hold soldiers who are and were fighting the humans. It was peacefull here, until the humans found out about this facility and are coming to take it over and destroy it. It is your duty to protect this facility and the warriors
on it...
\/ \/ \/READ ME FIRST!!! \/ \/ \/
Basically, Ive been working on this mod for about a week or 2 now making it work the best way I could. I just couldnt get it to work, mainly because of collision (phmo) problems with objects. First, it was the first bridges I had setup, then i find good bridges and now the speciman storage phmo isnt working, blah blah blah, dumb stuff like that, and its really been pissin me off. So, I decide to just abandon the mod and release the farthest ive gotten. Ive done this mod over from scratch about 7 times now. Im gonna try this ONE LAST TIME on the original map I was which worked best, and who knows, maybe i can then get it working.
On this map, you ahev the speciman storages and bridges spawned, and hand moved spawns all over the map.
/\ /\ /\ READ ME FIRST!!! /\ /\ /\
Preview Images:





Credits:
TSF - ADI
pokecancer - darkmatter
glitchyguardian - chunk adder and playerspawns and coord finder
xheadshotsmastax - help
Trigger_6 - stuff, SLC, beta'ing, and more.
Sorry to anyone I left out, im only human
Download:
SPPF: http://www.teamguardians.x10hosting.com ... _3.4.5.rar
APPLY TO HEADLONG.MAP
This topic was auto generated with The Mimesis Mod Post Generator
- Author: __ T3am Guard14ns (PigFarker)
Website: ...http://www.teamguardians.co.nr
Patch:__....http://www.teamguardians.co.nr/mods/cov ... _1.0.1.rar
Type:___...Super PPF (sppf)
Base:___...Headlong
Map Information:
[ YES ] __System Link Compatible
[ YES ] __1337
[ YES ] __Skin Mods
[ YES ] __Lighting Mods
Story:
The covenant have many injured, and many fighting. They used all they had from before or what they found to create this facility to hold soldiers who are and were fighting the humans. It was peacefull here, until the humans found out about this facility and are coming to take it over and destroy it. It is your duty to protect this facility and the warriors
on it...
\/ \/ \/READ ME FIRST!!! \/ \/ \/
Basically, Ive been working on this mod for about a week or 2 now making it work the best way I could. I just couldnt get it to work, mainly because of collision (phmo) problems with objects. First, it was the first bridges I had setup, then i find good bridges and now the speciman storage phmo isnt working, blah blah blah, dumb stuff like that, and its really been pissin me off. So, I decide to just abandon the mod and release the farthest ive gotten. Ive done this mod over from scratch about 7 times now. Im gonna try this ONE LAST TIME on the original map I was which worked best, and who knows, maybe i can then get it working.
On this map, you ahev the speciman storages and bridges spawned, and hand moved spawns all over the map.
/\ /\ /\ READ ME FIRST!!! /\ /\ /\
Preview Images:





Credits:
TSF - ADI
pokecancer - darkmatter
glitchyguardian - chunk adder and playerspawns and coord finder
xheadshotsmastax - help
Trigger_6 - stuff, SLC, beta'ing, and more.
Sorry to anyone I left out, im only human

Download:
SPPF: http://www.teamguardians.x10hosting.com ... _3.4.5.rar
APPLY TO HEADLONG.MAP
This topic was auto generated with The Mimesis Mod Post Generator