[MOD]AI Collaboration -Trulife--Dycrypt--Resurrection

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DeCrypt





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[MOD]AI Collaboration -Trulife--Dycrypt--Resurrection

Post by DeCrypt »

AI Collaboration
DeCrypt
Trulife
Resurrection

Hello, Im DeCrypt im new to the forums, But one thing Ive always liked about video games is AI, AI is the most interesting thing to mod (atleast in my opinion), But thats besides the point, I always felt that the last level of Halo 2 left the players hanging, And i always was like hmm, How nice would it be if I could change that, I saw the AI episodes (by trulife) and I loved them, I wanted to learn so He was willing to teach me everything and this is the final result, This was a Team Effort, I liked the end result and im sure you will also, Let me start of by giving credits

Trulife- He was the one that got me into the AI modding for Halo 2 and it was very interesting the things he did in his mods, He tought me everything about Scnr 352 (spawning info) and I used the information to create this mod
Resurrection- He handled the Enviroment and effects and some AI spawning thanks man you helped alot

Now the theme was more of an apocalyptic feel but I didnt change the story at all this is more of an add-on to the last level to enhance the gameplay, Now this may not be as good as the AI episodes but I tried and Trulife did too, We hope you enjoy it heres some Media on the mod


Pictures-
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Thanks P8ntballer for the pics.
Ok if there is anyone who wants more pics please let me know and ill get more.

Sorry for not giving credit to the plugin that was used in the porgram H2X (thank you pokecancer is a wonderful program) well thanks TheTyckoMan and Xbox7887 for your hard work on finding the spawning info

Heres the patch and a AR save will be up soon
Remember Apply to 08b_deltacontrol
PPF-Hosted on Filefront (thank you Trulife) AI Collaboration
And ill put one hosted on this Site
Attachments
DeCrypt.rar
(28.18 KiB) Downloaded 188 times
Last edited by DeCrypt on Tue Mar 14, 2006 9:11 pm, edited 3 times in total.
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P8ntballer24




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Post by P8ntballer24 »

Who are you? Nice mod!
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Post by GametagAeonFlux »

Wow...looks like some pretty crazy battles...nice mod guys!
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Trulife8342




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Post by Trulife8342 »

:wink: Im proud of you, Good job im glad I helped
Last edited by Trulife8342 on Tue Mar 14, 2006 8:59 pm, edited 1 time in total.
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Post by l\lOOB »

Wow nice lookin mod. just cant wait to try it out myself!
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r0tten
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Post by r0tten »

looks good, but i am waiting to hear "add a prefix or deletion" so you should probably do that, plus your title is a little misleading. otherwise i can't wait to play it, campaign has gotten a little boring lately.
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Post by xbox7887 »

Did you forget to mention the plugin that TheTyckoMan and I had worked on for months? I'm assuming that's where most if not all of this information is based on.
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Post by ScottyGEE »

I <3 pretty much all SP mods, especially if they're difficult, because its so fun when ur with ur friend just trying to get past everything, makes you go like all commando and tactical :P

Although I havnt played this, I can judge from the pics that my battles in future will be tough :P (I still play tyckos and Wooden Dragons AI mods all the time)

edit: yeah, xbox and tycko worked on those plugins and stuff for so long, I didnt exactly test them myself but remember recieving them when i was supposed to test ;)
Last edited by ScottyGEE on Tue Mar 14, 2006 9:09 pm, edited 1 time in total.
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Technically its only me animating though ;)
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Trulife8342




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Post by Trulife8342 »

Im sure he didnt mean not to give you credit, Maybe he didnt know who made the plugin he'll edit his post but no need to jump on him :wink:
But yes Tycko's and yours plugin was really useful with everything but people branch off of it and dont always have to give credit, But im sure he appreciats your hard work on finding the values
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Post by TheTyckoMan »

I don't know of one thing that was added to the plugin after xbox7887 and I were finished with it....Nice job on the mod btw, nice to see somebody still working on stuff like this :wink:
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Post by lildude7248 »

nice people arent coming out with campaign mods anymore. Goodjob on the campaign mod cough (make more campaign mods) cough. Campaign mods are fun I havent played it yet but I think I will tonight. :D
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Post by HEADTRAUMA »

Just finished the The Great Journey! I Forgot how fun SP mods can be.Good Job guys,nice first mod from you two.

Credit to Xbox7887 and Tyckoman X infinity for their hard work on the plugs. :D
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Post by Trigger_six »

8/10 Cause i didnt play it cause i didnt have time.
Last edited by Trigger_six on Wed Mar 15, 2006 7:42 am, edited 1 time in total.
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Post by ScottyGEE »

Haha, sorry man, PPF's were old enough for me that i deleted ppf o matic of my pc...hehe luckily i got dothalo but still ill edit this post with my opnion


Very brief review:
I loved it...although i plyed it on easy to get the gist of it it is very good for playability...although the changing lightmaps is a little bad but i can forget thart...im gonna invite someone over now :P
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Post by x088x »

This mod.. I would rate 6/10.

Here are the bad things:
1. The very beginning of the game lagged because of the excessive enemies you spawned.
2. Increased hunters+extreme lag when they shoot their cannon= one hell of a time
3. The Jackal area was really annoying.
4. The allies you spawned at the end were completely useless. All they would do is die.

The good things:
1. I liked the lightmap.
2. It was challenging and an interesting spin on The Great Journey

The work put forth was great, it's just that there were many technical problems (such as low framerate). I hope to see more mods from you!
Halo 3 ruined everything..
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Post by ScottyGEE »

One thing though, if you were to make another one (I hope you do) could you please focus more on enimies than you do with invunerable allies...Having them is kinda a set back in my opinion.

Oh, still speaking about this "next mod" could you please make the enimies mostly consist of grunt, just change their health to that of the brutes and change some of their animations to support the holding of plasma swords, plasma rifles, battle rifles etc. I'm sure if you talked to xheadshotmastax he could tell you how to do that.
I just think that idea would make the game different and well, more comedic. :lol: The level I'd suggest is new mombassa (not old)
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Post by casuela »

Amazing stuff. For a new member, this is absolutely incredible. Keep up the great work and thanks for teaching him Trulife!

-cas
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DoorM4n
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Post by DoorM4n »

OH SHIT, we got some more AI guys in here. Trulife i bet ur proud :P
I see Trulife is teaching you Decrypt and Resurrection? :)


Anyway, these mods are rediculously fun even though i die so much for some reason. Just cause im a n00b at fighting, Scotty Gee knows. :wink: He had host though.


Anyway, Decrypt and Resurrection, i am hoping you guys can do much more than just duplicating. More like add 1 billion then changing all guns to super powerful weapons then BAM, every gun is powerful and it is no longer a game of hidding, only a game of reflexes.


Although, i love the concept :D
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Post by Dootuz »

nice mod. looks fun and challging
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Post by shade45 »

Nice man im going to have to try this out later today :D
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