Page 1 of 3
[MOD] DarkEden by JC (First Mod)
Posted: Sat Mar 11, 2006 4:53 pm
by JesseCuster
Who dont know me and my stupid questions here, im german, sorry for my bad english.
This is my first mod, that im bringin to an end...ok , not a really end...im not so good at weaponeffects.
I post this mod to get some feedback (good or bad, all is ok, because im not so good...its ok

)
DarkEden (foundation)
-completly reskined
-adding some stuff (Scenery,Bloc) have a look at the pics
-no weaponeffects...(its not my lovly^^)
-SLC?? sorry dont try it, but i patched it with shades SLC patch!!!
If u like it, maybe i try to make some cool effects at the weapons.
And sorry for the trees in the walls, i know, thats sucks a little, but its only for atmosphere
Download Link:
DarkEdenSPPF
Ok...hope u guys are not to hard to me with ur comments
JC
Posted: Sat Mar 11, 2006 4:55 pm
by DeCrypt
Very Nice, Its going on my harddrive
Posted: Sat Mar 11, 2006 4:55 pm
by Hawaiian Modder
Dude. Great mod. Especially for a first. If you ask me it sounds like you've been modding for a while. Its really good, kinda feels like outbreak but its not. GJ.
8/10
Posted: Sat Mar 11, 2006 5:01 pm
by JesseCuster
Thanks man......and i know..there are view bugs i think, not really bugs, but if u blow the firebowl away, the fire is still there...., where the bowls stands....
And i think there are not enough bushes or other green stuff...but its a *** work to bring all this stuff in it
btw..one question...i have mmmh 92 chunks at the Netgame Equipment...
how many chunks can i add to an map, is there an end???
Posted: Sat Mar 11, 2006 5:05 pm
by Munsie
I think Foundation is 152.. So, you can add a bunch more..
Although I hear rumours of up to 300+ with some new program.
EDIT: This is an impressive mod, I think I can help you out with your fire problem though.. IM/MSN me.
~Munsie
Posted: Sat Mar 11, 2006 5:06 pm
by JesseCuster
300??? oha
so, where i can see, how many chunks i can add?
Posted: Sat Mar 11, 2006 5:10 pm
by Munsie
Well.. I can't think of where it is right now, there is a drop down box somewhere.. I think in Insolence..
Meh, I can get you a spot later, but Foundation is 152 for now.
~Munsie
Posted: Sat Mar 11, 2006 5:12 pm
by xenowisp
this looks great. especially for a first.
i love shooting planters
Edit: why didnt you add the download as an attachment?? its within the size limit. rapidshare blows
another split second edit: damn your fast green
hello
Posted: Sat Mar 11, 2006 5:13 pm
by greennc
its been done but this still looks good
Posted: Sat Mar 11, 2006 5:13 pm
by DoorM4n
GRRRRRRRRRRRRRRRRRRRRREAT! job bro
this is definetly a new feel
Posted: Sat Mar 11, 2006 5:14 pm
by Munsie
xenowisp wrote:this looks great. especially for a first.
i love shooting planters

*Pictures Xeno prancing through the map shooting planters and kicking over fire bowls*
~Munsie
--Custer, AIM/MSN me--
Posted: Sat Mar 11, 2006 5:22 pm
by JesseCuster
Haha u guys make my day..thanks for the positiv feedback, but first have a look in the game, than u can say it again....pics telling u not the real.....
i want to add a lot more...because only the hall has a good look, the 4 rooms are looking normal....sorry
my first idea was to clear the walls and make the map bigger and add a lot of things..., but i need a break

Posted: Sat Mar 11, 2006 5:37 pm
by HOCKEY FREAK4
Great job dude for a first
But some of the added scenery looks really messed up
Like some of the trees are coming out of the concrete wal
also is there full colision on the scenery

Posted: Sat Mar 11, 2006 5:42 pm
by PigFarker
Definetly a 10/10 because its a first mod, most first mods here are just projectile swaps with cheating bits in it.
Posted: Sat Mar 11, 2006 5:48 pm
by JesseCuster
yeah i know the thing with the trees...sorry...and the have no coll...because the are out of reach....
Question
if a add full coll for the trees, have the completly full coll, or only the parts, that the (exapmle) machines had?
Or is there another way to add full coll( only knew the mach thing)^^
Posted: Sat Mar 11, 2006 6:01 pm
by r0tten
this is simply amazing for a first i would like to add it to my upcoming map pack if you make a final with the rooms done if thats ok with you.
Posted: Sat Mar 11, 2006 6:12 pm
by Munsie
JesseCuster wrote:yeah i know the thing with the trees...sorry...and the have no coll...because the are out of reach....
Question
if a add full coll for the trees, have the completly full coll, or only the parts, that the (exapmle) machines had?
Or is there another way to add full coll( only knew the mach thing)^^
Spawning them with full collision as Machs will work fine and they will get the exact same collision as they originally had.
~Munsie
Posted: Sat Mar 11, 2006 6:14 pm
by P8ntballer24
Nice first!
Posted: Sat Mar 11, 2006 6:21 pm
by Two-One
Looks very good from the pics, ill half to d/l later and test. Nice job though so far.
Posted: Sat Mar 11, 2006 6:23 pm
by Dootuz
for a fisrt mod 100000000001/10 for a good modder 100000000000/10
AWSOME MOD
[inset smilly here]Dootuz[inset smilly here]