[mod]my first relic

This forum is for files only, Utilities and Hacks go here, not skins.
lonelymodder





Posts: 27
Joined: Wed Feb 08, 2006 11:31 am

[mod]my first relic

Post by lonelymodder »

this is my first relic! it has the backwash floor, cool sky and a skin for the base plus some cool effects and every proj is swapped.

description:
all elites can jump high run kinda fast.
most vehicles have new speeds flying etc.
needler shoots tracking rockets which will always kill the target.
plasma rifle shoots loads of wraith shots.
rocket shoots dune gates that chain spawn about 10 times.
brute shot shoots high powered force projectiles(good fun whatching your friends go flying.)
and much more....

p.s im soory if its a bit bad but its my first mod so please dont flame me!

also pics in the download.
Attachments
relicwash.rar
(2.72 MiB) Downloaded 415 times
Last edited by lonelymodder on Sat Mar 04, 2006 9:04 am, edited 1 time in total.
de_modder089





Posts: 38
Joined: Wed Mar 01, 2006 6:21 pm

Post by de_modder089 »

Ok somethings that my help u here in the future take off jump higer and run faster also add a prefix [mod] :wink:
ki11ershard





Posts: 31
Joined: Sat Jan 21, 2006 12:03 pm
Location: Sat in front of PC modding, as usual
Contact:

kl

Post by ki11ershard »

Dude, for a first mod this is pretty good. If you ever want any help please contact me, in good time you will be a gr8 modder. i think :D
Image
Image
Image
Image
Image
lonelymodder





Posts: 27
Joined: Wed Feb 08, 2006 11:31 am

Post by lonelymodder »

thanks for good feedback i will be takin off the run fast and jump high.
killer shard i wanted to add backwash fog but insolence doesnt support relic is there another way i could do this?

cheers
de_modder089





Posts: 38
Joined: Wed Mar 01, 2006 6:21 pm

Post by de_modder089 »

Just be glad ur comp lets u use insolence mine doesnt :cry:
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Why do all first mods include cheating-esque modifications?
ki11ershard





Posts: 31
Joined: Sat Jan 21, 2006 12:03 pm
Location: Sat in front of PC modding, as usual
Contact:

ok

Post by ki11ershard »

I could make a patch for you, and i will send it too you somehow. Do you have msn or whatever?
Image
Image
Image
Image
Image
lonelymodder





Posts: 27
Joined: Wed Feb 08, 2006 11:31 am

Post by lonelymodder »

i have msn but i want to keep my mods do you think you could make a patch on my mod some of that skinnig took a while
ki11ershard





Posts: 31
Joined: Sat Jan 21, 2006 12:03 pm
Location: Sat in front of PC modding, as usual
Contact:

ok

Post by ki11ershard »

it would be a patch that would not affect the rest of the mod. please send your msn in a PM or add mine, it is in my profile
Image
Image
Image
Image
Image
User avatar
Dootuz





Posts: 1237
Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo

Post by Dootuz »

at least no AA

good mod for a frist
Image
Tural: Conversation over.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

killershard and lonely modder try to keep small talk like that in PM's or aim or something and i agree with Tural on the whole "cheating-esque modifications" thing.
Image
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

yes there is AA on the needler and brute shot. idk bout other weapons but it's a really wierd mod.
lonelymodder





Posts: 27
Joined: Wed Feb 08, 2006 11:31 am

Post by lonelymodder »

i made the needler AA so the rockets would trak peoplle because its funny whatching them run from the rockets :p and brute shot that was something i forgot to take off.
xenowisp




Recreator Coagulator

Posts: 339
Joined: Tue Mar 01, 2005 7:56 am
Location: Epicenter of Indulgence

Post by xenowisp »

you should attach pics to the post, not to the download
Signature exceeded 75KB.
thefreindly0ne





Posts: 524
Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab

Post by thefreindly0ne »

pretty good for a first mod i make these types of mods all the time but never post them im not sayin i could do better but pretty good
did you use shaders or projectile swaps for the weapons
wasserbrunner




Critic

Posts: 518
Joined: Sun Jul 24, 2005 8:07 pm
Location: united states

Post by wasserbrunner »

i dont like it. simple and...cheatyish
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Tural wrote:Why do all first mods include cheating-esque modifications?
Not cheating but fun. If any1 has ever played new mods or is new to modding, you will find out that simple projectile speeds and swaps are rediculously fun.

Hope to see more in the future.
The maximum signature size is 500x120px at 75kb.
The Bourne Legacy





Posts: 170
Joined: Wed Aug 17, 2005 11:24 am

Post by The Bourne Legacy »

Tural wrote:Why do all first mods include cheating-esque modifications?
Because their so damn simple :wink:
Relyt




Coagulator

Posts: 254
Joined: Mon Nov 29, 2004 5:00 pm
Location: Old School Modder now critiquing.

Re: kl

Post by Relyt »

ki11ershard wrote:Dude, for a first mod this is pretty good. If you ever want any help please contact me, in good time you will be a gr8 modder. i think :D
LMFAO i hope ur joking, I h8 these 1st mods there not fun .... MAKE A GOOD MOD take time this is a 1 and a half minute mod
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

Sounds alright. Mostly dependancy (sp?) swaps and tag editing.
IM me about modding and I'll hunt you down and suffocate you in your sleep.

:D I'm serious. :D
Locked