{Mod}Keyed-In(beta)-Team 1447 Ops-Video-
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{Mod}Keyed-In(beta)-Team 1447 Ops-Video-
Mod Made by Team 1447 Ops
Dusk sets on Lockout as the snow picks up and the covenant research team begins to move out
Dusk sets on Lockout as the snow picks up and the covenant research team begins to move out
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- lockout[1].map.zip
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Last edited by coritron079 on Sat Jan 21, 2006 6:45 pm, edited 2 times in total.
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Edit: It needs more, proj. swaps, shaders, and lightmaps arent enough. I guess ill look forward to an update? 

Last edited by highoctanej on Sat Jan 21, 2006 9:11 pm, edited 1 time in total.
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Well use the UberAnalyzer program by TF6 and find out where the hole sare located then you can make sure that everything in th edesignated area is refrenced int he scnr. This may require adding hcunks to the scnr because some tags may not be associated witht he scnr at first. If you do add chunks, make sure to add them properly.coritron079 wrote:How do you get rid of holes in a map??? I have loats of them according to Scotty Gee.
