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[mod]Secondary Heavy Vehicle Selectable
Posted: Sat Jan 21, 2006 10:05 am
by shade45
Posted: Sat Jan 21, 2006 10:07 am
by Doom
Nice! got my dl!
-Doom
Posted: Sat Jan 21, 2006 10:10 am
by Devilshadow934
HOLY HELL THIS IS FREAKIN AWESOME!!
Nice job!! Very usefull.
Posted: Sat Jan 21, 2006 10:13 am
by xbox7887
Lately some of your work has been very impressive, keep it up

Posted: Sat Jan 21, 2006 10:14 am
by CamDaMan607
how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
Posted: Sat Jan 21, 2006 10:14 am
by Some1SetUsTheBom
nice very nice
Posted: Sat Jan 21, 2006 10:15 am
by TheTyckoMan
sweet
Does it work over system link (with unmodded xboxes)?
Posted: Sat Jan 21, 2006 10:15 am
by GametagAeonFlux
That's pretty awesome man, keep up these unique releases.
Posted: Sat Jan 21, 2006 10:15 am
by DoorM4n
HOLY SHIT NICE find shade, i didnt now there was one, as well as grey team
Posted: Sat Jan 21, 2006 10:19 am
by PigFarker
Yeah, i heard there was a complete black color for the appearance skin that WAS suppose to be in game, do you think maybe you could like enable it?
Posted: Sat Jan 21, 2006 10:22 am
by imgettinowned
nice people are finally starting to mod the settings,
good work shade
Posted: Sat Jan 21, 2006 10:24 am
by GametagAeonFlux
DoorM4n wrote:HOLY *** NICE find shade, i didnt now there was one, as well as grey team
If you're talking about the screenshot, I'm pretty sure that's just because it's a free for all and that's his armor color. But if there actually is one, sorry for what I just said, I've yet to test the mod.
Posted: Sat Jan 21, 2006 10:26 am
by CamDaMan607
SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Posted: Sat Jan 21, 2006 10:31 am
by shade45
SNM CamDaMan607 wrote:SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game
TheTyckoMan wrote:
Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt

but i havnt tested.
Posted: Sat Jan 21, 2006 10:32 am
by Doom
You know what would be cool is to have a extra biped selection!
-Doom
Posted: Sat Jan 21, 2006 10:37 am
by Doom
shade45 wrote:SNM CamDaMan607 wrote:SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game
TheTyckoMan wrote:
Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt

but i havnt tested.
I have a question

. I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?
Thanks
-Doom
Posted: Sat Jan 21, 2006 10:48 am
by thesaelens
Wonderful!
If only others would take to your example, shade45.
Posted: Sat Jan 21, 2006 11:01 am
by Dojorkan
Doom wrote:shade45 wrote:SNM CamDaMan607 wrote:SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game
TheTyckoMan wrote:
Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt

but i havnt tested.
I have a question

. I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?
Thanks
-Doom
BAsically before this, people used HEx editing and Sav3r to enable secondary tanks by modding the gaemtype/save.
So yeah secondary tanks were aready in the game except you couldnt select it.
None of the DLC maps have secondary tanks though.
Posted: Sat Jan 21, 2006 11:07 am
by Doom
Dojorkan wrote:Doom wrote:shade45 wrote:SNM CamDaMan607 wrote:SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game
TheTyckoMan wrote:
Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt

but i havnt tested.
I have a question

. I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?
Thanks
-Doom
BAsically before this, people used HEx editing and Sav3r to enable secondary tanks by modding the gaemtype/save.
So yeah secondary tanks were aready in the game except you couldnt select it.
None of the DLC maps have secondary tanks though.
I am not talking about gametypes or saves right now I am wondering if he could go into dothalo have main menu map open and then goto a certian tag then tag editor would pop up and he would click a box saying enable secondary turrets, enable secondary heavy vehicles, enable whatever. Is there a option to do this or is the only way through hex so far?
Thanks
-Doom
Posted: Sat Jan 21, 2006 11:10 am
by HOCKEY FREAK4
Great job shade this will make online games a little more interesting