[mod]Secondary Heavy Vehicle Selectable

This forum is for files only, Utilities and Hacks go here, not skins.
Locked
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

[mod]Secondary Heavy Vehicle Selectable

Post by shade45 »

I enabled the heavy secondary vehicles option for the mainmenu so now u can select it when making your gametypes :D

*Update*Sometimes the motion sensor wont shut of just apply the second ppf and everything will be fine.

Image
Image
Image
Attachments
radar_fix_apply_second.rar
(1.16 KiB) Downloaded 2535 times
MainMenu.rar
(23.54 KiB) Downloaded 3010 times
Last edited by shade45 on Sat Feb 25, 2006 5:07 pm, edited 1 time in total.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Nice! got my dl!

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Devilshadow934





Posts: 278
Joined: Sat Jul 09, 2005 12:35 am

Post by Devilshadow934 »

HOLY HELL THIS IS FREAKIN AWESOME!!


Nice job!! Very usefull.
I hate websites that make you register to download their stuff......
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

Lately some of your work has been very impressive, keep it up :D
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!
Last edited by CamDaMan607 on Sat Jan 21, 2006 10:27 am, edited 1 time in total.
Some1SetUsTheBom





Posts: 65
Joined: Tue Dec 06, 2005 7:25 pm
Location: here
Contact:

Post by Some1SetUsTheBom »

nice very nice
Last edited by Some1SetUsTheBom on Sat Jan 21, 2006 10:20 am, edited 1 time in total.
Image
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

sweet :)

Does it work over system link (with unmodded xboxes)?
Last edited by TheTyckoMan on Sat Jan 21, 2006 10:15 am, edited 1 time in total.
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

That's pretty awesome man, keep up these unique releases.
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

HOLY SHIT NICE find shade, i didnt now there was one, as well as grey team
The maximum signature size is 500x120px at 75kb.
PigFarker




Coagulator

Posts: 339
Joined: Sat Apr 30, 2005 6:24 am
Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker

Post by PigFarker »

Yeah, i heard there was a complete black color for the appearance skin that WAS suppose to be in game, do you think maybe you could like enable it?
Image
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
imgettinowned





Posts: 111
Joined: Tue Jun 21, 2005 1:56 pm

Post by imgettinowned »

nice people are finally starting to mod the settings,
good work shade
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

DoorM4n wrote:HOLY *** NICE find shade, i didnt now there was one, as well as grey team
If you're talking about the screenshot, I'm pretty sure that's just because it's a free for all and that's his armor color. But if there actually is one, sorry for what I just said, I've yet to test the mod.
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!


some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

SNM CamDaMan607 wrote:
SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!


some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game

TheTyckoMan wrote: Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt :D but i havnt tested.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

You know what would be cool is to have a extra biped selection!

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

shade45 wrote:
SNM CamDaMan607 wrote:
SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!


some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game

TheTyckoMan wrote: Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt :D but i havnt tested.
I have a question :? . I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?

Thanks

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
thesaelens





Posts: 26
Joined: Wed Jun 22, 2005 5:14 pm
Location: Coal Valley, IL, USA
Contact:

Post by thesaelens »

Wonderful!
If only others would take to your example, shade45.
Image
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Doom wrote:
shade45 wrote:
SNM CamDaMan607 wrote:
SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!


some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game

TheTyckoMan wrote: Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt :D but i havnt tested.
I have a question :? . I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?

Thanks

-Doom
BAsically before this, people used HEx editing and Sav3r to enable secondary tanks by modding the gaemtype/save.

So yeah secondary tanks were aready in the game except you couldnt select it.

None of the DLC maps have secondary tanks though.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Dojorkan wrote:
Doom wrote:
shade45 wrote:
SNM CamDaMan607 wrote:
SNM CamDaMan607 wrote:how can u have a secondary heavy vehicle in a map? it doesn't make sense cuz there wouldn't be a spot for it 2 go. i mean i understand what u did, i just don't get where the secondary one would go on a map that has heavy vehicles.where would the secondary one go on lets say coag? good job though!


some1 plz answer! thnkz and srry if me posting this was unnecessary. lol
Most maps already have support for it, bungie just decided to leave it out when they released the game

TheTyckoMan wrote: Does it work over system link (with unmodded xboxes)?
I dont see why it wouldnt :D but i havnt tested.
I have a question :? . I was wondering how you found the options and enabled them. I assume hex becasue lately it seems you have been playing with hex. Or did you use something like dothalo?

Thanks

-Doom
BAsically before this, people used HEx editing and Sav3r to enable secondary tanks by modding the gaemtype/save.

So yeah secondary tanks were aready in the game except you couldnt select it.

None of the DLC maps have secondary tanks though.
I am not talking about gametypes or saves right now I am wondering if he could go into dothalo have main menu map open and then goto a certian tag then tag editor would pop up and he would click a box saying enable secondary turrets, enable secondary heavy vehicles, enable whatever. Is there a option to do this or is the only way through hex so far?

Thanks

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

Great job shade this will make online games a little more interesting
Locked