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[MOD] Speciman StorageMP *T3amGuard14ans* WORKING "SP t
Posted: Tue Jan 17, 2006 5:24 pm
by PigFarker
Yet another... "SP to MP" (quoted for the odvious reasons) that i thought of, but more improved. Improvements are that it has projectile collision, doesnt lag after a while, weapons on map, and a few other thingies. Gametype must be map default, exept starting primary and secondary weapons should be randum since not all weapons are map.
Pictures:
Download:
*APPLY TO HEADLONG*
http://www.jr66a.us/Downloads/SpecimanS ... _4.5.1.rar
*APPLY TO HEADLONG*
Credits:
Creators of all applications used to make this mod
Pigfarker
Team DeFiance
pyroman31
Post Comments *No Flaming Like Last Time Please

*
Posted: Tue Jan 17, 2006 5:27 pm
by Hawaiian Modder
well since there is no proof of you steeling this mod i think it is great. 10/10.
Posted: Tue Jan 17, 2006 5:27 pm
by TunesRus90
Wow looks good, and weapon's on the map is a nice improvement
Posted: Tue Jan 17, 2006 5:28 pm
by Pyroman
Well it looks actually good. You credited yourself

Posted: Tue Jan 17, 2006 5:36 pm
by GametagAeonFlux
That looks cool, especially the sword.
Posted: Tue Jan 17, 2006 5:46 pm
by BlairBitch
nice job but maby u coul releas a very easy tut so usnoobs could to this 2
Posted: Tue Jan 17, 2006 5:52 pm
by voodoo721
BlairBitch wrote:nice job but maby u coul releas a very easy tut so usnoobs could to this 2
you wont have too...
http://files.halomods.com/viewtopic.php?t=46403
Also i keep getting an error when I try to apply the patch
System.OutOfMemoryException
coudl just be my pc, who knows.
Re: "SP-->MP" Speciman StorageMP *T3amGuard14ns
Posted: Tue Jan 17, 2006 6:04 pm
by DoorM4n
PigFarker wrote:
Team DeFiance
What did we do for you to give us credit?
Posted: Tue Jan 17, 2006 6:17 pm
by jamesr66a
Nice job! I like how you put weapons on the map, and overall, the map looks great!
Oh well this'll be my first public announcement of what happened:

Posted: Tue Jan 17, 2006 6:18 pm
by Tural
new wr0ng3 off5et wrote:[Some stuff]
*Reported*
Sorry, but that post is screaming "Flame war"
Posted: Tue Jan 17, 2006 6:21 pm
by new wr0ng3 off5et
actually i was awsering doorm4ns question aaddduuhhhhh and i don't recall saying [some stuff]
Posted: Tue Jan 17, 2006 6:25 pm
by high6
new wr0ng3 off5et wrote:actually i was awsering doorm4ns question aaddduuhhhhh and i don't recall saying some stuff
well dont worry shesh as long as it isnt spam or s**t u wont get warned and such.
ontopic: eh its ok it isnt hard to do these and u probaly should have spent more time because this is basicly a 5 min mod, no offense
Posted: Tue Jan 17, 2006 6:46 pm
by Tural
new wr0ng3 off5et wrote:actually i was awsering doorm4ns question aaddduuhhhhh and i don't recall saying [some stuff]
1) You answered the question in a way so that PF would most likely say something like "I didnt steal anything" and then a flame war would insue.
2) I did that so when your post is removed, it isnt still in my quote.
Posted: Tue Jan 17, 2006 6:48 pm
by high6
This topic needs a prefix along with all ur other ones
Posted: Tue Jan 17, 2006 6:49 pm
by CronoTrig9500
getting back to topic...
you might think this is a five min mod, but i think its great.
good job. anyone got a good tut on how to do something like this,
or can you guys at least point me in the right direction?
cause i have absolutely NO clue as to how to do these kinds of things.
anywhoo, nice work. lets see some more sp----> mp conversions!
Posted: Tue Jan 17, 2006 6:53 pm
by BeastlyHands
LOL i highly doubt it will be removed....
Posted: Tue Jan 17, 2006 6:54 pm
by chrasherx
ok, not to flame but this idea is getting really old. If you guys want to keep doing the same kinda map do some more with it plz. Im not gonna give my ranking because u wont like it. All you basically did is a transfer in insolence and moved it.
Posted: Tue Jan 17, 2006 7:39 pm
by theycallmechad
Who cares about the process involved in creating the map? No matter how he did it, we still have a map once only available to us in campaign mode now available in Multiplayer mode. I think it
Posted: Tue Jan 17, 2006 7:44 pm
by Trulife8342
Good job

Posted: Tue Jan 17, 2006 7:54 pm
by chrasherx
yes it was a good idea, but its been done b4 with the cablecar, so do more next time is wut im saying. idea thanx to td, am i right? that y ther in the credits