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mike0619
Posts: 201 Joined: Tue Oct 11, 2005 4:33 pm
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by mike0619 » Sat Dec 24, 2005 3:22 pm
~In Amber Clad~
This Mod is For Coagulation.
Scenario=You are on top of the In Amber Clad and in the Distance theres a huge Space battle.
Description:
Whole map is nulled out
Has a different sky
Weapon and Spawn changes
Shader Swaps and weapon effects
Space battle over earth
Maps sound changed
I wanted to release this beta mod before Christmas so i was in a hurry and im only useing my left arm do to the fact the other is busted up. So please enjoy.
p.s. only a part of it has collision
Scroll down for patch and pics!
Last edited by
mike0619 on Sat Dec 24, 2005 5:11 pm, edited 4 times in total.
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 3:30 pm
Last edited by
- on Sat Dec 24, 2005 5:57 pm, edited 6 times in total.
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Grimkill
Posts: 233 Joined: Sun Oct 30, 2005 10:09 pm
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by Grimkill » Sat Dec 24, 2005 3:30 pm
[quote="mike0619"]Whole map is nulled out
quote] ... do you mean there is no floor?
1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
5C077
Posts: 433 Joined: Thu Oct 06, 2005 6:44 am
Location: Oh Damn im BLIND !!!
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by 5C077 » Sat Dec 24, 2005 3:39 pm
grimkill wrote: mike0619 wrote: Whole map is nulled out
quote] ... do you mean there is no floor?
what was with the dodgy quote.
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 3:41 pm
5C077 wrote: grimkill wrote: mike0619 wrote: Whole map is nulled out
... do you mean there is no floor?
what was with the dodgy quote.
what was with the useless post?
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Grimkill
Posts: 233 Joined: Sun Oct 30, 2005 10:09 pm
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by Grimkill » Sat Dec 24, 2005 3:49 pm
i think we are stil trying to figure out what it is....
1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
-
Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 3:51 pm
no the patch doesnt work i tried it and it said source map does not match original .. i hit ok and i failed to load so theres somethin wrong if u want aim me and send me the map ill make a patch for u
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mike0619
Posts: 201 Joined: Tue Oct 11, 2005 4:33 pm
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by mike0619 » Sat Dec 24, 2005 4:00 pm
your not on aim TNG and grim in a nutshell you spawn on top of the in amber clad
Grimkill
Posts: 233 Joined: Sun Oct 30, 2005 10:09 pm
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by Grimkill » Sat Dec 24, 2005 4:02 pm
ohhh ok cool
1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
Trigger_six
Posts: 581 Joined: Wed Dec 07, 2005 3:16 pm
Location: You stalkers... I aint tellin you shizzle :P
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by Trigger_six » Sat Dec 24, 2005 4:50 pm
Umm, it doesnt mach the original, cause this guy who made the patch didnt pick the right original map, or modified the orginal map.
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 5:06 pm
Pics/Download up on my 1st post
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Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sat Dec 24, 2005 5:24 pm
Im guessing this isn't SLC...but it looks good....
Listen to Protest the Hero.
seand3
Posts: 54 Joined: Thu Sep 08, 2005 1:06 pm
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by seand3 » Sat Dec 24, 2005 5:26 pm
mike ur the man when u described ot to me on aim i didnt expect it to be this awesome. this is an awesome christmasy present thingy
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 5:35 pm
not as much in the christmas spirit though .. i dont see any christmas trees.. or presents or candy canes..
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Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:
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by Pyroman » Sat Dec 24, 2005 5:43 pm
Ok just played it and I gotta say...looks like you got really lazy with
spawns and weapon placement...also there is like 20ft of playing area
from where you spawn since most of the ship doesnt have collision.
Great idea with the ship i just think you could of worked harder on it.
Last edited by
Pyroman on Sat Dec 24, 2005 5:49 pm, edited 1 time in total.
Listen to Protest the Hero.
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 5:46 pm
what he said
.. when u fall u fall on the map... and theres grass...and vehicles...
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mike0619
Posts: 201 Joined: Tue Oct 11, 2005 4:33 pm
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by mike0619 » Sat Dec 24, 2005 5:49 pm
This is just a beta and i did this in 1 day, give me a break.
p.s. ssssssshhhhhhhh its space grass
Last edited by
mike0619 on Sat Dec 24, 2005 5:51 pm, edited 1 time in total.
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Posts: 261 Joined: Thu Nov 24, 2005 9:24 am
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by - » Sat Dec 24, 2005 5:51 pm
so it like floats and makes a platform on the bottom similar to coagulation?
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