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[Plugin Structure] Firing Type <weap>

Posted: Sat Oct 08, 2005 3:50 pm
by TfAv1228
A while ago a started making a firing type section for the weapon plugin i have found many values and then just forgot about it so here it is copy this code into your weap.xml overwriting the existing Firing Type Structure

Code: Select all

	<struct>
		<name>Firing Type</name>
		<size>64</size>
		<value>
			<type>id16</type>
			<offset>0x004</offset>
			<name>Button Used</name>
			<option>
				<value>0</value>
				<name>R</name>
			</option>
			<option>
				<value>1</value>
				<name>L</name>
			</option>
			<option>
				<value>2</value>
				<name>B(SP)</name>
			</option>
		</value>
		<value>
			<type>id16</type>
			<offset>0x006</offset>
			<name>Firing Type ID</name>
			<option>
				<value>0</value>
				<name>Fully Automatic</name>
			</option>
			<option>
				<value>1</value>
				<name>Semi Automatic</name>
			</option>
			<option>
				<value>2</value>
				<name>Semi+Charged</name>
			</option>
			<option>
				<value>4</value>
				<name>Semi W/ROF+Semi Zoomed</name>
			</option>
			<option>
				<value>5</value>
				<name>Semi+Other</name>
			</option>
		</value>
		<value>
			<type>id16</type>
			<offset>0x008</offset>
			<name>Projectile Used(Chunk)</name>
			<option>
				<value>-1</value>
				<name>Nulled</name>
			</option>
			<option>
				<value>0</value>
				<name>First</name>
			</option>
			<option>
				<value>1</value>
				<name>Second</name>
			</option>
		</value>
		<value>
			<type>id16</type>
			<offset>0x00A</offset>
			<name>Projectile Used 2(Chunk)</name>
			<option>
				<value>-1</value>
				<name>Nulled</name>
			</option>
			<option>
				<value>0</value>
				<name>First</name>
			</option>
			<option>
				<value>1</value>
				<name>Second</name>
			</option>
		</value>
		<value>
			<type>float</type>
			<offset>0x010</offset>
			<name>Trigger Initiation Time?</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x014</offset>
			<name>Charge Time?</name>
		</value>
	</struct>

Posted: Sat Oct 08, 2005 4:21 pm
by halvorsen
WOW god job man :D this open`s allot of kool stuff
if we had a way to add firing type that culd make you use both l and r on a stander weapon right?

Posted: Sat Oct 08, 2005 4:23 pm
by dec1234
thanks dud i dont it now :D

Posted: Sat Oct 08, 2005 4:30 pm
by TfAv1228
halvorsen wrote:WOW god job man :D this open`s allot of kool stuff
if we had a way to add firing type that culd make you use both l and r on a stander weapon right?
with glitchies chunk adder i believe that i have Firing type under Weap dont I?

Posted: Sat Oct 08, 2005 4:37 pm
by Zigen
this should be moved to tags and resources good job on it man :wink:

Posted: Sat Oct 08, 2005 6:50 pm
by B0arder606
i Like this now i can make the banshee shoot the banshee bomd wit b.

Posted: Sat Oct 08, 2005 8:43 pm
by TnG MoDs
what program insolence or dothalo or...?

Posted: Sat Oct 08, 2005 10:29 pm
by neodos
Realy good :wink:

Posted: Sat Oct 08, 2005 10:55 pm
by xbox7887
B0arder606 wrote:i Like this now i can make the banshee shoot the banshee bomd wit b.
the B button is disabled in mp...

Posted: Sat Oct 08, 2005 11:11 pm
by straykiller
any chance you could add it to the plugin and post a dl, cuz ive tryed before and screwed up the plugin. still dont totaly understand adding stuff to plugins, just wondering, thanks

Posted: Sat Oct 08, 2005 11:16 pm
by TfAv1228
no not really there are so dif weap plugins out there and many people have there own custom ones if i released an actual .xml it would screw even more people up

Posted: Sat Oct 08, 2005 11:22 pm
by ScottyGEE
xbox7887 wrote:
B0arder606 wrote:i Like this now i can make the banshee shoot the banshee bomd wit b.
the B button is disabled in mp...

for vehicles anyway...

and yes there are too many weap plugins...and some have stupid information in them

Posted: Sun Oct 09, 2005 4:03 am
by Israeli Pro IL
How do I make this, with what program do I apply or replace these codes

Posted: Sun Oct 09, 2005 4:29 am
by halvorsen
TfAv1228 wrote:
halvorsen wrote:WOW god job man :D this open`s allot of kool stuff
if we had a way to add firing type that culd make you use both l and r on a stander weapon right?
with glitchies chunk adder i believe that i have Firing type under Weap dont I?
right i got it working thnx :D dude i love this plug

Posted: Sun Oct 09, 2005 5:11 am
by Relyt
Awesome Job really nice code for plug in

Posted: Sun Oct 09, 2005 6:31 am
by aaa
For anybody who cant make xmls or is lazy here

Posted: Sun Oct 09, 2005 7:21 am
by DoorM4n
FUCK yeah awesome job, tfav, im still lovng ur work!!!!

and the aaa for the plugin, im one of those lazy ones :wink:

Posted: Sun Oct 09, 2005 9:50 am
by Relyt
*Edited

Posted: Sun Oct 09, 2005 9:53 am
by TfAv1228
TfAv1228 wrote:
halvorsen wrote:WOW god job man :D this open`s allot of kool stuff
if we had a way to add firing type that culd make you use both l and r on a stander weapon right?
with glitchies chunk adder i believe that i have Firing type under Weap dont I?

Posted: Sun Oct 09, 2005 9:54 am
by kornkidcrazy
thanks aaa. I'm too lazy to do anything. Thats why i have no life... :shock: