[Plugin Structure] Firing Type <weap>
Posted: Sat Oct 08, 2005 3:50 pm
A while ago a started making a firing type section for the weapon plugin i have found many values and then just forgot about it so here it is copy this code into your weap.xml overwriting the existing Firing Type Structure
Code: Select all
<struct>
<name>Firing Type</name>
<size>64</size>
<value>
<type>id16</type>
<offset>0x004</offset>
<name>Button Used</name>
<option>
<value>0</value>
<name>R</name>
</option>
<option>
<value>1</value>
<name>L</name>
</option>
<option>
<value>2</value>
<name>B(SP)</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x006</offset>
<name>Firing Type ID</name>
<option>
<value>0</value>
<name>Fully Automatic</name>
</option>
<option>
<value>1</value>
<name>Semi Automatic</name>
</option>
<option>
<value>2</value>
<name>Semi+Charged</name>
</option>
<option>
<value>4</value>
<name>Semi W/ROF+Semi Zoomed</name>
</option>
<option>
<value>5</value>
<name>Semi+Other</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x008</offset>
<name>Projectile Used(Chunk)</name>
<option>
<value>-1</value>
<name>Nulled</name>
</option>
<option>
<value>0</value>
<name>First</name>
</option>
<option>
<value>1</value>
<name>Second</name>
</option>
</value>
<value>
<type>id16</type>
<offset>0x00A</offset>
<name>Projectile Used 2(Chunk)</name>
<option>
<value>-1</value>
<name>Nulled</name>
</option>
<option>
<value>0</value>
<name>First</name>
</option>
<option>
<value>1</value>
<name>Second</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x010</offset>
<name>Trigger Initiation Time?</name>
</value>
<value>
<type>float</type>
<offset>0x014</offset>
<name>Charge Time?</name>
</value>
</struct>