[Mod] Hell Skirmish Grounds. ***Updated*** 10\14\05
Posted: Mon Sep 05, 2005 8:03 am
Hey guys this is what ive been working on lately.
Ok a little story This takes place on a lost colony of the UNSC.A reaserch planet that made many weapons that never reached actual battle testing.
Now used as a skirmish arena you will see that each base has its own weapons/vehicles aside from a few basic weapons that are at both.
I will definatly change the story or name at anytime.
Ok rundown of my mod so far...
BR-Full Auto, No Scope
PP1 @ red base-BR/No Scope Model w/shader swaps, Single Shot
Carbine,Charge Shot Frag Grenades
PP2 @ blue base-BR Model w/shader swaps,3 Shot Burst Beam Rifle,Charge Shot Sweet Plasma Grenade (must see w/friend playing)
Sword1 @ red-Shader Swaps
Sword2 @ blue-Pike Model(looks like u really hit them with the blade of the pike)
RL2 @ needler spawns-BS Model w/Shader swaps, Brute Grende that Homes, Lock on Shot is Homing Banshee Bomb
Banshee1 @ red-Seraph
Banshee2 @ blue-LongSword
Ghost1 @ red-Shader Swaps
Ghost2 @ blue- Uberchasis
Shotty- Shader Swaps
Jackal Shield 1 & 2 Shader Swaps
BS- Shader swaps
Now heres what ive added/fixed so far
I fixed the extra weapon Problem
I added a Setinal Beam that shoots Phantom Rounds
The Brute PR and Covy PR shoot MCs and Elites (only selectable as starting weapon one and 2 in the quick options menu)
Added a new sky And soon will remove the ring and huge planet and attempt to reskin the whole level.
Changed the run speed and jump hieght to 4 i noticed that my plasma grenade launching br was pretty cheap so i figured this may balance it out
Misc name changes to the weapons
Ok thats the rundown of my mod im just lookng for some beta testing here and feedback so plz your opinions matter.
Also sinces its a Wip it may not look like this at all when im done.
:Edit: Ok guys i figured pics didnt do my mod justice also i updated alot of things in it and add some new weaponry.
Ok a little story This takes place on a lost colony of the UNSC.A reaserch planet that made many weapons that never reached actual battle testing.
Now used as a skirmish arena you will see that each base has its own weapons/vehicles aside from a few basic weapons that are at both.
I will definatly change the story or name at anytime.
Ok rundown of my mod so far...
BR-Full Auto, No Scope
PP1 @ red base-BR/No Scope Model w/shader swaps, Single Shot
Carbine,Charge Shot Frag Grenades
PP2 @ blue base-BR Model w/shader swaps,3 Shot Burst Beam Rifle,Charge Shot Sweet Plasma Grenade (must see w/friend playing)
Sword1 @ red-Shader Swaps
Sword2 @ blue-Pike Model(looks like u really hit them with the blade of the pike)
RL2 @ needler spawns-BS Model w/Shader swaps, Brute Grende that Homes, Lock on Shot is Homing Banshee Bomb
Banshee1 @ red-Seraph
Banshee2 @ blue-LongSword
Ghost1 @ red-Shader Swaps
Ghost2 @ blue- Uberchasis
Shotty- Shader Swaps
Jackal Shield 1 & 2 Shader Swaps
BS- Shader swaps
Now heres what ive added/fixed so far
I fixed the extra weapon Problem
I added a Setinal Beam that shoots Phantom Rounds
The Brute PR and Covy PR shoot MCs and Elites (only selectable as starting weapon one and 2 in the quick options menu)
Added a new sky And soon will remove the ring and huge planet and attempt to reskin the whole level.
Changed the run speed and jump hieght to 4 i noticed that my plasma grenade launching br was pretty cheap so i figured this may balance it out
Misc name changes to the weapons
Ok thats the rundown of my mod im just lookng for some beta testing here and feedback so plz your opinions matter.
Also sinces its a Wip it may not look like this at all when im done.
:Edit: Ok guys i figured pics didnt do my mod justice also i updated alot of things in it and add some new weaponry.