Yelo Beta Program
Re: Yelo Beta Program
Yay info! you should make green or bloo
But really I think i did it right
But really I think i did it right
- Attachments
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- sysinfo.rar
- Info!!!!!!!!!!!!!!!
- (587 Bytes) Downloaded 8 times
Tural: Conversation over.
- destroyer69
- Posts: 336
- Joined: Thu Aug 18, 2005 4:18 pm
All beta content will be released within this thread since I don't have the time to sit down and talk to each of you. I expect feedback and any suggestions you may have are welcome as well.
Anything related to the trainer can be posted in this thread whether it be feature requests, error reports, or any other types of feedback. If you don't try to contact me within the next few days I will assume you don't want to test anymore and you will be removed from all future builds.
If you aren't a tester, please do not download this file as the trainer will not run for you, it may even brick your xbox . These builds are set to reboot 20 minutes after the game starts. I figure that's more than enough time to test all the features...
Current testers:
==============
Elite747
TBeezie
XZodia
Supermodder911
iGeo
neodos
VSG19902
Kibito87
CptnNsan0
ExileLord
xGhostlySnowx
xXxCocoFangxXx
Bloodglitch
Agent ME
Jubakuba
destroyer69
McTOasT
Punk Rock0905
theycallmechad
scynide
halo0001
MilyardoX2
Th2mods
afriendlyretard
DHalo
plushiefire
To use:
=======
Transfer the YeloResource.rsrc and YeloConfig.cfg files over to E:\TDATA\4d530064\ and run the YeloLauncher.etm like you would normally run any other trainer. It is compatable with all launchers. For the list of combinations, check out the Config.asm file. I was too lazy to write up a formal list since most of the combos are just temporary and are constantly being changed.
The main thing I need tested is the devcam while in system link as host and client. I've enabled user input temporarily as I'm fairly sure my disabling method is what was causing problems with animations. I'd like to get a confirmation as to whether or not the sliding biped problem is fixed now so that's pretty much all I needed tested atm
Anything related to the trainer can be posted in this thread whether it be feature requests, error reports, or any other types of feedback. If you don't try to contact me within the next few days I will assume you don't want to test anymore and you will be removed from all future builds.
If you aren't a tester, please do not download this file as the trainer will not run for you, it may even brick your xbox . These builds are set to reboot 20 minutes after the game starts. I figure that's more than enough time to test all the features...
Current testers:
==============
Elite747
TBeezie
XZodia
Supermodder911
iGeo
neodos
VSG19902
Kibito87
CptnNsan0
ExileLord
xGhostlySnowx
xXxCocoFangxXx
Bloodglitch
Agent ME
Jubakuba
destroyer69
McTOasT
Punk Rock0905
theycallmechad
scynide
halo0001
MilyardoX2
Th2mods
afriendlyretard
DHalo
plushiefire
To use:
=======
Transfer the YeloResource.rsrc and YeloConfig.cfg files over to E:\TDATA\4d530064\ and run the YeloLauncher.etm like you would normally run any other trainer. It is compatable with all launchers. For the list of combinations, check out the Config.asm file. I was too lazy to write up a formal list since most of the combos are just temporary and are constantly being changed.
The main thing I need tested is the devcam while in system link as host and client. I've enabled user input temporarily as I'm fairly sure my disabling method is what was causing problems with animations. I'd like to get a confirmation as to whether or not the sliding biped problem is fixed now so that's pretty much all I needed tested atm
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- Friday, April 06, 2007.rar
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- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
- xGhostlySnowx
- Posts: 128
- Joined: Fri Jun 30, 2006 6:15 pm
- Location: Not where you are!
- Th2mods
- Readers Club
- Posts: 1229
- Joined: Mon Jan 08, 2007 5:54 pm
- Location: Salt Lake City, Utah
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lol i noticed that same thing. The coordinate finder is sick, but i dont like the devcame as much as i did in the originalxGhostlySnowx wrote:nice this time it worked.. i like the camera coradinents thing .. found it by acciden... oh and when i started the trainer i thought there was somthing wrong with my xbox casue it's leds were going crazy.. lol but nice touch...
- xGhostlySnowx
- Posts: 128
- Joined: Fri Jun 30, 2006 6:15 pm
- Location: Not where you are!
yea hey xbox why with this realease did you not include a controls list? hmm i guess you just want the bugs worked out but o well.. yea but i like being able to turn on and off all the options like invisibliity ai and infinite ammo are in game..yea but nice job on all the work you guys did...
Ps- i lol'ed when i saw "run this shiz"
Ps- i lol'ed when i saw "run this shiz"
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
- destroyer69
- Posts: 336
- Joined: Thu Aug 18, 2005 4:18 pm
Here are the controls, sorry about that...been up since 3am, worked from 4-1pm so I was rather out of it
Code: Select all
.686p ;proccessor type
.xmm ;adds support for xmm registers
include \Yelo - Halo 2 (Xbox)\Include\DataTypes.inc
include \Yelo - Halo 2 (Xbox)\Include\XboxApi.inc
Code segment use32
org 0
;////////////////////////////////////////////////////////////////////////////////////////////////
IndInfAmmo db 0 ;initial states
IndInfGrenade db 0
IndInvincible db 0
IndCloak db 0
IgkFirstPerson dw GAMEPAD_BACK + GAMEPAD_DPAD_UP
IgkThirdPerson dw GAMEPAD_BACK + GAMEPAD_DPAD_DOWN
IgkChaseCam dw GAMEPAD_BACK + GAMEPAD_DPAD_LEFT
IgkScriptCam dw GAMEPAD_RIGHT_THUMB + GAMEPAD_BACK
IgkDevCam dw GAMEPAD_BACK + GAMEPAD_DPAD_RIGHT
IgkStillCam dw GAMEPAD_LEFT_THUMB + GAMEPAD_BACK
IgkWireFrame dw GAMEPAD_B + GAMEPAD_DPAD_DOWN
dw 0
CfgJumpHeight dd 1.0f
CfgPlayerSize dd 1.0f
MoveSpeed dd 1.0f
LookSpeed dd 1.0f
dd 0
AdjustScale dd 1.03f ;adjustment scale
dd 0
Tolerance dd 0.225f ;thumbstick debounce
db 0
db 0
Skulls db 15 dup(0)
OptEnablePrintScript db 1
IgkSaveGameState dw GAMEPAD_Y + GAMEPAD_DPAD_LEFT
IgkLoadGameState dw GAMEPAD_Y + GAMEPAD_DPAD_RIGHT
IgkAIToggle dw GAMEPAD_Y + GAMEPAD_DPAD_DOWN
IgkLetterbox dw GAMEPAD_B + GAMEPAD_DPAD_LEFT
IgkHudOpacity dw GAMEPAD_B + GAMEPAD_DPAD_RIGHT
IgkGameSpeedToggle dw GAMEPAD_RIGHT_THUMB + GAMEPAD_LEFT_THUMB
dd 0
MoveResistance dd 0.1f
LookResistance dd 0.15f
IgkAIEraseAll dw GAMEPAD_WHITE + GAMEPAD_DPAD_DOWN
IgkScreenshot dw GAMEPAD_WHITE + GAMEPAD_DPAD_UP
IgkIncLookSpeed dw GAMEPAD_A + GAMEPAD_DPAD_RIGHT
IgkDecLookSpeed dw GAMEPAD_A + GAMEPAD_DPAD_LEFT
IgkIncMoveSpeed dw GAMEPAD_A + GAMEPAD_DPAD_UP
IgkDecMoveSpeed dw GAMEPAD_A + GAMEPAD_DPAD_DOWN
MinMoveSpeed dd 0.25f
MaxMoveSpeed dd 10.0f
MinLookSpeed dd 0.1f
MaxLookSpeed dd 5.0f
IgkIncGameSpeed dw GAMEPAD_WHITE + GAMEPAD_DPAD_RIGHT
IgkDecGameSpeed dw GAMEPAD_WHITE + GAMEPAD_DPAD_LEFT
IgkIncHCamShift dw GAMEPAD_BLACK + GAMEPAD_DPAD_RIGHT
IgkDecHCamShift dw GAMEPAD_BLACK + GAMEPAD_DPAD_LEFT
IgkIncVCamShift dw GAMEPAD_BLACK + GAMEPAD_DPAD_UP
IgkDecVCamShift dw GAMEPAD_BLACK + GAMEPAD_DPAD_DOWN
IgkIncHLookShift dw GAMEPAD_LEFT_THUMB + GAMEPAD_DPAD_LEFT
IgkDecHLookShift dw GAMEPAD_LEFT_THUMB + GAMEPAD_DPAD_RIGHT
IgkIncVLookShift dw GAMEPAD_LEFT_THUMB + GAMEPAD_DPAD_UP
IgkDecVLookShift dw GAMEPAD_LEFT_THUMB + GAMEPAD_DPAD_DOWN
IgkIncCamDepth dw GAMEPAD_RIGHT_THUMB + GAMEPAD_DPAD_DOWN
IgkDecCamDepth dw GAMEPAD_RIGHT_THUMB + GAMEPAD_DPAD_UP
IgkIncFov dw GAMEPAD_RIGHT_THUMB + GAMEPAD_DPAD_LEFT
IgkDecFov dw GAMEPAD_RIGHT_THUMB + GAMEPAD_DPAD_RIGHT
Igk3pOverride dw -1
IgkEnableCine dw GAMEPAD_BLACK + GAMEPAD_X
IgkDisableCine dw GAMEPAD_BLACK + GAMEPAD_Y
IgkInvincibleToggle dw GAMEPAD_X + GAMEPAD_DPAD_UP
IgkCloakToggle dw GAMEPAD_X + GAMEPAD_DPAD_DOWN
IgkInfAmmoToggle dw GAMEPAD_X + GAMEPAD_DPAD_LEFT
IgkInfGrenadeToggle dw GAMEPAD_X + GAMEPAD_DPAD_RIGHT
IgkFastCap dw -1
OptStatsSave db 1
IgkTrackMove dw -1
db 0
CfgGravityScale dd 1.0f
IgkCfgSlotToggle dw -1
IgkCoordDisplay dw GAMEPAD_B + GAMEPAD_Y
IgkToggleDoF dw -1
IgkAutoWin dw GAMEPAD_B + GAMEPAD_A
IgkToggleBloom dw -1
IgkToggleCrossfade dw -1
;////////////////////////////////////////////////////////////////////////////////////////////////
Code ends
end
- xGhostlySnowx
- Posts: 128
- Joined: Fri Jun 30, 2006 6:15 pm
- Location: Not where you are!
cool but i found a bug that was in the normal yello and is still there.. whey you are in the dev cam and you die when you respawn your camera (still in dev) is fliped to the right.. i dont know if that can be fixed but it would be cool if it was.. ok and i tested syslink on xbc and not being host worked.. you could see there legs move but i havnent tried being host.. yea and joining people with the au freezes the game(not sure but i think that is normal)
I'm having problems myself. It locks up once loading reaches 100%. If it helps at all, I was playing Halo 1 before this happened.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
- destroyer69
- Posts: 336
- Joined: Thu Aug 18, 2005 4:18 pm
Well, my friend was disappointed to see teleport dissappear in this build, but everything else is awesome. That time limit is getting old, but I guess its worth it. Everything seems to be great, and I absolutely adore the new handeling of the devcam. The erase AI feature is a blast in single player and some of these new features are awesome. The camera coordinates feature seemed kind of pointless to me, but I'm sure others would like it. The auto-win is a riot, but I can't help but think what would happen if used in MatchMaking on XBL. From what I've seen so far, everything is amazing. I will continue to test over syslink and try to find any errors, but from what I have seen so far, this is the best thing I ever made for Halo 2. I can't wait to see the final. Keep up the awesome work.