Zombies In The Mist
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
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listen dude if ur gunna make zombies then take the crew man biped then make it so his face is green and fed up then make this clothes torn and fed up then ull have zombies but the crew man has a weird lod so u might want to add fogg so that u cant see the lods. example if you step like 50 feet from the crewman biped the skin u did isnt there it goes back to the original colors. i lke the mod to great job dude.

Iron_Forge wrote:I assume I won?..I should get an emblem...
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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Stop posting in multiple topics, all off which are the wrong ones to post questions in.shiner9er wrote:could some1 give me the link for the entity download?
This is not a question topic.
If you have a question as it in the...
...New Users Forum
...Tech Questions and Problems Forum
or
...Help desk
Here is a download for Entity v1.3
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Great mod man! Seriously, this is awesome! I think the level of darkness is quite appropriate. I played this mod with my friends, and we put it on team slayer, with everyone on the same team and team damage off. Three lives, last man standing kinda thing.
It's great fun, but I think it's a little too easy, mostly because even if you don't see a zombie in front of you, the fact that your reticle is sticky and turns red lets you know there's an enemy there.
So does anyone know how to turn the reticle's aim assist and color changing off?
It's great fun, but I think it's a little too easy, mostly because even if you don't see a zombie in front of you, the fact that your reticle is sticky and turns red lets you know there's an enemy there.
So does anyone know how to turn the reticle's aim assist and color changing off?
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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Yelo is right here!Audiopipe wrote:this is a very cool mod...but theres somthing wrong with mine..like the game starts i can c all the skins and stuff..but the AI's dont come out...ive seen that u need to run yelo...but i dont no were to get it and such if u can IM me over AIM F4tality Ownage plzzz i want to play the mod lol
Read through the Yelo topic VERY carfully, it tells you how to make it work correctly.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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- Posts: 3
- Joined: Sun Mar 04, 2007 1:45 pm
very nice mod but its too damn dark =[ make a V2 but brighter please 
9/10 cus of the darkness
its funny when you kill one and there friends jump in battle stances and growl while looking for the culprit, while im in my Tree sniping them
EDIT : Ky open the map in dothalo and go to the weapons tag and in tag editor you can select "auto assist aim only when zoomed" or just turn auto assist aim off completely by making it 0
that will get rid of the red reticle, the sniper needs to be zoomed in to get the red reticle because auto assist aim with it would mess up the fun of getting headshots while no scopeing...
The forum blocks the word Au2 aim and makes it please ban me so
auto assist aim = Auto then aim

9/10 cus of the darkness
its funny when you kill one and there friends jump in battle stances and growl while looking for the culprit, while im in my Tree sniping them

EDIT : Ky open the map in dothalo and go to the weapons tag and in tag editor you can select "auto assist aim only when zoomed" or just turn auto assist aim off completely by making it 0
that will get rid of the red reticle, the sniper needs to be zoomed in to get the red reticle because auto assist aim with it would mess up the fun of getting headshots while no scopeing...
The forum blocks the word Au2 aim and makes it please ban me so
auto assist aim = Auto then aim
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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- Posts: 3
- Joined: Sun Mar 04, 2007 1:45 pm
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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