The AI Challenge- Completed

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xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Looks awesome, add it to the front page and you will get more views and downloads.
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Chaos0113





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Post by Chaos0113 »

thanks but, i want to fix all the bugs out befor i do :wink:
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snakejknight




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Post by snakejknight »

ai respawn scripts are slc beyond a doubt, i've used them many times... there just isn't a perfected script yet... ai isn't that slc though, they slide around and u can only see a few of the animations
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Post by Loonycgb2 »

all scripts do work they just dont work on those peice of craps u call compilers
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Post by slayer410 »

Loonycgb2 wrote:all scripts do work they just dont work on those peice of craps u call compilers
Who said they didn't?
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Post by Loonycgb2 »

snakejknight wrote:ai respawn scripts are slc beyond a doubt, i've used them many times... there just isn't a perfected script yet... ai isn't that slc though, they slide around and u can only see a few of the animations
snakejk*********^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Agent ME




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Post by Agent ME »

-DeToX- wrote:
*Respawning AI script breaks slc, only good for split screen, sorry
Actually... Adding bipds that dont belong in the map breaks SLC for non modders and not fixing SLC for the bipd makes it not slc overall...

Unless that script actually does kill it.
Who did you quote there Detox?

Because I've done tests with respawning AI and it was perfectly SLC.

-----------------------------------
snakejknight wrote:ai respawn scripts are slc beyond a doubt, i've used them many times... there just isn't a perfected script yet... ai isn't that slc though, they slide around and u can only see a few of the animations
A perfected script? Didn't I post a perfect script a few pages ago? :? I'll make a tutorial soon on how to easily compile a script like it using my new compiler and how to inject it.

And AI is perfectly SLC as far as I've seen, except for a few things such as their colors not syncing, and certain unimportant animations, like the elite playing with his gun and talking when he's bored aren't.

Merged double post. Also, moderators don't control signatures. You should change your signature to say "Admins"
-DeToX-




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Post by -DeToX- »

AgentME, I quoted Chaos0113...
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Chaos0113





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Post by Chaos0113 »

sorry, something must be wrong with mine, i couldnt connect with a friend on kai with my mod or zombies in the mist and because they both involve respawning, it seemed they were not slc, sorry if i am wrong.
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Agent ME




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Post by Agent ME »

If you spawn AI through itmc's and fake respawning that way, you kill SLC. If you do real respawning via scripting and squads, it works fine.
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Agent ME your sig doesnt work, now I have nothing to look at. :cry:
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Agent ME




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Post by Agent ME »

The frihost server must've died there for a moment. It's back on now.
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Shotgun fix

Post by Devilspuppet »

Shotgun fix

:wink: Create a duplicate of the shotgun, save the shotgun meta from another map, then inject it into the duplicated shotgun. If that don't work, switch the offset to another weapon that isn't used, then change that to shotgun dependencies. And if that doesn't work, Try to Duplicate the rocket and inject the meta into the rocket.All of these have worked for me! :wink:
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Agent ME




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Re: Shotgun fix

Post by Agent ME »

Devilspuppet wrote:Shotgun fix

:wink: Create a duplicate of the shotgun, save the shotgun meta from another map, then inject it into the duplicated shotgun. If that don't work, switch the offset to another weapon that isn't used, then change that to shotgun dependencies. And if that doesn't work, Try to Duplicate the rocket and inject the meta into the rocket.All of these have worked for me! :wink:
What does that have to do with anything?
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

lol he was talking about this guys problem.^^^^
Chaos0113 wrote:sorry for the shotty, i was hoping it wouldnt happen, but it did, ill get on it right now, sorry for the freeze, dam broken indents :x

EDIT: ok sadly i had to remove the shotty for freezing problems, i tried to fix it, i fixed all the broken indents and everything looks good, but it still freezes :cry:

If anyone can fix the problem that would be great, I mean, whats a zombie game without shottys? :roll: Well the updates up, so insted of shotty theres a magnum.
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Post by pyrojake123 »

so....is there ganna be like a lack of talking until the 30? Then theres ganna be like 50 ai mods all posted at the same time? Im sayin this cuz thers only like....i dunno 5-10 mods on this topic but there was like 50 ppl sayin they'd make one......that and no one has said anything in a while i thought i would just tell every1...so...yea...3 days left ppl lets go :|
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Post by t_mann05 »

yea i thought there would be more by now too!
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slayer410





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Post by slayer410 »

Gah! *Tries to throw a mod together at the last minute*
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snakejknight




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Post by snakejknight »

Agent ME wrote:
snakejknight wrote:t"] ai respawn scripts are slc beyond a doubt, i've used them many times... there just isn't a perfected script yet... ai isn't that slc though, they slide around and u can only see a few of the animations
A perfected script? Didn't I post a perfect script a few pages ago? :? I'll make a tutorial soon on how to easily compile a script like it using my new compiler and how to inject it.

And AI is perfectly SLC as far as I've seen, except for a few things such as their colors not syncing, and certain unimportant animations, like the elite playing with his gun and talking when he's bored aren't.
I'll take a look to see if u did a perfect ai script, but the most efficiant ones i'ze seen spawn all the ai in one squad every few seconds (or minutes depending on wat u set it) perfect would be u kill one ai character and that particular character comes back only once until u kill it again...

ai does not sink perfectly when it moves... they run sideways and u can't see them shoot. take a look at this vid and u'll see wat i mean. also its not just cuz i did a jmad swap. smacktalkers did the same thing and his had zones and the colors only work on system link wich is why there are green and yellow mc's running around in this vid.
heres the VIDEO
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Agent ME




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Post by Agent ME »

All tests I've done with AI you could see them move and shoot fine over system link. :?

And about my script, that's exactly what it does:

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(script continuous ai_respawn
  (begin
    (sleep_until (<= (ai_living_count {Squad x}) 0)
    (sleep 300)
    (ai_place {Squad x})
) )
And a better script, one that Hawaiian Modder thought up, just the same, but is a command script, and has "ai_current_squad" for the squads in it. You just make each squad you want to respawn point to the script, and it works great.
Just you'll need to compile the script with my compiler or hand-compile it yourself.
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