[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)

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Do you like this mod?

Yeah
21
14%
Nope not at all
20
13%
Oh lord thank you for DoorM4n and D3C we love them very much!
8
5%
Mod of the Month
45
29%
|-|0LY $|-|17!!!!
61
39%
 
Total votes: 155

Relyt




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Post by Relyt »

OMFG VERSION 2 TODAY :shock: :shock: :shock:
{*2-x-T-u-E-s-D-a-Y-x-2*}





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nice

Post by {*2-x-T-u-E-s-D-a-Y-x-2*} »

this is frikin shiby! exuse my noobish langauge. but hey when i play this on xbc will my friends be able to see the injections or anything else?
if you are here then where are they?
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DoorM4n
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Post by DoorM4n »

just the castle :P
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Post by HornyHornyHippo »

wow, there was way to much drama on page 20... so everyone lets just chill
Relyt wrote:OMFG VERSION 2 TODAY :shock: :shock: :shock:

DAMN, where?! sweet, im really anxious to see what they have done to make it better!
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dec1234





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Post by dec1234 »

Yo guys Am Home :P
and i brought jim.

jim is version 2 of DOW but jim is mean and nasty cos he had many errors making this :evil:

therefore this is only some minor changes :cry:

but it has 2 weappns added to the battlefield, the skull and flag, soon to be spear :D

enjoy Early Jim Here
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Trulife8342




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Post by Trulife8342 »

Wait till they see Frank right Dec
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dec1234





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Post by dec1234 »

Trulife8342 wrote:Wait till they see Frank right Dec


oooooooooooooooo dont u bring the amazing frank into this :P

look at the sig of Trulife and read the heavenlt words :twisted:
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Relyt




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Post by Relyt »

lmao all i have to say is hello jim
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Trulife8342




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Post by Trulife8342 »

oooooooooooooooo dont u bring the amazing frank into this :P

look at the sig of Trulife and read the heavenlt words :twisted:
Everybody bow down to the Great 2 letter Frank!
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Post by shade45 »

hello jim nice to meet u wanna hang out on xbc l8er? :P
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DoorM4n
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Post by DoorM4n »

shade45 wrote:hello jim nice to meet u wanna hang out on xbc l8er? :P
i thought earl, was frank, and i though jim was frank :?

hmm i gotta get my stuff straight, i bet jim is some fag who cant move while frank is killing him :cry:
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Post by tjc2k4 »

Why not try making the map patch-able? It couldn't be too hard unless you messed some things up pretty hard-code.
I think that making the map into a 3-4MB patch instead of a 50MB "ppf" would be a better use of your time over adding a few weapons or a spear. That's just my opinion though :P
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MasterChief2829




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Post by MasterChief2829 »

by 'changing the halo 2 modding universe forever' or w/e... do you mean you are doing something that has never been done before and beyond imagination! Or is it something that could be done with current knowledge. :P
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DoorM4n
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Post by DoorM4n »

tjc2k4 wrote:Why not try making the map patch-able? It couldn't be too hard unless you messed some things up pretty hard-code.
I think that making the map into a 3-4MB patch instead of a 50MB "ppf" would be a better use of your time over adding a few weapons or a spear. That's just my opinion though :P
dec and i made this mod the way we were taught how to mod. We used darkmatter, adi, insolence, and dothalo, and i did not do anything to them that should make this map improper. I must have learned the improper way. The only i see that messed up the patching business, is the model injections. How about telling us wat we need to do in order to inject more than 1 model USING DARKMATTER MODEL INJECTOR to make a map serenity format like u insist? :)
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Post by Aequitas »

TF6
tjc2k4




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Post by tjc2k4 »

DoorM4n wrote:How about telling us wat we need to do in order to inject more than 1 model USING DARKMATTER MODEL INJECTOR to make a map serenity format like u insist? :)
I never insisted about serenity format, I just said patchable, but for a mod like this, serenity probably would be best (I don't consider a ppf bigger than the map to be a 'patch', it's the map, just in a horrible format).

Anyway, I haven't ever injected models with Dark Matter, and I haven't looked at this map (like I said earlier, I seldom download mods that aren't patches), so I wouldn't be much help, I was just saying that I thought making this map patchable would be better than adding more features to it and making it farther and farther from patchable. [my opinion, that's all].

Now, if I had to recommend a solution about how to make this map patchable, it would probably be something like this:

1.) Start over (yes, it sucks, but I think starting over would be better than trying to fix the existing map, because as you'll see below, it would help you learn what to do, and not to do, with future mods).
2.) Do the mod one step at a time, and figure out which tool is messing up your map. (i.e. skin it, see if you can make a patch. Change item placements or whatever, see if you can make a patch. Change models, see if you can make a patch. etc..)
3.) Once you figure out which tool/step was messing up the map, look in to why. Maybe see if there's any other tool that will do what you're trying to do, and maybe do it without creating the error. If there's not, contact the author and tell him what his program is doing wrong, see if he can fix it.
4.) If stuck with only 1 tool that does what you want, but breaks your map, and an author who refuses to fix it, post and see if anyone else has a method for doing what you want, maybe by hand, but correct.

Anyway, it may seem like a lot of work, but in the end, it would be worth it since you would have proper maps, and small patches, resulting in more exposure of your mod.

On a side note, a similar process could be used for any mods with broken SLC. Test the mod as you go along, see where SLC break, etc.
Usually with SLC, it seems to be Insolence's fault, but nobody has posted any specific results(multiple cases of it worked before I did this 1, specific, step, but not after, with a variety of steps, so maybe a pattern could be seen), so nobody knows what breaks it, what doesn't, why, etc, and I refuse to help people who won't put forth any effort on their own.
Blah blah blah
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DoorM4n
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Post by DoorM4n »

tjc2k4 wrote:
DoorM4n wrote:How about telling us wat we need to do in order to inject more than 1 model USING DARKMATTER MODEL INJECTOR to make a map serenity format like u insist? :)
I never insisted about serenity format, I just said patchable, but for a mod like this, serenity probably would be best (I don't consider a ppf bigger than the map to be a 'patch', it's the map, just in a horrible format).

Anyway, I haven't ever injected models with Dark Matter, and I haven't looked at this map (like I said earlier, I seldom download mods that aren't patches), so I wouldn't be much help, I was just saying that I thought making this map patchable would be better than adding more features to it and making it farther and farther from patchable. [my opinion, that's all].

Now, if I had to recommend a solution about how to make this map patchable, it would probably be something like this:

1.) Start over (yes, it ***, but I think starting over would be better than trying to fix the existing map, because as you'll see below, it would help you learn what to do, and not to do, with future mods).
2.) Do the mod one step at a time, and figure out which tool is messing up your map. (i.e. skin it, see if you can make a patch. Change item placements or whatever, see if you can make a patch. Change models, see if you can make a patch. etc..)
3.) Once you figure out which tool/step was messing up the map, look in to why. Maybe see if there's any other tool that will do what you're trying to do, and maybe do it without creating the error. If there's not, contact the author and tell him what his program is doing wrong, see if he can fix it.
4.) If stuck with only 1 tool that does what you want, but breaks your map, and an author who refuses to fix it, post and see if anyone else has a method for doing what you want, maybe by hand, but correct.

Anyway, it may seem like a lot of work, but in the end, it would be worth it since you would have proper maps, and small patches, resulting in more exposure of your mod.

On a side note, a similar process could be used for any mods with broken SLC. Test the mod as you go along, see where SLC break, etc.
Usually with SLC, it seems to be Insolence's fault, but nobody has posted any specific results(multiple cases of it worked before I did this 1, specific, step, but not after, with a variety of steps, so maybe a pattern could be seen), so nobody knows what breaks it, what doesn't, why, etc, and I refuse to help people who won't put forth any effort on their own.
i see, and yeah, i was thinking the same thing(starting over)

1) really, the only thing that breaks serenity compabilty is the model injector. I have succesfully made a workign patch without the models.

2)So i know for a fact that darkmatter is the problem(not saying darkmatter is a bad app, *cause it is a damn good app*, just saying it breaks the proper map.

I think i know a way to make a proper map. [but there will be holes]

*Manual Meta Injection

Overwriting the original weapons model after processing the meta in darkmatter.

Thx for the reply tjc, hopefully i can get this problem sorted out :P
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Trulife8342




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Post by Trulife8342 »

MasterChief2829 wrote:by 'changing the halo 2 modding universe forever' or w/e... do you mean you are doing something that has never been done before and beyond imagination! Or is it something that could be done with current knowledge. :P
Yes it will change the modding community and no it hasnt been done and you cant do it with programs
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MasterChief2829




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Post by MasterChief2829 »

Trulife8342 wrote:
MasterChief2829 wrote:by 'changing the halo 2 modding universe forever' or w/e... do you mean you are doing something that has never been done before and beyond imagination! Or is it something that could be done with current knowledge. :P
Yes it will change the modding community and no it hasnt been done and you cant do it with programs
ok then, gets my approval. Can't wait to see what this is... can you give us a hint ;) :P
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Trulife8342




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Post by Trulife8342 »

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