AI don't use auto aim. Even if they have it they still have to aim at their target to fire. You could edit the character so that it will never miss though.T Beezie wrote:please ban this turret stuff"![]()
[mod] Erythrophobia
- WastingBody
- Posts: 195
- Joined: Mon Sep 19, 2005 5:07 pm
Well I downloaded this mod earlier, and play-tested it with Mr Balll over Xlink Kai.
I'm afraid it wasn't of the high quality I expected from you T-Beezie, the AI was pretty good, but that was the only part of the mod I liked. The BSP was pretty good, although very small, and there were no weapon alterations, no new effects, no models, and not much of anything really. I also felt it was too dark
Overall it felt quite incomplete, and when will the AI be like true campaign AI?
This wasn't a personal bash on you T, just a critical comment from somebody that has played the mod thoroughly. Maybe some new skins and effects could be used next time. Other then that though, it's still a good mod.
I'm afraid it wasn't of the high quality I expected from you T-Beezie, the AI was pretty good, but that was the only part of the mod I liked. The BSP was pretty good, although very small, and there were no weapon alterations, no new effects, no models, and not much of anything really. I also felt it was too dark
Overall it felt quite incomplete, and when will the AI be like true campaign AI?
This wasn't a personal bash on you T, just a critical comment from somebody that has played the mod thoroughly. Maybe some new skins and effects could be used next time. Other then that though, it's still a good mod.
Why do these never seem to make it in an AI mod/BSP conversion?iGeo wrote: Maybe some new skins and effects could be used next time.
grr...
But ya...I hate the bsp.
What is the point of using something so small?
Kool AI though...How do you spawn them with random weapons?
edit: nvm, ill try and find it in entity using your map as a guide.
- xXxCocoFangxXx
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- T Beezie
- Posts: 584
- Joined: Sun Dec 11, 2005 7:59 pm
- Location: Teh bourbon capital of the world
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As for now, the only way I'm able to give the AI working zones, is through a BSP conversion. Unfortunatly, all of the known convertable BSPs have already been done with such wonder, how could I even begin. I know this BSP is really small, yet never been used. I pray for the day, that the secret to converting the larger BSPs becomes a reality.T Beezie wrote: I know this map really feels incomplete. ~Originally, I hadn't planned on releasing it,but, since many people have not seen H2MP maps containing working zones, I figured, why not?! It's really quite fun!

- SingingBlaze
- Posts: 348
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- T Beezie
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Sure 
No prob.

No prob.
- Attachments
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- erythrophobia.serenity
- Serenity w/mainmenu stuff
- (6.71 MiB) Downloaded 100 times
Is that why they are a bit... dumb? Like you can run right up to one and it will just stare at you for like 5 seconds then react.T Beezie wrote:Yeah, they do jump pretty high!![]()
I used the Flood Combat Elite .char to spawn the AI Elites, it gave them Flood-like behaviors. I've even had them jump up to the upper walkway and pwn me, while I was just trying to watch.
- T Beezie
- Posts: 584
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Funny thing about that is, in my second version, (the one w/Elite Rangers), I spawned the Elites through the Elite .char, not the Flood Elite .char. Yet, they also, are still quite dumb.iGeo wrote:Is that why they are a bit... dumb? Like you can run right up to one and it will just stare at you for like 5 seconds then react.T Beezie wrote:Yeah, they do jump pretty high!![]()
I used the Flood Combat Elite .char to spawn the AI Elites, it gave them Flood-like behaviors. I've even had them jump up to the upper walkway and pwn me, while I was just trying to watch.
