that was just a shader swapTrigger_6 wrote:PS: actually its not the first colorchangeable grunt, i have made one two, i just swaped a shade, and it lets the masterchiefs/elites color shader switch.


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that was just a shader swapTrigger_6 wrote:PS: actually its not the first colorchangeable grunt, i have made one two, i just swaped a shade, and it lets the masterchiefs/elites color shader switch.
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Normal grunt is chaning color also yesDojorkan wrote:Yeah although its stimple the HEretic changing color is cool.
But it seems that everyone here thinks that NORMAL grunts dont change color normally. But they do with out any shader swaps or anything besides injecting the map.
It would be knew if ya got the eblems to show up.
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The delayed grenades are not his fault. They go with the animation of the grunt. If you know how to fix that, then please, by all means, tell us.Strang3r wrote:It is..ok, there are some great touches in the mod like the recharging needler and the blue sentinel beam, well done on making it SLC as well,
although there are letdowns, like the cloud steam that continually comes down, the delayed grenades, the skinning isnt phenomenal either and the map is way to light...
... i wont go on about the bad things, thats not like me, all i'll say is next time spend a bit more time over it and question certain aspects; could i do this better? will people like this?
Good luck on your future mod
And i have no idea how to fix it, whats your point?xheadshotmastax wrote: Issues?
No bugs. You cant call the "grenade throwing delay" of the grunt an issue.
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