AI ZONES IN BEAVERCREEK

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grimdoomer




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Post by grimdoomer »

i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
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DoorM4n
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Post by DoorM4n »

Bsp conversion and put coag on mombasa bsp. Convert the coag bsp and other ai to mp using core and G and BAM huge ai battle on coagcon
Same concept eh?

Basically, beavercreek on newmombasa bsp conversion.(Which makes the map a sp bsp) Then, convert that sp bsp(which is currently on beavercreek) to a mp bsp. Then you can bring along zones. Then bam! AI with zones.
Last edited by DoorM4n on Sun Sep 23, 2007 1:53 pm, edited 1 time in total.
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grimdoomer




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Post by grimdoomer »

DoorM4n wrote:
Bsp conversion and put coag on mombasa bsp. Convert the coag bsp and other ai to mp using core and G and BAM huge ai battle on coagcon
Same concept eh?

Basically, beavercreek on newmombasa bsp conversion.(Which makes the map a sp bsp) Then, convert that sp bsp(which is currently on beavercreek) to a mp bsp. Then you can bring along zones. Then bam! AI with zones.
not even close this is 100% beaverckeer oldmombasa was just for the AI pallets
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Post by -DeToX- »

DEEHunter, stop spamming and creating commotions.

This is real AI zones. I cleaned the topic. I suggest you don't argue anymore.
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Post by DoorM4n »

Most excellent grim and shadow!
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Post by Shadowz_O_Death »

DoorM4n wrote:Most excellent grim and shadow!
Thanks, DoorM4n! Get on AIM so we can talk. :P

Regards,
Shadowz_O_Death
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Post by Hawaiian Modder »

Woah, how did you do this?

I'm going to test it out immediately.
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Post by Halo4Ever »

Amazing quite amazing, AI zones have been a big thing to try to get to work, I've heard both sides, thats its possible and its not. But from the looks of this and the determined people who worked on it, its getting there and quite quick. I am looking forward to seeing this become the "new thing" because it has the potential to make Halo 2 modding alot better with AI :wink:
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Post by Hawaiian Modder »

Well the AI moves, but it's still stupid as BEEP!. :P
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grimdoomer




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Post by grimdoomer »

well me and shadowz are almost done with everything look around tomaro for some updates!!!
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Post by Trulife8342 »

Look, if you guys need any help making the AI smarter I can help extensively (ask Hawaiian Modder =P).
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Post by newbymodder »

ya this is very nicely done, i'll be waiting for shadowz mod he's briefed me on what he is going to do and i have to say it will be kick ars
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Post by Supermodder911 »

grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.
But me and Tru should be there too ~_~.
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Post by grimdoomer »

Supermodder911 wrote:
grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.
But me and Tru should be there too ~_~.
i did thank you and ya i know i dident give credit but can stop spaming about it. THIS IS NOT THE FINAL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok this is just the beta to say ya we did it. shadowz is working on a map and so am i just wait till its finished and credit will be giving where credit is due and i planed on giving you credit suppermodder but where going to release a lot of stuff at once that is where the credit will be. give it one more day tops and it will be out :D and there is some extras not mentioned tooo :D
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Post by Hawaiian Modder »

Trulife8342 wrote:Look, if you guys need any help making the AI smarter I can help extensively (ask Hawaiian Modder =P).
LIEZ. lol jk, I still wish you would actually teach me something though. :P

But yeah he has some supah doopah char thingy.
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Post by Supermodder911 »

grimdoomer wrote:
Supermodder911 wrote:
grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.
But me and Tru should be there too ~_~.
i did thank you and ya i know i dident give credit but can stop spaming about it. THIS IS NOT THE FINAL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok this is just the beta to say ya we did it. shadowz is working on a map and so am i just wait till its finished and credit will be giving where credit is due and i planed on giving you credit suppermodder but where going to release a lot of stuff at once that is where the credit will be. give it one more day tops and it will be out :D and there is some extras not mentioned tooo :D
Even if this is a beta there should be credits its really not that hard to add credits :roll: Also -DeToX-, The Tyko Man, Pokecancer, xbox7887, Should also be there for all their AI Research. Me and Trulife8342 should be added for helping and explaning what are AI zones and how they work, etc.
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grimdoomer




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Post by grimdoomer »

http://forums.halomods.com/viewtopic.php?t=69661

ya i could use the smarter AI thing and for the others i know they did a lot of research but i might just drop the whole project. Yes they did lot of research and i would give credit but im not sure if i want to release it.
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Post by Supermodder911 »

Bro all we ask is that you edit your credit list how it is supposed to be thats it if you want to quit because you dont want to add credits you truly shouldnt be in the project.
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Post by Hawaiian Modder »

First off I thought that the names didn't mean anything, I thought they were just user reference. I thought it was all about the numbers that are referenced.

Are you allowed to change the squad name?

Also, I thought that all the encounters and zones and triggers were referenced to each other by values, not there string.

Lastly, for your mod did you use correct zones, like did you re-do the cords for all the zones and everything.
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Post by Shadowz_O_Death »

Hawaiian Modder wrote:First off I thought that the names didn't mean anything, I thought they were just user reference. I thought it was all about the numbers that are referenced.

Are you allowed to change the squad name?

Also, I thought that all the encounters and zones and triggers were referenced to each other by values, not there string.

Lastly, for your mod did you use correct zones, like did you re-do the cords for all the zones and everything.
Exactly. I did not want this to be released when it was. He released it the same day that we started the mod. >_> My next mod, Coagzones (Coagulation with AI zones), will have AI zones with all the coordinates recalculated and will be worked on more then just a day. :P

Regards,
Shadowz_O_Death
Last edited by Shadowz_O_Death on Mon Sep 24, 2007 4:32 pm, edited 1 time in total.
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