AI ZONES IN BEAVERCREEK
- grimdoomer
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i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DoorM4n
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Same concept eh?Bsp conversion and put coag on mombasa bsp. Convert the coag bsp and other ai to mp using core and G and BAM huge ai battle on coagcon
Basically, beavercreek on newmombasa bsp conversion.(Which makes the map a sp bsp) Then, convert that sp bsp(which is currently on beavercreek) to a mp bsp. Then you can bring along zones. Then bam! AI with zones.
Last edited by DoorM4n on Sun Sep 23, 2007 1:53 pm, edited 1 time in total.
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- grimdoomer
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not even close this is 100% beaverckeer oldmombasa was just for the AI palletsDoorM4n wrote:Same concept eh?Bsp conversion and put coag on mombasa bsp. Convert the coag bsp and other ai to mp using core and G and BAM huge ai battle on coagcon
Basically, beavercreek on newmombasa bsp conversion.(Which makes the map a sp bsp) Then, convert that sp bsp(which is currently on beavercreek) to a mp bsp. Then you can bring along zones. Then bam! AI with zones.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Shadowz_O_Death
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Amazing quite amazing, AI zones have been a big thing to try to get to work, I've heard both sides, thats its possible and its not. But from the looks of this and the determined people who worked on it, its getting there and quite quick. I am looking forward to seeing this become the "new thing" because it has the potential to make Halo 2 modding alot better with AI 


"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
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- grimdoomer
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well me and shadowz are almost done with everything look around tomaro for some updates!!!

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Trulife8342
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- newbymodder
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lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
But me and Tru should be there too ~_~.
- grimdoomer
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i did thank you and ya i know i dident give credit but can stop spaming about it. THIS IS NOT THE FINAL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok this is just the beta to say ya we did it. shadowz is working on a map and so am i just wait till its finished and credit will be giving where credit is due and i planed on giving you credit suppermodder but where going to release a lot of stuff at once that is where the credit will be. give it one more day tops and it will be outSupermodder911 wrote:lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
But me and Tru should be there too ~_~.



AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Even if this is a beta there should be credits its really not that hard to add creditsgrimdoomer wrote:i did thank you and ya i know i dident give credit but can stop spaming about it. THIS IS NOT THE FINAL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok this is just the beta to say ya we did it. shadowz is working on a map and so am i just wait till its finished and credit will be giving where credit is due and i planed on giving you credit suppermodder but where going to release a lot of stuff at once that is where the credit will be. give it one more day tops and it will be outSupermodder911 wrote:lesson i learned a while back credit shuld be given where ever itis needed and since this is a actual mod there should be credits i know shadowz did alot of work in it tere is no reason at all you shouldnt add him to the credits. Thanks whoever added shadowz to the credits.grimdoomer wrote:i told every one that this is not finished. when it is wich should be tonight then i will give credit. but for now im just saying ya its almost done here is a demo.
But me and Tru should be there too ~_~.and there is some extras not mentioned tooo

- grimdoomer
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http://forums.halomods.com/viewtopic.php?t=69661
ya i could use the smarter AI thing and for the others i know they did a lot of research but i might just drop the whole project. Yes they did lot of research and i would give credit but im not sure if i want to release it.
ya i could use the smarter AI thing and for the others i know they did a lot of research but i might just drop the whole project. Yes they did lot of research and i would give credit but im not sure if i want to release it.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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First off I thought that the names didn't mean anything, I thought they were just user reference. I thought it was all about the numbers that are referenced.
Are you allowed to change the squad name?
Also, I thought that all the encounters and zones and triggers were referenced to each other by values, not there string.
Lastly, for your mod did you use correct zones, like did you re-do the cords for all the zones and everything.
Are you allowed to change the squad name?
Also, I thought that all the encounters and zones and triggers were referenced to each other by values, not there string.
Lastly, for your mod did you use correct zones, like did you re-do the cords for all the zones and everything.
- Shadowz_O_Death
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Exactly. I did not want this to be released when it was. He released it the same day that we started the mod. >_> My next mod, Coagzones (Coagulation with AI zones), will have AI zones with all the coordinates recalculated and will be worked on more then just a day.Hawaiian Modder wrote:First off I thought that the names didn't mean anything, I thought they were just user reference. I thought it was all about the numbers that are referenced.
Are you allowed to change the squad name?
Also, I thought that all the encounters and zones and triggers were referenced to each other by values, not there string.
Lastly, for your mod did you use correct zones, like did you re-do the cords for all the zones and everything.

Regards,
Shadowz_O_Death
Last edited by Shadowz_O_Death on Mon Sep 24, 2007 4:32 pm, edited 1 time in total.