Darkshallfall wrote:a bubble is a sphere it doesn't matter it still works.
The Bubble Shield is not a sphere.
i said a bubble is a sphere.
Yes, but you were saying that a sphere works for the Bubble Shield because a bubble is a sphere. If you were not referencing the Bubble Shield in any way, then you were just ranting about bubbles for some strange reason.
Darkshallfall wrote:a bubble is a sphere it doesn't matter it still works.
The Bubble Shield is not a sphere.
i said a bubble is a sphere.
Yes, but you were saying that a sphere works for the Bubble Shield because a bubble is a sphere. If you were not referencing the Bubble Shield in any way, then you were just ranting about bubbles for some strange reason.
I like bubles there nice. but now i am to make a bubble vehicle that floats but is a supper bubble so it doesnt pot or does it !!
Iron_Forge wrote:I assume I won?..I should get an emblem...
what if you use the coll of the dead hunter? when you kill a hunter he loses all of his collision except for projectile collision, so maybe if you make it so that players can go through the shield but projectiles can't then that might count as a "working bubble shield.
xlRainlx wrote:what if you use the coll of the dead hunter? when you kill a hunter he loses all of his collision except for projectile collision, so maybe if you make it so that players can go through the shield but projectiles can't then that might count as a "working bubble shield.
xlRainlx wrote:what if you use the coll of the dead hunter? when you kill a hunter he loses all of his collision except for projectile collision, so maybe if you make it so that players can go through the shield but projectiles can't then that might count as a "working bubble shield.
xlRainlx wrote:what if you use the coll of the dead hunter? when you kill a hunter he loses all of his collision except for projectile collision, so maybe if you make it so that players can go through the shield but projectiles can't then that might count as a "working bubble shield.
Good idea.
wait actually it does count as a "working" bubble shield if that was to happen. (i just read description of it on bungie)
to get rid of collision for spartans and bipds you just null out the phmo of a model. I did it for teh halo 3 shield things. If you get it fully working i will download.
ninja modder wrote:to get rid of collision for spartans and bipds you just null out the phmo of a model. I did it for teh halo 3 shield things. If you get it fully working i will download.
Wait how would I make it so that spartans and elites and vehicles are the only thing able to pass?
Last edited by Shoot3r101 on Thu May 17, 2007 6:08 am, edited 1 time in total.
Shoot3r101 wrote:OMG THANKSSSSS! Im updating the shield right now guys. I'll make only spartans able to pass . And maybe elites too. Just come back to this post tommorrow night and i'll have it fully working.
Edit: Wait how would I make it so that spartans and elites and vehicles are the only thing able to pass?
Shoot3r101 wrote:OMG THANKSSSSS! Im updating the shield right now guys. I'll make only spartans able to pass . And maybe elites too. Just come back to this post tommorrow night and i'll have it fully working.
Edit: Wait how would I make it so that spartans and elites and vehicles are the only thing able to pass?
Why not Elite's?
I did say elites.
Last edited by Shoot3r101 on Thu May 17, 2007 6:04 am, edited 1 time in total.
x1OwNAnGe1x wrote:All you have to do is change phomo and collision to make it protect.
Lol, I still don't get what you mean.. Like what tag is it under hlmt, mode ect. And what do I have to change on witch model. Can you teach me how sep by step?
You could've just uploaded the patch directly to your post.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit