Vanguard V1.0 *SLC confirmed*

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Nomad68
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Post by Nomad68 »

Can someone report back here and let us know how system link works? If it works ok i'd like to hook up with someone and try it Sunday.

Thanks.
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Dootuz





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Post by Dootuz »

Nice!!
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Post by DarkShallFall »

the sky doesnt really fit in with the purpleness and can i use this map for a skin that i might do :D that would be tight.
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Post by Th3_SicK_on3 »

Pretty neat map but could you really have fun on XBC or LAN? Have you tried it out?
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DJ_Gnomey




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Post by DJ_Gnomey »

very good job on this. Makes this bsp a lot more fun to play :)
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XBC-Requiem




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Post by XBC-Requiem »

Wow. To this point, this has got to be one of the most incredible conversions. Not necessarily in terms of what kind of mechanics have been employed, but the skin to it is... is...

(wow)

Good job. 9.9/10
(You should add a Prohpet hologram somewhere to fit the theme)
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Post by Spammy »

Just a post to confirm it is SLC. Just tested it and played a rather fun 1v1 snipers match :P.

It seems there are a mixture of people who like the overall look of the map and then there are some who don't lol. It doesn't really matter. If you like it thanks. If not, well everyone has the right to their own opinion.

About the grav bridge, they don't lead to a critical area of the map, just to a closed door. There is nothing down there. They have no effect on gameplay(unless you go through the effort of running down there with the oddball and manage to survive to the other side)and can be ignored. I left them in because if they weren't there you wouldn't be able to get back(you can get to the other side by walking along the w/e it is around the grav bridge.)

Also, the machine that is the grav bridge only goes one way. I suppose they could be scripted to switch directions depending on variables(or an actual physical switch). Actually, in SP, the bridge that is near the blue base runs the way it is in this map and then is reversed, like I said, by script(I assume).

Anyway, long rant :P.
Last edited by Spammy on Mon Apr 16, 2007 11:39 am, edited 2 times in total.
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Post by halo0001 »

good fealing but i think u should try to fix that bridge i can only use it one way...so its a lil unfair, also the bsp seems a lil big but overall 7/10
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Post by Spammy »

I sort of half answered your post above halo0001, but about the size of the map...

I don't think it's that big. I mean it's big if you count the area at the end of the grav bridge, but the areas of the map in which you would be playing in a normal game aren't that big, I'd say perhaps the length of Zanzibar but not as wide.
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Post by kibito87 »

May I ask how you made the territory color yellow?
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Post by Spammy »

kibito87 wrote:May I ask how you made the territory color yellow?
First of all, in the pic that's the hill. And it's because I was on yellow team :P .
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newbymodder




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Post by newbymodder »

this is tight nive job wit the bsp then adding the water too cool
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Post by jackosmack »

Very nice mod, this looks like it would be great for a team rifles match!

...better than the crap we had to pay 4 bucks for on live....
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Post by axeraider15 »

dude it looks hecka sweet..ill test it when i get home
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Post by SpecOp44 »

I just finished exploring it, and I think this map would be great for CTF. The overall look is very nice.

Only thing I could find that didn't fit too well was the sniper tower lifts. They just didn't match the rest of the theme. But other than that it's an excellent map. Well done.
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Post by slugggggggggggg »

Mighty fine work!

Maybe someone could reskin all that purpley stuff out. Then it'd be better than Bungie's!
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Post by sneakyn8 »

dude ummmmmmmmmmmmm bungie y was this not already mp it looks like its made for it
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neodos
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Post by neodos »

Sweet i love the sbsp :) nice job
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Post by WoW »

i played this the other day,its got a good feel to it
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Post by Spammy »

Glad you like it. I enjoyed making it.
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