[mod] Beezie-Bot Canyon (coag)

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ScottyGEE




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Post by ScottyGEE »

Still havn't had a chance to play this but from your explanation it sems pretty kool. However you continually mock me with no Night Ops yet demonstrating that you can still make mods. 500% efficiency on Night Ops FTW ;) I've even being playing Single player heaps recently to get my skillz up. Yet even though I'm continually pressuring you I should also say, no pressure and take your time...Otherwise I could be seen as both a hypocrite and a meany :P
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Technically its only me animating though ;)
chiefofu





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Post by chiefofu »

great mod but hadnt had much time, do the ai respawn
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T Beezie




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Post by T Beezie »

chiefofu wrote:, do the ai respawn
no respawn yet, sry :cry:
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Post by Devilshadow934 »

Respawning AI? PSSH that doesn't matter, this is jaw dropping no matter what. 10/10. This is like the 5th mod that's forced me to change my underwear.... >_>
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Post by lightnin77 »

very cool great job!! id like to see more ai mods beacause we did alot of work figuring it out and now no ones usin it :?
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Post by MrBalll »

Just finished playing and it was pretty cool.
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Looks very nice im gonna try to make an ai mod in a couple days.
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Supa1337




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Post by Supa1337 »

This is the funnest mod i have EVER played
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Post by Geo »

Well done, it's really good, I shall play later.

Battery, your beginning to really annoy me, this is Halomods, nobody gives a shit if you "got first post" it's not like it's something that's impossible and should be praised, so please, STOP IT.
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Post by Aumaan Anubis »

i througuogly enjoyed the hour i spent playing it over and over again, haha, good job t beezie. (im playing it again today)
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Post by Battery »

T Beezie wrote:Technically, they can't move, not yet, but when given a target, they can "track it". When you place them in a flying vehicle, the vehicle gives the "A.I." motion. If they have no "target", they just fly around as if borderline braindead :wink:
yea i borded one and they seemed braindead.especially when i pressed A+dpad right and i saw what you replaced with the needler right nxt to the rocket that was funny
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Post by Loonycgb2 »

wow pretty good never seen this kind of mod go this far 10/10
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Post by xXxCocoFangxXx »

WastingBody wrote:Looks crazy. Probably the best AI mod by far. :wink:

I agree! This Mod is awesome!
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Loonycgb2





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Post by Loonycgb2 »

for ai respawn cant u just use the ai respawn script

(script startup respawner
(sleep_until (<= (ai_living_count Whatever sqaud ur useing here) 0))
(ai_place 0000)
)
Last edited by Loonycgb2 on Sun Sep 24, 2006 12:10 pm, edited 1 time in total.
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Post by slayer410 »

That's supported by what?
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DoorM4n
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Post by DoorM4n »

WOW these ai mods are killer. Do other maps! :shock: :shock: :shock:
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Post by Agent ME »

Loonycgb2 wrote:for ai respawn cant u just use the ai respawn script

(script startup respawner
(sleep_until (<= (ai_living_count Whatever sqaud ur useing here) 0))
(ai_place 0000)
)
That could work, except:
A: The script compiler does NOT support AI squads, even though the new one claims to - Shalted even says in his post he never tested it.
B: In the last command, 0000 should be replaced with the squad name.
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Post by Hawaiian Modder »

^^If you rename the squad to numbers, then the script will work.
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Post by latinomodder »

it doesnt work.... It just respawns shit in random squads, although Ive got an idea.
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Post by Agent ME »

Hawaiian Modder wrote:^^If you rename the squad to numbers, then the script will work.
Has that been tested before? Whatever, I think I'll try that...
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