
[MOD] Remove Internal invisible barriers (NOT A DUPE)
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- TheTyckoMan
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Only post one patch for each item, not one patch in ppf form and another in Serenity form. If you do not choose one and remove the other, then a moderator will do it for you.
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why criticize me if you havent read the thread?
or possibly the two of you dont understand the idea here
those patches you linked to have been floating around for a while and i have yet to find any like mine
those patches drop ALL invisible barriers below the level and half of them dont do anything at all (ive read several posts of people complaining about them)
this means if you use that patch for zanzibar and do a super jump, you will likely die becaue the ceiling is no longer there
if you walk to the edge of any of the levels that the patches actually worked for (zanzibar, burial mounds, coagulation) you will fall off and die because the Exterior barriers are no longer there
the patches im posting have the ceilings and the exterior walls still intact so you can jump as high as you desire or walk to the edge and not fall off
also, in burial mounds, the collision directly under the wheel was left untouched
i believe whoever created those patches did it in hex because he/she only moved the points at the highest level
as a bonus, i added a ceiling to warlock so you can jump and hit it instead of dying
if patches like mine were indeed released before please link me and i will apologize 100 fold
or possibly the two of you dont understand the idea here
those patches you linked to have been floating around for a while and i have yet to find any like mine
those patches drop ALL invisible barriers below the level and half of them dont do anything at all (ive read several posts of people complaining about them)
this means if you use that patch for zanzibar and do a super jump, you will likely die becaue the ceiling is no longer there
if you walk to the edge of any of the levels that the patches actually worked for (zanzibar, burial mounds, coagulation) you will fall off and die because the Exterior barriers are no longer there
the patches im posting have the ceilings and the exterior walls still intact so you can jump as high as you desire or walk to the edge and not fall off
also, in burial mounds, the collision directly under the wheel was left untouched
i believe whoever created those patches did it in hex because he/she only moved the points at the highest level
as a bonus, i added a ceiling to warlock so you can jump and hit it instead of dying
if patches like mine were indeed released before please link me and i will apologize 100 fold
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in that case i apologize
my whole purpose for even delving this deeply into halo 2 modding was to make this better
i did explain what the patches do but i didnt compare to the existing patches until then so i can understand that without that comparison, one would think this was another dupe like so many others here
i have foundation done but i dont have the patches ready, ill update tomorrow after work
my whole purpose for even delving this deeply into halo 2 modding was to make this better
i did explain what the patches do but i didnt compare to the existing patches until then so i can understand that without that comparison, one would think this was another dupe like so many others here
i have foundation done but i dont have the patches ready, ill update tomorrow after work
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erm.
1. apply patch to original maps
2. open up entity.
3. open up patched original map
4. go to sbsp and extract anything that relates to somthing like physical mesh (I don't know the exact phrase)
5. open up your modded map.
6. Inject.
7. your done except fixing,signing, and ftping.
1. apply patch to original maps
2. open up entity.
3. open up patched original map
4. go to sbsp and extract anything that relates to somthing like physical mesh (I don't know the exact phrase)
5. open up your modded map.
6. Inject.
7. your done except fixing,signing, and ftping.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005