mp-sp conversion, with ai explanation
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Since its just a bsp that has been taken over and considering what "AI editors" do is just change the spawn count, characteristics and placement then if you were to take the time to place each AI spawn in the one area then yes you could have the AI in the coagulation and then play some co-op
. It'd kinda suck though, are there any respawning characteristics in halo2?
Oooh I remember...There is, TheTyckoMan's halloween mod featured dead guys respawning as flood (Am I right?) But instead of changing the characteristics etc to a flood, you could just reference the respawning thing to the same AI guy and thus create chainspawning that will lag the hell out of your map and they will eventually take over you and you will die!
If your that dedicated then I <3 you and I'll play the mod...
The movement of the Ai shouldnt be hard and stuff but the respawning thing most likley will be.
GL
edit: Just remembered you said it was on tutorial.map...I dont think there are any/many enimies there...Try a different map
edit2: You;d also have to learn to put respawning weapons in the same placements on the ground...And since SP doesnt have itmc's then GLGL

Oooh I remember...There is, TheTyckoMan's halloween mod featured dead guys respawning as flood (Am I right?) But instead of changing the characteristics etc to a flood, you could just reference the respawning thing to the same AI guy and thus create chainspawning that will lag the hell out of your map and they will eventually take over you and you will die!
If your that dedicated then I <3 you and I'll play the mod...
The movement of the Ai shouldnt be hard and stuff but the respawning thing most likley will be.
GL
edit: Just remembered you said it was on tutorial.map...I dont think there are any/many enimies there...Try a different map

edit2: You;d also have to learn to put respawning weapons in the same placements on the ground...And since SP doesnt have itmc's then GLGL

- snakejknight
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Re: Mp-Sp Conversion beta (possible ai)
AI- artaficial intelegence (i dont know if i spelled the a part right)StalkingGrunt911 wrote:so what your trying to say is you can heard talking but can't see it I'm not a experienced modder but I think AI is where you could see them walking around and talking then I think that would be AI but I am not a 100% sure ask or wait for someone more experienced to postsnakejknight wrote: none can be seen right now, but there unit dialog and stuff can be herd, please leave comments on this, i wanna know if i got somthin.
And you mean you converted tutorial.map to coagulation.map or tut.map to coag.map?
but anyway its like a robot its programed to do anything like a hum,an like you said run around and talk but they shoot their weapons at you and all that
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It seems that if this was for another level, It might work. the only problem is that the others have more than 1 BSP and it probably wont work. I tried to do this on metropolis when this first came out. It even worked in the bsp viewer, but it kicked me back to the menu...
move the spawns mb?lol, i tried other maps, and i got one to kinda work, but u spawn dead, and don't respawn, it just stays there, i'll be putting it in the main post in a minute, along with a vid
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- snakejknight
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i h8 to end this ai conversation but in no way is this ai. We already figured out how to spawn ai but cannot do it right now because the char relex and style re3flex is not in the scnr of any mp map so as of now we cannot do it.
Ai characters are spawned in the form of char's and have a link to it's style (ai style) and it's biped. If you try and spawn a char in a mp map it will freeze. If you manage to somehow get those reflexs over and allow them to work properly you will have ai.
Ai characters are spawned in the form of char's and have a link to it's style (ai style) and it's biped. If you try and spawn a char in a mp map it will freeze. If you manage to somehow get those reflexs over and allow them to work properly you will have ai.
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- snakejknight
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I DID ITakamasta wrote:i h8 to end this ai conversation but in no way is this ai. We already figured out how to spawn ai but cannot do it right now because the char relex and style re3flex is not in the scnr of any mp map so as of now we cannot do it.
Ai characters are spawned in the form of char's and have a link to it's style (ai style) and it's biped. If you try and spawn a char in a mp map it will freeze. If you manage to somehow get those reflexs over and allow them to work properly you will have ai.
IT FUckin Works
i'm gonna change the pach right now, i knew it was possible
PICS. sorry for the black at the bottom. but im in a rush. I dont know about some of you guys but i think this is really big.I know its not the real thing but the point is I just killed flood in containment. I think thats really good and I think we should have some of those big modders look at this and try to make something really exciting








- snakejknight
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yea i did that, but the thing is they are realy dumb
when i first thought of doing this, people told me it wouldn't work cuz ai was imbedded in the sbsp, i've proved that wrong, so weather this is wat people want or not, i have made prigress in making ai in mp
either way, playing backwash with working flood, would be kickass and none of u can deny it
when i first thought of doing this, people told me it wouldn't work cuz ai was imbedded in the sbsp, i've proved that wrong, so weather this is wat people want or not, i have made prigress in making ai in mp
either way, playing backwash with working flood, would be kickass and none of u can deny it
AI paths are imbedded in the BSP..im sure these guys dont move in paths until you are visable to them right? because they can see you so they ingage you, as their engage and such commands are not imbedded in the SBSP, only their paths and walkable areas. But srsly, good job on this..although it isnt AI in MP, it is AI in a multiplayer BSP, somehwat just as fun. However, those that think AI in MP is as simple as adding in hte chars and styls into the map and editin the SBSP, close, but not that simple.