[Mod] The unknown planet. Beta

This forum is for files only, Utilities and Hacks go here, not skins.
Du blev





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Post by Du blev »

vcant upload it to halomodsquz its saying its an empty file :S Sry
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Post by Monkey Terd »

[quote="Du blev
Attachments
MyCoagtest.rar
(4.6 MiB) Downloaded 30 times
Formerly known as Limpmybizket.
Du blev





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Post by Du blev »

thanks dude :D I'll update the first post

Hmm how do i add quote to my first post With the download?
wazza123





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nice

Post by wazza123 »

wow wat a mad mod one question is the scarab drivable or shootable? and 10/10 btw this should be in beta mode if ur considering updating :D
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Post by Du blev »

no I dont now how to make it driveable. Yeah I should do that.
SerpentKnights





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Post by SerpentKnights »

u can't make the scarab drivable or shootable but can make it so it "shoots" scarab beam at an interval. and in random direction too..
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Post by Du blev »

SerpentKnights wrote:u can't make the scarab drivable or shootable but can make it so it "shoots" scarab beam at an interval. and in random direction too..
How do I do that?
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Post by P8ntballer24 »

Too make it shoot you need to do active scnerey with a scrab projectil in the spot were it usually shoots.. I think I gave pyro that idea when he was in TI and he made overthrow or maybe not... Anyways you can not make it move like a real scarb would move that requires the script from SP levels and AI (impossible so fat for MP)

This mod reminds me of Disco Gulch my first mod it's so similar but mine was skinned with the disco floor and stuff.... And it had giant graveminds everywhere 8) ...

This mod looks good for a first and keep it up you'll get better just read up on some tuts and no the mod is not SLC you need to link it up with the predicted sources reflexive in the scnr tag... Add chunks to it with enity to how many new things you added (look at shades list of things to be added) then it should be SLC!
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Post by Du blev »

P8ntballer24 wrote:Too make it shoot you need to do active scnerey with a scrab projectil in the spot were it usually shoots.. I think I gave pyro that idea when he was in TI and he made overthrow or maybe not... Anyways you can not make it move like a real scarb would move that requires the script from SP levels and AI (impossible so fat for MP)
Exactly how should I do that?
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Post by joshy92 »

You can make it driveable, you just need to take the scarab out of a single player map like the great journey instead of turf, and then i tihnk rename the seat or something...

good mod, but the pelicans annoyed the hell out of me with all there spinning lol, and it would be perfect if the gravity chair and scarab were driveable.
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Post by MrBalll »

The scarab is NOT drivable. You can do a hlmt swap but thats about it.
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Post by Du blev »

joshy92 wrote:good mod, but the pelicans annoyed the hell out of me with all there spinning lol, and it would be perfect if the gravity chair and scarab were driveable.
the prophet chair IS driveable...
Halo117





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Post by Halo117 »

Hey, en svensk modder :D

Nice job on your first mod, and glad to see a sweedish modder :)
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Post by Du blev »

Men tjena jag vet bara en till mer
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Post by glretard0613 »

* crickets chirping *

holy crap! was that a different language :o
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Post by Du blev »

Yes it was... :D
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Post by pmzukan »

Fint namn :P

Good work for a first mod. I know some people say it's easy to do on insolence, but I've seen soooo much worse for first timers. Keep it up my fellow swede :)
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Post by Du blev »

Hur m
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Post by citrusp3rs »

if you know what you are doing, yes.
but for a first mod, i like it a lot, bigante :P
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Post by Du blev »

hey how did you know my other name? :D I were gonna use it o halomdso but... the activate link was broken :( And there is also an other I have but didnt work either :(
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