[Mod] The unknown planet. Beta
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- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
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[quote="Du blev
- Attachments
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- MyCoagtest.rar
- (4.6 MiB) Downloaded 30 times
Formerly known as Limpmybizket.
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- Posts: 271
- Joined: Sun Jan 22, 2006 9:46 pm
- P8ntballer24
- Posts: 795
- Joined: Wed Aug 24, 2005 7:55 pm
- Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
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Too make it shoot you need to do active scnerey with a scrab projectil in the spot were it usually shoots.. I think I gave pyro that idea when he was in TI and he made overthrow or maybe not... Anyways you can not make it move like a real scarb would move that requires the script from SP levels and AI (impossible so fat for MP)
This mod reminds me of Disco Gulch my first mod it's so similar but mine was skinned with the disco floor and stuff.... And it had giant graveminds everywhere
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This mod looks good for a first and keep it up you'll get better just read up on some tuts and no the mod is not SLC you need to link it up with the predicted sources reflexive in the scnr tag... Add chunks to it with enity to how many new things you added (look at shades list of things to be added) then it should be SLC!
This mod reminds me of Disco Gulch my first mod it's so similar but mine was skinned with the disco floor and stuff.... And it had giant graveminds everywhere

This mod looks good for a first and keep it up you'll get better just read up on some tuts and no the mod is not SLC you need to link it up with the predicted sources reflexive in the scnr tag... Add chunks to it with enity to how many new things you added (look at shades list of things to be added) then it should be SLC!

.: | P8ntball | :. .: | Halo Derby | :.
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Exactly how should I do that?P8ntballer24 wrote:Too make it shoot you need to do active scnerey with a scrab projectil in the spot were it usually shoots.. I think I gave pyro that idea when he was in TI and he made overthrow or maybe not... Anyways you can not make it move like a real scarb would move that requires the script from SP levels and AI (impossible so fat for MP)
You can make it driveable, you just need to take the scarab out of a single player map like the great journey instead of turf, and then i tihnk rename the seat or something...
good mod, but the pelicans annoyed the hell out of me with all there spinning lol, and it would be perfect if the gravity chair and scarab were driveable.
good mod, but the pelicans annoyed the hell out of me with all there spinning lol, and it would be perfect if the gravity chair and scarab were driveable.
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