Control Room .:P8ntballer:.
your download link is broken, i mean it works but, well just look.
edit: well i just tried yours and i love it but it could use a few things
collision on tartarus' platform
a bridge leading to tartarus' platform
a gravity lift in tartarus' platform
better weapon placement
some more obstacles for better gameplay
if you get tartarus' platform working more turrets
possibly a new skin
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i don't know how you feel about people modding your mod but it would be nice to see different variations of this map.
edit: well i just tried yours and i love it but it could use a few things
collision on tartarus' platform
a bridge leading to tartarus' platform
a gravity lift in tartarus' platform
better weapon placement
some more obstacles for better gameplay
if you get tartarus' platform working more turrets
possibly a new skin
-----------
i don't know how you feel about people modding your mod but it would be nice to see different variations of this map.
Last edited by r0tten on Mon Apr 24, 2006 10:16 pm, edited 1 time in total.
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Rotten its really hard to fix that but people of Halomods which one? Made by Jelle at mimesis forums!





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those stalagtites arent visible ingame.. its leftover from the collections spawns and stuff because he imported on Waterworks.
i would say go for the 2nd layout (drawn by me
) , if those tunnels and platform giving you pain , go for the 1st one.. this map is sweet indeed as it is, but misses some important stuff for going onto mimesis.. balance and gameplay, coz i spawned as blue team right behind the red flag 
@rotten that platform doesnt have collision and will never have it.. unless you start making it by hand...
i would say go for the 2nd layout (drawn by me


@rotten that platform doesnt have collision and will never have it.. unless you start making it by hand...
I have now tested both of the new releases of this map. I like yours a lot better. You should put in teleporters like he did though. I believe that this would make the map a lot better. But other wise like a bunch of people said, try to get the floating thing collisioned so there is more area to play. This map is pretty small.
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That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..
BTW I activated teh control platform and it still has no collions guy!
BTW I activated teh control platform and it still has no collions guy!


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i just had a mess around on this map and i realised the dorr has no coll, but it does have phomo weird...
so if the collision isnt in the sbsp and its not in the mach where is it?P8ntballer24 wrote:That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..
BTW I activated teh control platform and it still has no collions guy!

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i think you used the BSP that doesnt have the collision for tartarus platform (deltacontrolroom_bsp3)..P8ntballer24 wrote:That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..
BTW I activated teh control platform and it still has no collions guy!
and i suggest taking the existing waterworks MACH for making that tunnel, like i said on mimesis also...
(its nice challenge)
but if it's a b...tch then go for concept 1
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basically like some guy said above me if the mach doesnt have the collision and the bsp doesnt then how does it have collision in sp? is it 2 seperate bsps one for when you fight in the room and one for when you first get there? i'll have to look into this if no one else does.
in response to your question p8ntballer i think the 2nd one would be cooler if you can accomplish it, it looks difficult. if not the first one is still nice.
in response to your question p8ntballer i think the 2nd one would be cooler if you can accomplish it, it looks difficult. if not the first one is still nice.
From what I heard, this isn't hard with the program they used. Someone told me they tested it and it took about 2-5 minutes to acual convert the bsp and shat. The only part that is a challenge is placing weapons and items and balancing them.BreakerOfChaos wrote: Wish i could actually do a bsp conversion.
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Put the passed aside us now... Anyways still need your input for next version! Also Im try to get coll for the door and the playofrm screws up in MP somehow!

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