[MOD]Covenant Hideaway - T3am Guard14ns *UPDATE*

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mm-IRONMAN





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Post by mm-IRONMAN »

If it matters anymore, the timers on the respawns on the platforms are screwed up. If you let the map sit for like ten minutes it will be very very laggy when you come back. I'm assumming its the platforms respawning over and over..
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xenowisp




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Post by xenowisp »

pigfarker, i know if you null the lsnd's and snd's in insolence before you transfer it screws up the pysics of machs. idk why

you should reskin the maus platforms to match the specimen platform or vice versa
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PigFarker




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Post by PigFarker »

mm-IRONMAN wrote:If it matters anymore, the timers on the respawns on the platforms are screwed up. If you let the map sit for like ten minutes it will be very very laggy when you come back. I'm assumming its the platforms respawning over and over..
Thanks for that, no wonder why it does that after a few minutes...
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
xenowisp




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Post by xenowisp »

PigFarker wrote:
mm-IRONMAN wrote:If it matters anymore, the timers on the respawns on the platforms are screwed up. If you let the map sit for like ten minutes it will be very very laggy when you come back. I'm assumming its the platforms respawning over and over..
Thanks for that, no wonder why it does that after a few minutes...
its the effe on the light panels of the maus that makes it lag
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PigFarker




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Post by PigFarker »

xenowisp wrote:
PigFarker wrote:
mm-IRONMAN wrote:If it matters anymore, the timers on the respawns on the platforms are screwed up. If you let the map sit for like ten minutes it will be very very laggy when you come back. I'm assumming its the platforms respawning over and over..
Thanks for that, no wonder why it does that after a few minutes...
its the effe on the light panels of the maus that makes it lag
The map no longer has the maus platform (it wasnt ment to in the first place, because I figured out how to fix the phmo no the old good one)
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
PigFarker




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Post by PigFarker »

BUMP UPDATE!
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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r0tten
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Post by r0tten »

ok i definetly like this one better
bgb_is_masta





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Post by bgb_is_masta »

looks awsome but only if it played that well 7/10
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r0tten
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Post by r0tten »

ok so i am playing it on kai right now and the elevator platforms are still green, i can still see some of headlong, the flood in the middle looks really glitchy, and it lags ALOT and i am the only person in here. I love the concept of the map i think it could be amazing but you have alot of bugs to work out before you have a good final project. dont take any of this as an insult either i just thought i would make you aware of the problems at hand.

keep up the good work, for this version i'll say 7/10 if you fix all the bugs a definite 9.5/10.

r0tten
slaj





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Post by slaj »

This mod (Speciman) is the mod which be updated the most once, for sure ^^

We had this elevator (which we will see in updated version), no weap and at the end, we have that holy sh!ting awesome mod ;-)

Slaj, the first who have downloaded your mods ^^ Long Life to T3ams Gu4rdians !!!
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PigFarker




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Post by PigFarker »

slaj wrote:This mod (Speciman) is the mod which be updated the most once, for sure ^^

We had this elevator (which we will see in updated version), no weap and at the end, we have that holy sh!ting awesome mod ;-)

Slaj, the first who have downloaded your mods ^^ Long Life to T3ams Gu4rdians !!!
Uhh... Question Mark
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
CamDaMan607





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Post by CamDaMan607 »

LMAO! :lol: I can't stop laughing :P :D :lol: :!:
slaj





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Post by slaj »

Sry I'm french so it's possible to I commit some mistakes... I will reformulate :

Team Guardians ---> Good
Speciman Storage ---> Lots Of Update
Me ---> Happy
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P8ntballer24




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Post by P8ntballer24 »

Just wait my mod is almost done it's kinda like this but no bugs...
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PigFarker




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Post by PigFarker »

Well all we really have to fix are the weapon spawns and move around the player spawns a bit, and the SLC kind (headshotsmasta) has to send me the fixed SLC one (This one, the maches dont appear.)

EDIT: Also to rotten I uploaded like 10 updates in 5 minutes, thats why those old bugs are still there.
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
slaj





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Post by slaj »

P8ntballer24 wrote:Just wait my mod is almost done it's kinda like this but no bugs...
I don't doubt about this ;) P8ntballer did you forget that i'm your best fan ?! lol
PigFarker wrote:Well all we really have to fix are the weapon spawns and move around the player spawns a bit, and the SLC kind (headshotsmasta) has to send me the fixed SLC one (This one, the maches dont appear.)

EDIT: Also to rotten I uploaded like 10 updates in 5 minutes, thats why those old bugs are still there.
Yeah I tried the map Covy Hideaway 10 minutes ago and I can tell you : there are lots of bugs which have to be fixed (like the f***ing laaaaag at the middle of the map and you forgot Weapons Spawns ;))

EDIT = P8ntballer, are you talking about a new mod ? not an update ?
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xXxCocoFangxXxx





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Post by xXxCocoFangxXxx »

Looks pretty cool! I'll give it a try.
Squ4r3





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Post by Squ4r3 »

Looks cool. You should definatly update it and make it better. Spawn a sword in the middle, if you haven't already. :D But, Great mod so far. Keep it up.
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PigFarker




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Post by PigFarker »

I had all weapon spawns setup but for some reason wont show up, ill try redoing them right now since i luckily still have the spawns.

EDIT: Also found out why it laggs so much when you look at the platforms. I had to edit the bounding radius so it wouldnt disspaear when you look at it from a certain angle, but since i put it to high it laggs lots. I gotta play with it before i find the perfect setting.
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
VictoriousSecret




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Post by VictoriousSecret »

New maps are definatly the way to go in my opinion. Moving ahead. I like it.
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