[MOD] DarkEden by JC (First Mod)

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high6




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Post by high6 »

awesome mod. 9/10

1 thing thouhg... i think this is should be in skin section seeing no major weapon changes or anything(unless there are some in those pics).
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Post by ScottyGEE »

a skin is just exture changes...if you were to look/play the map you would see there is added scenery etc which classifies it as a mod...
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Technically its only me animating though ;)
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Post by DWells55 »

A first mod that shows signs of hard work, testing, tutorial-reading and some level of intelligence? Shocking! No really, it's not often people actually make first mods of a caliber such as this.

It's like Delphia on Foundation. Not to knock on you, but it's quite similar to Delphia and Outbreak. Not to say it doesn't look great and have a nice feel.

Good job, keep it up.
high6




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Post by high6 »

ScottyGEE wrote:a skin is just exture changes...if you were to look/play the map you would see there is added scenery etc which classifies it as a mod...
well scenery is more like a added skin to it... and all this has is a skin and added scenery(its still good). just saying..
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Post by Limpmybizket911 »

Munsie wrote:
JesseCuster wrote:yeah i know the thing with the trees...sorry...and the have no coll...because the are out of reach....

Question
if a add full coll for the trees, have the completly full coll, or only the parts, that the (exapmle) machines had?

Or is there another way to add full coll( only knew the mach thing)^^
Spawning them with full collision as Machs will work fine and they will get the exact same collision as they originally had.

~Munsie


Ancient tree's dont have a phomo, therefor when moved/transfered.....they have no collision.
XanarckyX wrote wrote:do i need a diffrent softwear than "Dothalo"?
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Post by x088x »

Nice one! I can't wait to try!
Halo 3 ruined everything..
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JesseCuster




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Post by JesseCuster »

Hey ur all so good to me....it makes me happy to read all the good comments...Thank U for that!!!!
ok ok i know....maybe it looks like a view other maps, but i like the dark atmosphere (favourite) and at this time its so hard to have new ideas :roll: ,because there are a lot of mods out there!!!

Wanne say something.....

i know all that things that i did to this mod by my self,
(its not really hard with all the good tutorials and great apps from u guys)!!!!!

but i wanne thank

xXheadshotmasterXx

for his help and answer my questions... :wink:
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Post by The Game »

:D awensome dude Cool MOD !!!!! 1000000000000/10 !!!!!!! you RULE BRO !
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Munsie




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Post by Munsie »

Limpmybizket911 wrote:Ancient tree's dont have a phomo, therefor when moved/transfered.....they have no collision.
Oh those are the Ancient ones? My bad..

All the other trees should have collision.. Unless I didn't know about another exception?

~Munsie
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xheadshotmastax




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Post by xheadshotmastax »

veryyy nice my german homie :P
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cdonecker




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Post by cdonecker »

What a great first mod 7/10 if it wasnt your first but for this 9/10
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JesseCuster




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Post by JesseCuster »

This was my first realesed mod.....

ok, i mod for mabye 1 year, but not really modding....

me and a friend we have the biggest german halo2 modding page...

the only thing that i do at our page is....answer other peoples questions..if i cant answer , i try out , what they want. and try to change all the tuts from eng in german

after long time ago i skinned lockout, but only for me..not to realese this...

Once again.....Thank u all for ur good comments.....

now i have a look at weaponeffects....must learn :oops:

Question:
i used the slc patch from shade45, but when i check it out, my friend only had a blue screen.....why is this not slc? is there a way to make it slc.....or please....have someone a look on it an make it slc.. :roll:
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r0tten
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Post by r0tten »

i just played this and it was pretty damn good, then i took off the invisible barriers and it was 10 times better. i like it alot i will definatly add this to my map pack if you dont mind.
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Post by GametagAeonFlux »

That is a nice skin. I love the atmospheric changes.
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daggerx




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Post by daggerx »

great work man...
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Post by MENTALY INSANE »

nice job... 8/10
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Post by Aequitas »

It looks well done, and those hanging flower pots are a nice touch.. But we've seen this theme so many times ;\
TF6
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JesseCuster




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Post by JesseCuster »

I know i know, but what should i do? I like this shit :wink:

I wanne thank all for the positiv feedback.......

Question again...

Where i can see, how many chunks i can add to a map, before the map brakes? Somebody told me, that foundation has 152 ( free chunks places? or what, and where i can see this?)

And this map is not SLC....if there is someone who can have a look on it and mybe fix this and tell me how this works, that would be great....

but cant answer in the next 3-4 days, my Internet was cut by the provider :oops: :roll: :evil: first i must pay my bill hahaha

THX

JC
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Post by MrBalll »

Very good job on this. i love the new atmospheric effect to it. 10/10.
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Post by The Next Generation »

I feel like I've seen this before. Maybe I'm wrong. Anyways this is amazing I love it. Goin' on my harddrive.
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