The AI Challenge- Completed
What was that?!? It's not spam is it?


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- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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Alright, I say lets give this another week. Then we should pick the top 5, make a pol for people to vote. Like Milyardo said.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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-
- Posts: 313
- Joined: Fri Sep 01, 2006 3:06 pm
- Location: Here playin halo
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- Posts: 278
- Joined: Sat Jul 09, 2005 12:35 am
That's a cool idea. We need to make a bicycle model with full animation!


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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what is this???T Beezie wrote:Your WelcomeCode: Select all
<plugin class="jmad" author="Iron_Forge" version="0.5" headersize="188"> <revision author="DiscoBob" version="0.6">Named a bit, fixed some stuff...</revision> <revision author="Soldier of Light" version="0.5">Mapped most of the plugin...</revision> <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision> <tag name="Unknown" offset="0" visible="False" /> <id name="Unknown" offset="4" visible="False" /> <undefined name="Unknown" offset="8" visible="False" /> <struct name="Nodes" offset="12" visible="True" size="32" label="Node Name"> <stringid name="Node Name" offset="0" visible="True" /> <short name="Sibling" offset="4" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" /> <short name="Child" offset="6" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" /> <short name="Child Of" offset="8" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" /> <enum16 name="Node Type" offset="10" visible="True"> <option value="0" name="Camera" /> <option value="1" name="Unknown" /> <option value="2" name="Piece of Parent" /> <option value="5" name="Parent" /> <option value="6" name="Held by Parent" /> <option value="17" name="Unknown" /> <option value="33" name="Unknown" /> <option value="41" name="Unknown" /> </enum16> <unused offset="12" size="16" /> <float name="Unknown" offset="28" visible="False" /> </struct> <struct name="Sounds" offset="20" visible="true" size="12" label="Sound"> <tag name="Sound" offset="0" visible="True" /> <id name="Sound" offset="4" visible="True" /> <int name="Unknown" offset="8" visible="False" /> </struct> <struct name="Effects" offset="28" visible="true" size="12" label="Effect"> <tag name="Effect" offset="0" visible="True" /> <id name="Effect" offset="4" visible="True" /> <unused offset="8" size="4" /> </struct> <struct name="Screen Bounds" offset="36" visible="true" size="28" label="label"> <stringid name="label" offset="0" visible="True" /> <float name="Right yaw per frame" offset="4" visible="True" /> <float name="Left yaw per frame" offset="8" visible="True" /> <short name="Right frame count" offset="12" visible="True" /> <short name="Left frame count" offset="14" visible="True" /> <float name="Down pitch per frame" offset="16" visible="True" /> <float name="Up pitch per frame" offset="20" visible="True" /> <short name="Down pitch frame count" offset="24" visible="True" /> <short name="Up pitch frame count" offset="26" visible="True" /> </struct> <struct name="Animations" offset="44" visible="true" size="108" label="Name"> <stringid name="Name" offset="0" visible="True" /> <undefined name="Unknown" offset="4" visible="False" /> <byte name="Unknown" offset="8" visible="False" /> <byte name="Unknown" offset="9" visible="False" /> <short name="Unknown" offset="10" visible="False" /> <byte name="Unknown" offset="12" visible="False" /> <byte name="Unknown" offset="13" visible="False" /> <short name="Unknown" offset="14" visible="False" /> <short name="Unknown" offset="16" visible="False" /> <byte name="Screen Bound" offset="18" visible="False" reflexiveoffset="36" reflexivesize="28" itemoffset="0" itemtype="stringid" layer="root" /> <byte name="Node Count" offset="19" visible="False" /> <short name="Max Cycle Length (milliseconds)" offset="20" visible="True" /> <short name="Unknown (Do not Change)" offset="22" visible="False" /> <short name="Transition Speed?" offset="24" visible="False" /> <short name="Unknown" offset="26" visible="False" /> <float name="Unknown" offset="28" visible="False" /> <unused offset="32" size="4" /> <int name="Raw Chunk #" offset="36" visible="False" /> <short name="Offset in raw" offset="40" visible="False" /> <short name="Unused" offset="42" visible="False" /> <short name="Unknown" offset="44" visible="False" /> <bitmask16 name="Doesn't Repeat" offset="46" visible="True"> <option name="Doesn't Repeat" value="8" /> </bitmask16> <short name="Unknown" offset="48" visible="False" /> <short name="Unknown" offset="50" visible="False" /> <unused offset="52" size="8" /> <byte name="Unknown" offset="60" visible="False" /> <byte name="Unknown" offset="61" visible="False" /> <byte name="Unknown" offset="62" visible="False" /> <byte name="Unknown" offset="63" visible="False" /> <short name="Unknown" offset="64" visible="False" /> <short name="Animation Raw Something" offset="66" visible="False" /> <unused offset="68" size="4" /> <byte name="Unknown" offset="72" visible="False" /> <byte name="Unknown" offset="73" visible="False" /> <short name="Unknown" offset="74" visible="False" /> <struct name="Unknown" offset="76" visible="false" size="4" label=""> <short name="Unknown" offset="0" visible="False" /> <short name="Unknown" offset="2" visible="False" /> </struct> <struct name="Sounds" offset="84" visible="true" size="8" label=""> <short name="Chunk #" offset="0" visible="True" /> <short name="Unknown" offset="2" visible="False" /> <stringid name="Unknown" offset="4" visible="False" /> </struct> <struct name="Effects" offset="92" visible="false" size="4" label=""> <short name="Unknown" offset="0" visible="False" /> <short name="Unknown" offset="2" visible="False" /> </struct> <struct name="Unknown" offset="100" visible="false" size="28" label=""> <short name="Unknown" offset="0" visible="False" /> <short name="Unknown" offset="2" visible="False" /> <undefined name="Unknown" offset="4" visible="False" /> <undefined name="Unknown" offset="8" visible="False" /> <float name="Unknown" offset="12" visible="False" /> <float name="Unknown" offset="16" visible="False" /> <float name="Unknown" offset="20" visible="False" /> <float name="Unknown" offset="24" visible="False" /> </struct> </struct> <struct name="Animation Calls" offset="52" visible="true" size="20" label="Postion Name"> <stringid name="Postion Name" offset="0" visible="True" /> <struct name="Class" offset="4" visible="true" size="20" label="Class Name"> <stringid name="Class Name" offset="0" visible="True" /> <struct name="Object" offset="4" visible="true" size="52" label="Type"> <stringid name="Type" offset="0" visible="True" /> <struct name="Full Object Animations" offset="4" visible="true" size="8" label="Condition"> <stringid name="Condition" offset="0" visible="True" /> <short name="Unknown" offset="4" visible="False" /> <short name="Animation" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" /> </struct> <struct name="Half/Upper Object Animations" offset="12" visible="true" size="8" label="Condition"> <stringid name="Condition" offset="0" visible="True" /> <short name="Unknown" offset="4" visible="False" /> <short name="Animation" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" /> </struct> <struct name="Death/Damage" offset="20" visible="true" size="12" label="Condition"> <stringid name="Condition" offset="0" visible="True" /> <struct name="Values" offset="4" visible="true" size="8" label=""> <struct name="Values" offset="0" visible="true" size="4" label=""> <short name="Unknown" offset="0" visible="False" /> <short name="Chunk #" offset="2" visible="True" /> </struct> </struct> </struct> <struct name="AI" offset="28" visible="false" size="20" label="Currently Performing"> <stringid name="Currently Performing" offset="0" visible="True" /> <stringid name="Currently Performing" offset="4" visible="True" /> <float name="Unknown" offset="8" visible="False" /> <struct name="Options" offset="12" visible="false" size="20" label="Full Name"> <stringid name="Full Name" offset="0" visible="False" /> <stringid name="State Name" offset="4" visible="False" /> <stringid name="Animation Name" offset="8" visible="False" /> <float name="Unknown" offset="12" visible="False" /> <short name="Unknown" offset="16" visible="False" /> <short name="Chunk #" offset="18" visible="True" /> </struct> </struct> <struct name="Unknown" offset="36" visible="false" size="4" label="Unknown"> <int name="Unknown" offset="0" visible="False" /> </struct> <struct name="Unknown" offset="44" visible="false" size="4" label="Unknown"> <int name="Unknown" offset="0" visible="False" /> </struct> </struct> <struct name="IK Points" offset="12" visible="true" size="8" label="Marker"> <stringid name="Marker" offset="0" visible="True" /> <stringid name="Attached to marker" offset="4" visible="True" /> </struct> </struct> <struct name="IK Points" offset="12" visible="true" size="8" label="Marker"> <stringid name="Marker" offset="0" visible="True" /> <stringid name="Attached to marker" offset="4" visible="True" /> </struct> </struct> <struct name="Vehicle Suspension" offset="60" visible="true" size="40" label="Animation"> <stringid name="Animation" offset="0" visible="True" /> <unused offset="4" size="2" /> <short name="Animation (index)" offset="6" visible="True" reflexoffset="44" reflexsize="128" itemoffset="0" itemtype="stringid" layer="root" /> <stringid name="Model Marker" offset="8" visible="True" /> <float name="Unknown" offset="12" visible="False" /> <float name="Full Extension Ground Depth" offset="16" visible="True" /> <float name="Full Compression Ground Depth" offset="20" visible="True" /> <stringid name="Model Node" offset="24" visible="True" /> <unused offset="28" size="4" /> <float name="Sub Extension Ground Depth" offset="32" visible="True" /> <float name="Sub Compression Ground Depth" offset="36" visible="True" /> </struct> <struct name="Unknown" offset="68" visible="false" size="20" label="Unknown"> <stringid name="Unknown" offset="0" visible="False" /> <undefined name="Unknown" offset="4" visible="False" /> <unused offset="8" size="4" /> <stringid name="Unknown" offset="12" visible="False" /> <unused offset="16" size="4" /> </struct> <struct name="Unknown" offset="76" visible="false" size="32" label="Unknown"> <tag name="Unknown" offset="0" visible="False" /> <id name="Unknown" offset="4" visible="False" /> <struct name="Unknown" offset="8" visible="false" size="2" label=""> <short name="Unknown" offset="0" visible="False" /> </struct> <struct name="Unknown" offset="16" visible="false" size="4" label=""> <undefined name="Unknown" offset="0" visible="False" /> </struct> <float name="Unknown" offset="24" visible="False" /> <undefined name="Unknown" offset="28" visible="False" /> </struct> <struct name="Weapon Associations" offset="84" visible="true" size="8" label="Short"> <stringid name="Short" offset="0" visible="True" /> <stringid name="Class" offset="4" visible="True" /> </struct> <undefined name="Unknown" offset="92" visible="False" /> <undefined name="Unknown" offset="96" visible="False" /> <unused offset="100" size="24" /> <undefined name="Unknown" offset="124" visible="False" /> <undefined name="Unknown" offset="128" visible="False" /> <undefined name="Unknown" offset="132" visible="False" /> <unused offset="136" size="36" /> <struct name="Unknown" offset="172" visible="false" size="20" label="Unknown"> <id name="Unknown" offset="0" visible="False" /> <undefined name="Raw Size" offset="4" visible="False" /> <undefined name="Raw Offset" offset="8" visible="False" /> <unused offset="12" size="4" /> <undefined name="Unknown" offset="16" visible="False" /> </struct> <struct name="Unknown" offset="180" visible="false" size="24" label=""> <undefined name="Unknown" offset="0" visible="False" /> <undefined name="Unknown" offset="4" visible="False" /> <undefined name="Unknown" offset="8" visible="False" /> <undefined name="Unknown" offset="12" visible="False" /> <undefined name="Unknown" offset="16" visible="False" /> <undefined name="Unknown" offset="20" visible="False" /> </struct> </plugin>
It's the code for a ent jmad plugin, and god, you didn't have to quote the whole thing!


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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- LostWithin
- Posts: 483
- Joined: Mon Jul 17, 2006 4:10 pm
- Location: Massachusetts Team:FoxHalo.com
- Contact:
K, T Breezie, we'll give you, tyme... lol.
The 15th.
The 15th.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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Oh, Halo Wars? Sounds like a huge awesome battle! Yummy.T Beezie wrote:Almost done w/ my "Halo Wars" Containment, it's just that I have to work the next 3 days in a row, 12 hour shifts, so I won't have time to finish until this weekend. XDsnakejknight wrote:u have an idea, or a mod thats done?



[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.