[3volved]Darkshallfall and DemonicSandwich's Havok
- newbymodder
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- Sgt.Peppers
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- newbymodder
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- DemonicSandwich
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crap, I know I forgot to something about the jmads......Sgt.Peppers wrote:I'm guessing no one has tried out the Warthog turret yet...
>.<
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- Sgt.Peppers
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The thing that REALLY disappoints me about this, is that there are no custom sounds. New sounds (in my opinion) really make a big difference, it gives the new weapon/equipment/vehicle a completely new feel. I was pretty disappointed when I picked up the Spartan Laser and it was the sound of a Plasma Pistol and a Beam Rifle shot.  I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.
 I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.
			
			
									
									
						 I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.
 I'm hoping you guys will at least attempt to throw in some custom sounds in 3volved.- Aumaan Anubis
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I loaded up Halo 2, started up Coag, and, NOOO!! IT FROZE!!!!
but it just took a few moments for it to load , so everything worked out great.
 , so everything worked out great.
Anyway, I played it, and I found it to be a very different map than the normal Coag, which is what I wanted/expected. The thing that mostly does this is the gate. I don't know why, but I'm obsessing about how amazing that gate is. It seems like such a simplistic idea, yet it can completely change the map. The flamethrower, splazer, mongoose, it's all great. The only thing that I find myself able to criticize, is the turret of the warthog, though it's already been mentioned. In final, I have to give this a 9.5/10
Amazing Job.
			
			
									
									but it just took a few moments for it to load
 , so everything worked out great.
 , so everything worked out great.Anyway, I played it, and I found it to be a very different map than the normal Coag, which is what I wanted/expected. The thing that mostly does this is the gate. I don't know why, but I'm obsessing about how amazing that gate is. It seems like such a simplistic idea, yet it can completely change the map. The flamethrower, splazer, mongoose, it's all great. The only thing that I find myself able to criticize, is the turret of the warthog, though it's already been mentioned. In final, I have to give this a 9.5/10
Amazing Job.
 
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- DemonicSandwich
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The stuck in turret thing was kinda due to the mongoose.
In order to create the animations for the mongoose, I had to sacrafice two existing animations that utilized limb placement.
The Warthog gunner (warthog_g) was setup as the Mongoose driver.
The human stationary turret (h_turret_ap_d) was set up as the Mongoose passenger.
I then setup the spectre turret to be a universal animation for all turrets and simply forgot to fix the warthog and stationary turret seats.
			
			
									
									In order to create the animations for the mongoose, I had to sacrafice two existing animations that utilized limb placement.
The Warthog gunner (warthog_g) was setup as the Mongoose driver.
The human stationary turret (h_turret_ap_d) was set up as the Mongoose passenger.
I then setup the spectre turret to be a universal animation for all turrets and simply forgot to fix the warthog and stationary turret seats.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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				xxQTip05xx
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Thats really nice to sayuncutshadow wrote:this looks much like the us/mexican border if you ask me. very nice though. u gave me an idea for an immagrant mod
 
 Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now
 This mod is great, some bugs, but its still quite remarkable
  This mod is great, some bugs, but its still quite remarkable  

"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- -[-QuicKScopE-]-
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- DemonicSandwich
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It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release.Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now
 
 This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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				modded4life
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lmao i ddnt like how the grav lift only had one ammo so i used yelo, the i llined up like 10 lifts on a hill near the fence on the red base side(i love how its full auto), got in a mongoose and FLEW over the fence, i tried again and did a full backflip, after a while i just tried new locations etc. and once i launched from blue base side and about 5 ft from hitting the ground a mortar hit me and blew me up! XDD it was funny
			
			
									
									
						Oo lol, ok, Well I am glad to hear it will be continueddemonicsandwich wrote:It will be continued. However since a majority of the team has a 360 and Halo 3, it may be a while before a next release.Halo4Ever wrote:Great mod, I hope the 3volved project will be continued since Halo 3 is finally out now
This mod didn't reach all of my own expectations with but we had a deadline so quality had to be somewhat sacraficed to beat the Halo 3 deadline.
*we were also supposed to have 2 other maps and a MM, no clue where they went*


"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- DemonicSandwich
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Since the next set of maps won't have a deadline the mod wont lack in overall quality.  
 
I have already began a few things because unlike my other team mates, I'll be getting my 360 and halo 3 a bit late.
An thanks to Bungies picture function will make new models a peice of cake.
			
			
									
									 
 I have already began a few things because unlike my other team mates, I'll be getting my 360 and halo 3 a bit late.
An thanks to Bungies picture function will make new models a peice of cake.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- newbymodder
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- JacksonCougAr
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The entire time I played halo 3 all I could think about was what was wrong with my Javascript app, and what I should do for my 3volved map. Seriously >_> I got sensory overload when I started up Halo 3... I mean there was so much... life. The fact that I do no have some form of HD video display is very  sad.
But enough about that! Is there going to be a V2 of HaVoK? (Yes... I am that cool. I capitalize the "V").
Or at least a "bug-fix" version?
			
			
									
									
						But enough about that! Is there going to be a V2 of HaVoK? (Yes... I am that cool. I capitalize the "V").
Or at least a "bug-fix" version?










 
                                            


