.:: Sunset Scorture ::.

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DrXThirst




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.:: Sunset Scorture ::.

Post by DrXThirst »

.:: Sunset Scorture ::.
By: Dstin1

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Originally built by the forerunners, this cliff side testing ground was invaded by the human military...
Mod Information:
  • Mod Name: Sunset Scorture
  • Original Map: Lockout
  • Creators: Dstin1
  • Serenity: Download
  • SPPF: Download
Mod Attributes:
  • [ Yes ] Gametypes Fixed
  • [ Yes ] Team Spawns Fixed
  • [ No ] BSP Conversion
  • [ Yes ] Weapons Balanced
  • [ Yes ] Custom Sounds
  • [ Yes ] Custom Models
  • [ Yes ] Machines Added
  • [ Yes ] Scenery Added
  • [ No ] AI Added
  • [ No ] Scripts Added
  • [ Yes ] Teleporters Added
  • [ Yes ] Weather Edits/Added
  • [ No ] Water Added
  • [ Yes ] Skin/Texture Edits
  • [ Yes ] Biped Edits
  • [ No ] Vehicle Edits
  • [ Yes ] Weapon Edits
  • [ Yes ] Lighting Edits
  • [ No ] Jmad Edits
  • [ Yes ] Physics Edits
  • [ Yes ] System Linkable
Credits:
  • drxthirst: new pix / posting / moving FRG
  • dec1234: models
Pictures:
SMG >>> Assault Rifle
This is the Halo 3 assault rifle (not H1). It has a 32 round clip, new skin, changed ROT, HUD is a little different, and spread was tweaked. I still need the change the cross hair, which I will do when I'm done modding the entire map because the hud bitmaps get corrupted easily.

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Magnum >>> Pistol
Halo1 Pistol, I changed the chamber so its not just pull the trigger as fast as you can, increased damage, and added zoom.

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Fuel Rod Cannon - new skin &effects

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Covenant Carbine >>> Electric Carbine
The carbine is like a completely new weapon. It is fully auto, and can kill someone in less then 2 seconds if they are a good enough shot. However, it runs out of ammo in about 2 seconds. If you look at the picture below, you will notice the ammo meter is different. This is because the ammo is constantly changing, and the regular ammo bar could not keep the exact decimal. It recharges once you have taken a shot.

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Sword
Spawns in middle of the map (almost every weapon spawn has been changed in the map to a more unique place. I also did this to balance the map). All that is changed is the model, but I will have more modifactions later to prevent sword whoring.
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Brute Shot >>> Scorture
This is basicly a flame thrower, but I had to use Scorture because Flame Thrower was too long to use for the hex. It has a new skin, firing effect/sound, I nulled out the blade, decreased the punching damage, new hud, and much more. It is my favorite gun I made, and I also spent the most time on it. I tried hard to make it look like a human weapon.
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Quadwings
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Battle Rifle
Increased damage, only takes 3 headshots (with all 9 bullets going into their head) to kill someone. It also has the Halo 3 clipping noise you hear when you fire it.
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Bomb and OS
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Plasma Grenade Explosion
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Teleporters
Teleporters were added to the covenant base (where the crate, and sheild spawn). The teleporters teleport you to the top of the building where the covy turret spawns.

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Grenades
Frag grenade was replaced with gauss bomb. It makes a huge explosion. I increased the range in the damage tag, increased force, but decreased damage amount. Its good for blowing people off the map to kill them. I was not able to get a pic of the explosion though. sorry.
Plasma grenade was replaced with needle grenade. The damage range was decreased, but the amount of damage was increased. Takes more skill to use.

Gauss Bomb:
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Needle Grenade:
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Sniper Rifle
All that was changed was the model, the place where it spawns, and the skin.
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Shotgun
Has uses for other then no shields games, or close range. It now shoots 12 shots, and I barley decreased spread so it can shoot a little farther. The gun spawns inside of a re-supply capsule.
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Brute Plasma Rifle >>> Drone Acid Rifle
Plasma Rifle >>> Heat Rifle

Both guns have effect color edits so they shoot their colors.
The acid rifle shoots a green bolt that once it hits a wall, it makes a green and black acid decal that lasts for 5 seconds, and a puff of smoke comes up from the ground. The heat rifle just has a color change, damage change, and a material effect change.
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Beam Rifle
Currently, this weapon only has a skin and spawns in a crate, but I will do more to it in the future.
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Crates
There are a few weapons that spawn (and yes, respawn) inside the crates. They are also system linkable, so other people can pick them up too. A bug with it though is that if the game type is all swords, or heavy weapons or whatever, the weapons will respawn next to the crate instead of in it.
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OMGosh THAT WAS A LONG POST!
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G.I.R.




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Post by G.I.R. »

Looks pretty cool. 9/10.
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
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Dstin1
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Post by Dstin1 »

awesome drxthirst2, thanks for posting this.
I just relized, this is exactly the 1000 topic posted in this section. haha

I would have done a lot more with this mod, but my xbox broke the other day. If I ever fix it, I will try to post a v2. drxthirst2 fixed a few things just so we could release it. thanks again.

oh, and the pics on the bottom are old. the beam rifle, and plasma rifles now have new skins that fit the theme.
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ScottyGEE




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Post by ScottyGEE »

Hey, at least it ain't some totally featureless 'beta' ;)

Anyway, this mod looks really kool, I wanna play this one :D
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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neodos
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Post by neodos »

Downloading right now :shock:

9/10
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Post by kasper »

Very Nice :) :)
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newbymodder




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Post by newbymodder »

pimpdizzling dude i like this just from the pics :D
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killarzachary




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Post by killarzachary »

Love the sword.
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non-relating
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Post by non-relating »

fantastic job 10/10
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blackdiamond





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Post by blackdiamond »

awesome! 9/10
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Post by Evilsnowflakes »

looks great, hopefully you can get the pistol reticle instead of the smg one, but overall it looks really nice.

8/10
Last edited by Evilsnowflakes on Thu Jul 05, 2007 6:53 am, edited 1 time in total.
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T1xAnton




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Post by T1xAnton »

Looks good man, keep up the good work.
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blackdiamond





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Post by blackdiamond »

NOOOOOOOOOOOOOO YOU COPIED OFF MY IDEA OF THE COVANENT BOMB THING NO FAIR :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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DJ_Gnomey




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Post by DJ_Gnomey »

Very nice job! Hope to see the final!
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Post by MrMurder »

I really like the look of this mod as my good old pal ( :wink: and arch nemisis :wink: ) scotty gee rightly pointed out its not another themeless skin mod.
We got weapon mods and some interesting new spawns ontop of that fully systemlink and a great detailed post good job bro.

I personally would like to see more mods like this on the forums, where everything feels different and when you start the first game on the level you have that serene moment where you havent got a clue where all the weapons are and what they do apart from what you read in the post.

Keep up the great work your a shining example to us all.
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Thanks for your time.
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DrXThirst




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Post by DrXThirst »

Damn, you got MrMurder to post. :shock:
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Post by StalkingGrunt911 »

Looks awesome good job to the creator of the mod.
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Post by smokey »

Dstin1 wrote:This is exactly the 1000 topic posted in this section.
This section can only hold 999 topics, lolz.

Anyways, I saw this up in the pictures forum, and I liked it :P.

Good job on it, its nice and clean. And that whole bomb thing was going into my next mod...damn :evil: . Oh well nice work.

Does everyone know he did this without a BSP viewer? That's some hard core skill right there.
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DrXThirst




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Post by DrXThirst »

Back up you guys!

+ <3 for Tural!
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Post by Bass0125 »

This is one of the better lockout mods ive ever seen good work 9/10 :lol:
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