[Faaip de Oiad] - DrXThirst - Update 1.5!

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XTHIRST
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[Faaip de Oiad] - DrXThirst - Update 1.5!

Post by XTHIRST »

Faaip De Oiad

Mod Information
Mod Name [ Faaip De Oiad ]
Original Map [ Beavercreek ]
Author(s) [ DrXThirst ]
Video [ Video Download ]
Super PPF [ None ]
Serenity [ Serenity Download ]

Modded Attributes
[ YES ] - System Link Compatible
[ YES ] - BSP Conversion

Description:
After years and years of battle, its now your turn to determine the fate of each and every warrior.

Pictures:
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Created With The Post Generator made by Detox and Edited By DrXThirst
Last edited by XTHIRST on Mon Apr 16, 2007 12:28 pm, edited 17 times in total.
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Post by GM_Battleman021 »

Nice FIRST POST!!! w00t!!! Im ganna dl this! Good job dude keep them coming.
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foxfanatic23I7




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Re: [Halo 2] [Faaip de Oiad] - DrXThirst

Post by foxfanatic23I7 »

XTHIRST wrote: BUGS!
-CTF doesnt work.
-KOTH doesnt work.
-Territories doesnt work
-Assualt doesnt work.
Sorry I couldn't do them, I owe you. But anyway, turned out nicer than I expected.
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Post by CrazyGruntModder »

Nice man. Too bad all the gametypes dont work, but oddball does look like it would be fun. :wink:
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XTHIRST
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Post by XTHIRST »

Yea, this map is actually fun. I had KOTH and CTF working, however, some how I messed them up. When I figure out how to fix them, then I will release an update. Unless someone wants to do them for me.
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Post by halo0001 »

nice map i can help u with gametypes if u want, if u messed up koth u could copy the scnr fro the objectives from the orig base map and overwirite ur maps to kinda start over
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StalkingGrunt911




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Post by StalkingGrunt911 »

Too bad gametypes don't work. Looks fun though.
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Post by Innosentz »

it looks cool, and i would never play king of the hill on there, i think it would be anoying.
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XTHIRST
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Post by XTHIRST »

I wish someone would host a game on XBC and play with me. Please.
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Post by killa9/11 »

well i like it a lot cant wait for the final release.....add a couch!! so i can sit and take a breather haha
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Post by SpecOp44 »

The playing area seems too small. I don't think I could have very much fun in that small, enclosed area.
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XTHIRST
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Post by XTHIRST »

lol. Alright, it will go right in the middle of the map.
SpecOp44 wrote:The playing area seems too small. I don't think I could have very much fun in that small, enclosed area.
EDIT : It may appear small, however there is alot of room in that .. room. Also, there are 3 rooms.
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Post by Dojorkan »

A+ for originality.
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XTHIRST
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Post by XTHIRST »

lol. Thanks. I got the idea from a glitches video where they went below the vents.
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Post by -Treetoad- »

lol @ the tiny door in pic 1
this looks like it would be a fun mod, kinda reminds me of the map in the nmp map pack that you couldn't jump since the ceiling was so low
nice job!! :)
2 bad u couldn't fix some of the gametypes tho
and XTHIRST i'll try to get on kai, cuz I want to play it also :)
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XTHIRST
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Post by XTHIRST »

The ceiling is not low. I am going to make a video right now.
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-Treetoad-




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Post by -Treetoad- »

lol nvm i was just looking at master chief but now i notice the stuff in teh background looks normal
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XTHIRST
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Post by XTHIRST »

I made a video of it, and I'm about to edit my 1st post with the link to it. You should download and check it out. lol, when I was running around, I saw a teleporter that I didn't fix.

Btw, FoxFanatic is fixing the gametypes for me. I'm going to have his babies for that. lmao, jk. But seriously, thanks alot fox.
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Post by foxfanatic23I7 »

As I was fixing the gametypes, I realized how great this map was. Most mods are released to impress to make people go "Wow!", but this was isn't like that. This one was released to have some intense, close combat battles. I like the idea, good job again.
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XTHIRST
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Post by XTHIRST »

Wow, thanks fox. Talking about depth in a post, lol. Anyways, once this is 100% completely finished, im sure more and more people will come to love it.
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