[Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi
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- Location: new jersey
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- xXxCocoFangxXx
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thanks for all the compliments i am amazed i got so many d/loads. If someone wants to add respawns to it and make new patches that would be great! then it'd never get boring. i may get around to it, i dont know much about scripting yet, but it may be somthing i look into soon.
*Sig Removed* Too Large ~Halomods Staff
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What i dont get about this mod even though it is pretty cool is the story. You said they crashed on a pelican yet theres several pelicans being used here. Thats my only question mabye you should have taken out the pelicans leave everything else have a destroyed pelican in the middle or something cuz i dont get the story. You can also edit the story a lil bit but i dont know.
DarkMatter best program fo' life not just because its my name=)
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no offense but i like this mod very much, good models, skins and pretty good AI. but i also thought this mod was very slopy with the floating gun holders that the pelicans drop, the quickly dying grunts, the base on top of the bases block the banshee from getting out and also block many other things. overall i give this a 7.5/10. overall a pretty good mod
i can explain everything....lol
1) after i was nearly finished with the mod, i went to move the AI spawns in the bsp viewer, and every time i edited the spawns, (i had them perfect and way better than they are now) when the map loaded, no AI spawed at all when i moved the spawns
2)i increased the shields on all the characters to help them not die so fast (i may be getting a respawn script and the freezing issue fixed soon
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3) The blue base, you can still get the seraph out, just drive out like normal.
keep in mind this is my like 3rd mod really....more like 2nd, and the hardest one ive ever worked on before lol......thanks for the models and skins props, that all goes to mr. scoliosis!
1) after i was nearly finished with the mod, i went to move the AI spawns in the bsp viewer, and every time i edited the spawns, (i had them perfect and way better than they are now) when the map loaded, no AI spawed at all when i moved the spawns
2)i increased the shields on all the characters to help them not die so fast (i may be getting a respawn script and the freezing issue fixed soon

3) The blue base, you can still get the seraph out, just drive out like normal.
keep in mind this is my like 3rd mod really....more like 2nd, and the hardest one ive ever worked on before lol......thanks for the models and skins props, that all goes to mr. scoliosis!
*Sig Removed* Too Large ~Halomods Staff
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- StalkingGrunt911
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- ninja modder
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