Halo 2: Project .:AI:.-ZONES- (In progress)

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Post by xbox7887 »

Trulife8342 wrote:Mike you want me to give everything cords and ***, see if it spawns?
Nah, I think i know what the problem is...or one of them at least ;P
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Post by DoorM4n »

xbox7887 wrote:
DoorM4n wrote:Why doesn't kornman help or release some information. Xbox said he had already gotten AI in?
Kornman is at military camp now and I've never said anything about him and ai
xbox7887 wrote:IMO, Kornman00 was the first to produce an ai mod since it is his trainer code thats required to do such a thing ;)

uhhh, just clarrifying i guess :P
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Post by smacktalker »

Code: Select all

(script static place_x02_ai
 (begin
   (ai_place x02_panic_01)
   (ai_place x02_panic_02)
   (ai_place x02_panic_03)
   (ai_place x02_panic_04)
))
some script i found maybe can come in handy for you.
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Post by aka Monazight »

So, there's no problem getting AI into SP maps, right?
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Post by smacktalker »

hehe. the AI is already in SP maps thats where it needs to come from -_-'
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Post by aka Monazight »

smacktalker wrote:hehe. the AI is already in SP maps thats where it needs to come from -_-'
Well, obviously, but like adding additional AI to SP maps (as opposed to replacing them), does that work?
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Post by DoorM4n »

Yes sir^^^
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Post by Trulife8342 »

aka Monazight wrote:
smacktalker wrote:hehe. the AI is already in SP maps thats where it needs to come from -_-'
Well, obviously, but like adding additional AI to SP maps (as opposed to replacing them), does that work?
Well I did that before tackling AI in MP, and its not as hard but it is hard, you just dont need to link everything but its very hard to get it perfect trust me, I mean I should post a tutorial, causeI would love for people to make mods with squads and stuff like that.
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Post by Evilsnowflakes »

Trulife8342 wrote:
aka Monazight wrote:
smacktalker wrote:hehe. the AI is already in SP maps thats where it needs to come from -_-'
Well, obviously, but like adding additional AI to SP maps (as opposed to replacing them), does that work?
Well I did that before tackling AI in MP, and its not as hard but it is hard, you just dont need to link everything but its very hard to get it perfect trust me, I mean I should post a tutorial, causeI would love for people to make mods with squads and stuff like that.
a tutorial would be good so then we can make our very own war of the worlds.
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Post by Trulife8342 »

Thats a very good idea, anyways ill make a tutorial once I have enough time on my hands, thanks for the idea snowflake.
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Post by StalkingGrunt911 »

I agree I saw your mod you posted Trulife and I played it. It was crazy all the brutes and jackals shooting me.
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Post by Evilsnowflakes »

just wondering Truelife, if you spawn a marine in a vehicle, can you spawn him in a tank or can marines not drive tanks? just a little question I had on AI, because it would be cool to have that for both MP and SP.
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Post by scynide »

Evilsnowflakes wrote:just wondering Truelife, if you spawn a marine in a vehicle, can you spawn him in a tank or can marines not drive tanks? just a little question I had on AI, because it would be cool to have that for both MP and SP.
Marines can drive tanks. Try playing Delta Halo on normal. Then when you get to the part where you lower the bridge, a Pelican will drop off a Scorpion. If you cross the bridge without the tank Cortana says, "You don't want the tank? Well we'll just leave it for the others." If you still have Marines alive, one is sure to get in it and start driving around. I have had this happen multiple times.

P.S. I am learning how to script. Not very good yet, but getting there. I will look into some of the AI scripts on SP maps.
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Post by DiscoBob »

figured you guys can use this...i haven't labeled a few things in it..but if you mess around with the shorts you can label them.

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<struct name="AI Squads" offset="352" visible="true" size="116" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags?" offset="32" visible="True">
      <option name="not initially created" value="0" />
      <option name="respawn enabled" value="1" />
      <option name="initially blind" value="2" />
      <option name="initially deaf" value="3" />
      <option name="initially braindead" value="4" />
      <option name="3d firirng positions" value="5" />
      <option name="manual bsp index specified" value="6" />
    </bitmask32>
    <enum16 name="Team" offset="36" visible="True">
      <option name="Defaut by unit" value="0" />
      <option name="Player" value="1" />
      <option name="Human" value="2" />
      <option name="Covenant" value="3" />
      <option name="Flood" value="4" />
      <option name="Sentinel" value="5" />
    </enum16>
    <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <enum16 name="initial state" offset="40" visible="True" />
    <enum16 name="return state" offset="42" visible="True" />
    <short name="# of AI that spawn on Easy" offset="44" visible="True" />
    <short name="# of AI that spawn on Legendary" offset="46" visible="True" />
    <enum16 name="Vehicle Spawn" offset="48" visible="True">
      <option name="Nulled" value="-1" />
      <option name="Spawn In Passenger" value="1" />
      <option name="Spawn In Gunner" value="2" />
      <option name="Spawn In Driver" value="3" />
      <option name="Spawn Out Of Vehicle" value="4" />
      <option name="Spawn Vehicle Only" value="6" />
      <option name="Spawn In Passenger" value="7" />
    </enum16>
    <short name="Unknown" offset="50" visible="True" />
    <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Unknown" offset="56" visible="True" />
    <short name="Unknown" offset="58" visible="True" />
    <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Grenade Type" offset="64" visible="True">
      <option name="None" value="0" />
      <option name="Frag" value="1" />
      <option name="Plasma" value="2" />
    </enum16>
    <short name="AI Orders Index" offset="66" visible="True" />
    <short name="AI Orders Index" offset="68" visible="True" />
    <short name="AI Orders Index" offset="70" visible="True" />
    <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
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Post by aka Monazight »

Trulife8342 wrote:Thats a very good idea, anyways ill make a tutorial once I have enough time on my hands, thanks for the idea snowflake.
do eet
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Post by slayer410 »

If this problem is solved... this will be complete.
http://files.halomods.com/viewtopic.php?t=57867
Yay problem solved, expect a release sometime soon.
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Post by VSG19902 »

Hey TruLife, how is your new patch coming. I'm looking for the bsp offset fix. :)
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Post by slayer410 »

Truelife since this is a community project, you think you can let me in on how you added that scnr?
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Post by WastingBody »

How do you map out the zones and path stuff because my Spartans spawn the right way but they dont run unless you stick or shoot needlers at them. If you want to you can check it out.
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Post by slayer410 »

Sweet, I'm checking it out now.
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