[mod]Blood Gulch

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MasterChief2829




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Post by MasterChief2829 »

Zigen wrote:Snow Hog in a desert kinda like map..? come on now...
Exactly. :lol:
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Evilsnowflakes




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Post by Evilsnowflakes »

Shadow LAG wrote:I tell you what, if this warlock thing doesn't work out then mabey we can assemble a longest team? (to anyone interested)
ooh, I love longest, probably my favorite Halo 1 map.
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Post by DiscoBob »

i already have longest and wizard almost done XD
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Post by GAMER4EVER »

Cool... The snowhog should be on Coontainment! :lol:
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Shadow LAG
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Post by Shadow LAG »

DiscoBob wrote:i already have longest and wizard almost done XD
-.-
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Tain7ed





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Post by Tain7ed »

*Cough* Back on topic guys*end cough* Umm it looks pretty good ill wait till the final to download though


Oh i have a few things you could add,1 are u planning on removing the damage to vehicles? cause i remember good times flipping through the air endlessly on a indestructable warthog.2 Skinning/Remodeling the teleporters back to halo1, changing the oversheild/invisibility to the middle, and adding the plant/tree near the orig rocket spawn

Hope this helps again the mod looks great
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Shadow LAG
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Post by Shadow LAG »

My plan was to remodel the teleporter scenery and if that didnt work replace it with a green floating wraith shot. the banchees were to be ontop of the base with bancheebomb assigned to L while all boost was removed and the values swapped over normal speed so when pressing forward you would move as if your boosting. Therefore keeping the speed without having to do all the extra work. Then I was thinking about making a use for the halthpack that is already in the game. afterwords I would tone down masterchiefs LOD to make it look more haloish and slow down ghost projectiles while turning on fall damage with slow rocket and higher stun for plasma weapons, along with lowered water and agressiveness changes and walking speeds, with h2ce health bar and hud layout and tank seats added back on, then I planned on making an invincable hog while passing through parent straight to child damage wise, while injecting the blood gulch skins and sky, along with scenery relocation and sound swaps from halo1. But in the end I was beat to it.
Long live Detox
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Post by augie doggy »

Rocks:
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This ramp on the wall could be made with a mach:
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And you could get rid of the "garage" with a mach too:
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Post by kibito87 »

Shadow LAG wrote:My plan was to remodel the teleporter scenery and if that didnt work replace it with a green floating wraith shot. the banchees were to be ontop of the base with bancheebomb assigned to L while all boost was removed and the values swapped over normal speed so when pressing forward you would move as if your boosting. Therefore keeping the speed without having to do all the extra work. Then I was thinking about making a use for the halthpack that is already in the game. afterwords I would tone down masterchiefs LOD to make it look more haloish and slow down ghost projectiles while turning on fall damage with slow rocket and higher stun for plasma weapons, along with lowered water and agressiveness changes and walking speeds, with h2ce health bar and hud layout and tank seats added back on, then I planned on making an invincable hog while passing through parent straight to child damage wise, while injecting the blood gulch skins and sky, along with scenery relocation and sound swaps from halo1. But in the end I was beat to it.
I have practically all that done. besides the health pack, health meter thingy, and MC's LOD. I just need a bit of help with making the ground around the bases more flat. I tried a few machines but Entity kept screwing up the placement of the machines. If anyone has any idea's, i'm totally open and would like a pm with your idea :wink:
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Playkid





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Post by Playkid »

Im going to bring back my old qustion, why dosen't the SPPF/Serenity work for me?

The maps size dosen't increase, and there is no changes in the map.

With the serenity, i get an error, but is still able to play the map. No model changes though, although, you are able to use scope with the pistol.

Also, not that it matters alot to this topic, but I have tried to apply a map with the Halo 1 tags as well, and changed the dependensies with the models. It works, only the shaders seems screwed.
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Penas_monster
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Post by Penas_monster »

nice hog, ill take it
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