PyroBlizzard wrote:Yeh i didnt think of that but thats a lot to do when all you really wanna do is play! But the Brisge is going to be a big modding thing now id like to se greennc pull out a skin for this. Oh and would you guys have a good tutorial to add guns and vehicles. Because ive always wanted to learn it and this mod im going to need it.
greennc wont put a skin out since u cant even give the thing a sky.
swamp fox, any idea how to fix the sky thing at the new bsp conversions?
thats really annoying that u cant give some converted bsps a new sky
The Swamp Fox wrote:Hey, I did it in a week, and that was 5 or 6 months ago... There's a real easy way to get all the scenery in the map verbatim... In around 5 minutes... I'm sure you all can figure it out right? I don't have to tell you how it's done, do I?
Really...
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
Yo swamp, since you have done this and said you have a pretty much great bridge. Why not post it and save people the trouble? Basically, most people would just like to play this mod online and thats what i want to do. But no other can mod the way u can and turn it into he complete sp map it is. I just dont have the mindset that the people here can create such a map like the sp map.
Dojorkan wrote:Hw would you know EXACTLY where to put the scenery? Because the coordnates are probably different, arent they?
I think it's kind of stupid you released it like this, considering pretty much everybody who has Entity is capable of doing the same thing in less than 10 minutes. Good luck, though. I hope you fix all of your freezing problems.
PyroBlizzard wrote:Yeh weve gotten this far so we prob aint need you swampy. But im just curious is it just like dragging all scen pieces from that map over to the mp one.
Yeah drag and drop them all into your map then look at the new mombasa scnr tag and set the objects to spawn with the exact same co-ordinates used in the sp map
Thanks swamp i was wondering why alot of the bsp conversions ive done have had freezing issues now we know
so i've done thesame, at first i did both scenery h_semi_trailer and toll_booth... at the toll booths it didnt freeze anymore..
i'm using that new collection app since it's comes in handy, because the bridge only seems to work on Gemini and normally i use insolence for spawns and stuff.. but that new app doesnt set the coords perfectly, 1 trailer doesnt seem to spawn correct because if freezes when i come near it.. the other trailers work fine though..
swamp fox i see you are working really hard on it and it's perfect.. good luck finishing it
The Flying Dutchmen wrote:so i've done thesame, at first i did both scenery h_semi_trailer and toll_booth... at the toll booths it didnt freeze anymore..
i'm using that new collection app since it's comes in handy, because the bridge only seems to work on Gemini and normally i use insolence for spawns and stuff.. but that new app doesnt set the coords perfectly, 1 trailer doesnt seem to spawn correct because if freezes when i come near it.. the other trailers work fine though..
swamp fox i see you are working really hard on it and it's perfect.. good luck finishing it
Odd. I did it and it only freezes when I get closer to where the nexts bsp is supposed to be. I olny moved spawn points. Meh, oh well.
The Flying Dutchmen wrote:so i've done thesame, at first i did both scenery h_semi_trailer and toll_booth... at the toll booths it didnt freeze anymore..
i'm using that new collection app since it's comes in handy, because the bridge only seems to work on Gemini and normally i use insolence for spawns and stuff.. but that new app doesnt set the coords perfectly, 1 trailer doesnt seem to spawn correct because if freezes when i come near it.. the other trailers work fine though..
swamp fox i see you are working really hard on it and it's perfect.. good luck finishing it
Odd. I did it and it only freezes when I get closer to where the nexts bsp is supposed to be. I olny moved spawn points. Meh, oh well.
i froze when i drived the warthog the bridge along.
also when i went into the tunnel.
hmm i just tested adding the tollbooth and sure enough it does stop the freezing in that area.. but now there is no collision for the tollbooths
It doesnt really make sense that the collsion doesnt work even after we have the proper bsp in the map, ive always thought it was the bsp that gave scen items collision :S
Yeah, I plan on skinning it. Otherwise it'd be ready to go now.
Anyway, back on topic, I'm glad there's so much interest in the bridge and I can't wait until there's some good mods for it. Gonna' be ripping up and down the whole freakin' bridge in my bike of death.
Very eay to do this stuff.. You need to add chunks to the scen palletes and placement to match or the first bsp to SP's then find the last chunk # in the two reflexives thats used in there or cords then find its translated offset then select the block of Chunks X size of chunks (same sizes in sp and mp for this?) then copy and paste over the others and wala all the cords and stats are moved over... The sky thing thats a little wierd maybe a model problem..
very nice job on the bsp conversions its something that
i am soon going to try and do especially with the new app
entity theres one specific section i am tryin to do and i
kinda could use some help from possibly an experienced
modder or at least a very very detailed tut on bsp coversions
could anyone help?
b1z3rk wrote:very nice job on the bsp conversions its something that
i am soon going to try and do especially with the new app
entity theres one specific section i am tryin to do and i
kinda could use some help from possibly an experienced
modder or at least a very very detailed tut on bsp coversions
could anyone help?
I already posted a tut on page 2 that shows everything of waht bsp's and ect how to convert them..
Also..
pokecancer wrote:here is a tutorial for a bsp conversion:
check bsp meta size, make sure its smaller than the new map
clikc the sbsp, click recursive,click parsed
save and then build into new map
open up the viewer
if you cant find the bsp, keep zooming out with s and rotating randomly with the right mouse button,change the speed if you want to, maybe that will help you.
anyways click the types of spawns you want to move to display them, then click select all
click find the first selected spawn
then move the camera with the keyboard
and you will be standing by all the spawns, you can use middle mouse button to deselect them all, then pick one place to move everything to and select the spawn at that point and then click move everything to this spot
thats pretty much it