[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)

This forum is for files only, Utilities and Hacks go here, not skins.
Locked

Do you like this mod?

Yeah
21
14%
Nope not at all
20
13%
Oh lord thank you for DoorM4n and D3C we love them very much!
8
5%
Mod of the Month
45
29%
|-|0LY $|-|17!!!!
61
39%
 
Total votes: 155

XFATALX





Posts: 21
Joined: Tue Sep 27, 2005 3:09 am

Post by XFATALX »

so do u have to apply the mainmenu patch
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

it doesnt work
The maximum signature size is 500x120px at 75kb.
looknbarrel




Coagulator Miner

Posts: 467
Joined: Sat Mar 19, 2005 7:59 pm

Post by looknbarrel »

Wow that's alot of wholes DoorM4n maybe if I knew how to remove the holes then i can do it. What are the holes are they just like blank spaces in the meta or what?
XFATALX





Posts: 21
Joined: Tue Sep 27, 2005 3:09 am

Post by XFATALX »

ok let me get this strait, i patch the dawn of warfare.ppf to containment .map, sign it , rename it to coagulation.map, and ftp??? Wouldnt that add a whole new map???
User avatar
Iron_Forge




Illusionist Socialist Decryptor System Engineer
ONI Golden Age Magic Era Bloodhound
Coagulator Omega Mad Hatter Eureka
Critic Tsunami Firestorm Literarian 250

Posts: 532
Joined: Sat Sep 20, 2003 9:21 pm

Post by Iron_Forge »

Holes are any data in the map file which is not referenced by "something" that is supposed to reference them...These could be bitmaps who had their reference removed...Like the Machinima Companion, which was meant for, get this, to be a Machinima Companion, not an "LOD Remover" for mods, or it could be meta data that is no longer part of any tag (or never was)...Anything in the map which is not referenced by something thats supposed to reference it, is a hole...

Holes break Serenity...Holes can be fixed by verifying that all the data in the map file has been referenced by something...In that image, the purple area is the meta block...The black are holes...On the left, it gives the offset and size of each hole...

Out of map data is anything thats referenced, but not actually part of the map...For example, tossing bitmaps onto the end of your map...The bitmaps being referenced are out of the map...This is bad...Don't do it...

Lastly, Halo 2 (and Halo for that matter) maps are in a specific format...Header comes before sounds, sounds come before models, and so on...Randomly changing this order (for example, putting your bitmaps after the meta), also breaks Serenity...Why?..Because Halo 2 maps aren't supposed to have things mixed, mashed, and thrown where they fit...Granted it probably loads, but I didn't see Bungie do it, therefore I don't consider it part of the H2 map spec...

Given that all your holes are in the meta, it's probably NOT the model injections that are breaking serenity (at least not directly), but hey, who doesn't like jumping to conclusions and tossing around blame...I suggest you look at your meta tags, and verify that all the sizes are correct, and there's no free space floating around between tags...If two tags have the same offset, the second of them should have a size of 0, thats how Halo 2 handles them (yes, they do exist in Bungie maps, I didn't make that up)...
Image
...Thats right...I invented modding...So give me Wii Points...
SacredSoul





Posts: 31
Joined: Wed Sep 21, 2005 1:03 pm

Post by SacredSoul »

sheesh that looks great
Image
User avatar
Lavix




Recreator Connoisseur

Posts: 439
Joined: Thu Sep 29, 2005 7:10 pm
Location: Ohio
Contact:

Post by Lavix »

Well when you inject models im pretty sure that the model that you injected over is still there. I know you can duplicate tags but can you remove/delete them? This may be one of the problems. A bunch of useless models just sitting in there. If im wrong tlel me so and ill shut up. :?
killjoy1199





Posts: 78
Joined: Mon Sep 19, 2005 4:19 pm

Nice!

Post by killjoy1199 »

Sweet
need free runescape gold peices?
http://www.FreeGoldStore.com/?referral=3680
^go here and sign up... all u have to do to get the $ is refer people like im doing to u! thnx
User avatar
halohacker2003





Posts: 59
Joined: Wed Nov 05, 2003 7:16 pm
Location: behind you with my gun in the back of your head
Contact:

Post by halohacker2003 »

ok i fixed the signature with dothalo and it still says failed to load
...idk wat else to do
looknbarrel




Coagulator Miner

Posts: 467
Joined: Sat Mar 19, 2005 7:59 pm

Post by looknbarrel »

Iron_Forge wrote:Holes are any data in the map file which is not referenced by "something" that is supposed to reference them...These could be bitmaps who had their reference removed...Like the Machinima Companion, which was meant for, get this, to be a Machinima Companion, not an "LOD Remover" for mods, or it could be meta data that is no longer part of any tag (or never was)...Anything in the map which is not referenced by something thats supposed to reference it, is a hole...
So would it be safe to just remove all the holes meta data instead of refrencing them since if they arent refrenced then they arent being used or needed in the mod?
User avatar
Lavix




Recreator Connoisseur

Posts: 439
Joined: Thu Sep 29, 2005 7:10 pm
Location: Ohio
Contact:

Post by Lavix »

Yea. I think if you were going to then you should just remove the holes if they arent really needed. Theres no reason just to leave a bunch of junk in there.
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Lavix wrote:Yea. I think if you were going to then you should just remove the holes if they arent really needed. Theres no reason just to leave a bunch of junk in there.
well the only problem with the map is that i injected too many models :cry:
The maximum signature size is 500x120px at 75kb.
The Unknown 7




Enthraller

Posts: 59
Joined: Mon Oct 03, 2005 6:32 pm

Post by The Unknown 7 »

Wow and to think I was even thinking about going up for MOTM..... They might as well not even do a vote we all know who won!
Read sig regs.
XFATALX





Posts: 21
Joined: Tue Sep 27, 2005 3:09 am

Post by XFATALX »

i got it running thanx guys 20/10
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

DoorM4n wrote:well the only problem with the map is that i injected too many models :cry:
Like i said...it can be fixed depending on how you injected things. Adding to the map is much safer than injecting over meta, because injecting over meta will only reference the amount of meta injected, thus leaving "holes". Now I'm not sure if thats what is happening and it could be a combination of many things. The easiest thing might be to just start over. When I say this I don't mean completely scrap your mod...just extract everything that you modded, using dark matter or insolence (different approaches for both). Then add all of those tags to an original and rereference. That way there wont be any holes. For the scenario you can just extract and inject over, no need to add...same with other tags, it all depends.

EDIT: Hmm it seems that the only way to really fix this is through lots of hexing since it won't open in either insolence or dark matter... ;o

Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

yeah, in Team DeFiance i seem to break the rules a little too much :wink:
The maximum signature size is 500x120px at 75kb.
halo2gamered





Posts: 9
Joined: Sun Sep 25, 2005 4:02 pm

Post by halo2gamered »

How woul patching shared.map make this any better?
Halo2gamered
TJ213





Posts: 91
Joined: Mon Apr 11, 2005 11:12 am

Post by TJ213 »

halo2gamered wrote:How woul patching shared.map make this any better?
shared.map contains all of the skins / bitmaps (for the horse, sword, cannon, MC, etc.)

now if only UVs would work, and the LODs were fixed

TJ213
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Iron_Forge wrote:Serenity supports everything from shader swaps to BSP injections...And yes, injected models are in there too...Fix the holes in the meta, and this map should work fine with Serenity...
Image
U know that program would really help us(the community)with patch making :wink: If u know what im getting at...........
looknbarrel




Coagulator Miner

Posts: 467
Joined: Sat Mar 19, 2005 7:59 pm

Post by looknbarrel »

shade45 wrote:
Iron_Forge wrote:Serenity supports everything from shader swaps to BSP injections...And yes, injected models are in there too...Fix the holes in the meta, and this map should work fine with Serenity...
U know that program would really help us(the community)with patch making :wink: If u know what im getting at...........
I was thinking the same thing
Locked