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Map: CTF Bliss _-_-_--
Posted: Fri Jul 09, 2004 12:11 pm
by Evolved
Here is a map that I made with SparkEdit. It isn't REALLY awesome, but it's fun for CTF. The blocks disappear at certain angles, I wasn't sure how to fix that, but if someone could tell me that'd be great.
Also, can anyone rebuild this map with the same concept idea, but better quality scenery, and maybe make it more interesting. I would definitely appreciate it.
I am pretty new at all of this; give me criticism, but don't be an ass.
Thanks.
Posted: Fri Jul 09, 2004 12:35 pm
by thugster963
fog makes blocks not disipear
Posted: Fri Jul 09, 2004 1:35 pm
by Stinger77s
The new blocks don't disapear either.
Posted: Fri Jul 09, 2004 4:54 pm
by xorange
To make blocks not disappear you must change the "bounding radius" & "render bounding radius" in the scenery meta.
Open up the scenery meta in a hex editor and look at offsets 0x4 & 0x104.
These are floats.
The first one is the bounding radius and the second one is the render bounding radius.
Change these so that the float is a larger number.
The amount that you need to increment these radii depends on the size of the object. For the blocks doubling that float should do it.
Posted: Fri Jul 09, 2004 8:42 pm
by Evolved
I opened up the scenery meta file in WinHex. I see "0A" in the section 0x4 and I see "0A" in the section 0x104. What exactly should I type in place of that?
Posted: Sat Jul 10, 2004 1:41 am
by Kaiser Zero
xorange, couldn't a HMT plugin be made to edit that section of the meta? That'd be really helpful for most people.