Chain Spawning grenades- Two betrayals

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Chain Spawning grenades- Two betrayals

Post by Wooden Dragon »

Xbox NTSC - The two betrayals
Frag grenades fling plasma grenades around, but thats not the real surprise. I'm not going to ruin it, but if you use the rocket launcher, you better not use it in in small rooms...
Attachments
Chainspawn!.zip
Chain spawing!
(392 Bytes) Downloaded 171 times
User avatar
Ketchup_Bomb




Mad Hatter Snitch! Collaborator Socialist
Grunge Critic Pyre Wordewatician 500

Posts: 3374
Joined: Thu Mar 18, 2004 7:52 pm
Location: ¯\ ( º _ o ) /¯
Contact:

Post by Ketchup_Bomb »

... if your not supposed to use them in a small room, then why use the rocket at all? :D

This is pretty nice! it's fun when i throw a nade and the plasmas stick to the grunts and they scream and run :twisted: .. ahhh, it's fun.

Anyways, good job. Nice mod.
- KEtCHuP bOMB
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

Thanks, its my first public mod. You can use it in small rooms, its just if you do, get ready to run like hell...
Master Chef





Posts: 21
Joined: Fri Mar 19, 2004 7:00 pm
Contact:

Post by Master Chef »

one time, i made it so the nade took like 5 minutes to explode, i made the rocket launcer shhot 15 nades, and just watched all the grunts scream and ruin around in circles...WE'RE ALL GONNA DIE!!! :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: hehehehe
Xbox Live: NsOmNiA91130
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

I'll try and get some pics, but i'm kinda stuck away from home till saturday *cough* thanks to nathan *cough*. I'll post a movie then.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

7 downloads and 1 1/2 comments? Comeon, how is it?
User avatar
MrMurder




Revivalist Artisan Droplet Pyre
Literarian 100

Posts: 258
Joined: Mon Jan 19, 2004 12:39 pm
Location: England

Post by MrMurder »

this sounds alot of fun any chance of a tutorial so we can have a go on some of the multiplayer levels.
Thanks for your time.
Bug Stompers "We Endanger Species"

MrMurder The Magnums Of Justice

Thanks for your time.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

Well, really all I did was use HXE to change the garb dependencies to proj, and replace with the projectile of your choice :) Not sure how this will benifit MP though...
Litigation





Posts: 5
Joined: Tue Jun 22, 2004 12:25 pm

Post by Litigation »

Wonderfully done mod. Nothing all too useful, but innovative and incredibly entertaining. :wink:

Any future plans for getting chain spawning grenades working on any MP maps? It would definitely add a fun kick to compacted levels, I.E. Wizard and Rat Race.

Anyways, keep up the good work. Hope to see more of your mods posted soon, because this apparently isn't your first time making one.
Last edited by Litigation on Tue Jun 22, 2004 12:39 pm, edited 1 time in total.
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

What are chain spawning grenades.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

Frag grenades explode, flinging plasma grenades around. Rocketlauncher explodes big, flings around 10 frags and explode and fling 3 plasmas around each
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

that sounds cool.
mister2




Articulatist 50

Posts: 73
Joined: Sat Feb 28, 2004 1:41 pm

Post by mister2 »

oooo00o000o0oo i want it
Litigation





Posts: 5
Joined: Tue Jun 22, 2004 12:25 pm

Post by Litigation »

Well, than you're in luck, seeing as to how there's a link to download the file at the top of the page. :roll:

Anyways, you could probably improve the mod a bit by swapping the explosion for a plasma with that of a mortar round from the Wraith. As we all know, the more massive the explosion, the better.

Could also change the velocity of a rocket projectile to a negative number. Would make for a nice kamikaze device, and will give the player some chance against the Flood armed with rockets.
Litigation





Posts: 5
Joined: Tue Jun 22, 2004 12:25 pm

Post by Litigation »

Well, not that I'm having any trouble against the Flood or anything. :wink:
Last edited by Litigation on Wed Jun 23, 2004 11:19 am, edited 1 time in total.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

Too bad you cant have negative speed. Also, why not just have plasmagrenades spawn mortars?
Litigation





Posts: 5
Joined: Tue Jun 22, 2004 12:25 pm

Post by Litigation »

Or just have zero acceleration for the rocket, whatever causes it to explode on the user. And chain spawning grenades wouldn't be as entertaining in an armageddon type setting, which would probably be the result of having each plasma grenade produce Wraith rounds.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

I'm planning a second release, here are some of the features.
===============================================
Chain swapning rockets, that spawn frags, that spawn plasmas, that spawn wraith mortars.

Make the elite laugh whenever they melee you.

Add REAL energy sword.

More elite with swords.

New weapons.

New sounds.

Changed dialog.

New models.
===============================================

Feedback + suggestions are welcomed.
Litigation





Posts: 5
Joined: Tue Jun 22, 2004 12:25 pm

Post by Litigation »

Sort of impressive for a second release of the "Chain Spawning Grenade" mod, especially with the energy swords being included.

Any ideas for the new weapons yet? Could always bring some of the weapons from Halo PC/Halo 2 into the mod. Couple other suggestions could be weapons from UT 2004, and animations similar to that - like the Redeemer and Link Gun and the likes.

And yeah, new models would be a good idea. A SMG that looks like a pistol would be sub-par. Also, good luck getting the model for an energy sword down.
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

sword is 90% done, all I have to do is figure out how to keep it from exploding when dropped or switched... If anyone could help I'd really like it.
Post Reply