fezzman wrote:it will just transfer it and you can SEE it in SE and on your xbox.
I'm a bit confused by this. I did peek at it on SE and that worked great. I tried it on my xbox but just got a blank screen. It seemed as though I could move around but couldn't shoot. I wasn't expecting to actually move around in the level but was thinking that I could at least see some part of it on the xbox. Did I just read this wrong?
Well if you turn far enough, you can see part of the bsp. I would've posted pokecancers ppf because you could REALLY see the bsp, but he accidentely overwrote more than just the bsp, so i decided to post mine just in case anyone could fix it. You might be able to move the spawn points a little bit closer to see the bsp better, but i'm not sure. If you look in SE, you will be able to see why you can't really see the bsp, because the spawns are so far away. I am not quite sure if moving the spawns/putting teleporters on the spawns will work though.
(GT)Juggler wrote:You cannot inject a bsp that is larger in MB than the one you are injecting over
Actually, we have figured out ways. Injecting Eof might work, but i think pokecancer tried this and it didn't work out. You can also completely rebuild the map, or shift everything, but there are a lot more steps and you would have to move the meta down, which would also cause the index to have to be changed. If we can get rebuilding to work, we might be able to successfully do sp->mp, heck, even without rebuilding we might be able to do it. I/pokecancer believe that the reason why these conversions are not working is because of the scenario, if we can find a compatible scenario, this just might work.