Page 1 of 4

HXE Version 3.0 (Map Building!!!!!!!!)

Posted: Thu Jun 10, 2004 10:01 am
by The Swamp Fox
New Features:
Version 3.0
- Map Building
Lets you add tags to a map, without overwriting anything. In its current form it
messes up some tag names, I plan to fix this soon. I just wanted to release this
so everyone could use it now rather than later! Tutorial on how to add tags is
in the readme. (I suggest you read it.)


Version 2.0
- Guerilla Tag Converter
A purely beta stage algorithm for converting Guerilla tags without reflexives to
a metadata format usable by the xbox or computer, without needing to compile it.

- Save & Inject Metadata
Straightforward, HMT-Style saving and injecting. Nothing special. You can use
Direct Inject if you want the metadata inconsistancies auto-fixed.

- Offset Swap Dialog
Shows all tags, you can select the tag you want to swap the offset with.

- Data Insertion
A feature for more advanced modders, it allows placement of data at the map's
end of data "slack space" area. It will automatically update the pointer to
this location in the map header.

- Free Gift
The Cyclone ;P


Version 1.1
- Built-In Hex Editor
- A Few Bug Fixes
(More info in the readme.)


Version 1.0
- Double Map Capability
Can open two maps at once, both maps have the same features and controls.

- Meta Scanner
Finds and can edit Dependencies, Reflexives, LoneIDs, Floats, and Shorts.

- Direct Injection
Select a tag from either map, select another tag to write over in the other map,
click "Direct Inject" and it copies the metadata, fixing dependencies, loneids,
and reflexives.

- Data Copy
After Direct Inject, click copy to transfer the tag data to the map you are
injecting over. If the new name is longer, it automatically selects "Update
Name Size".

- Advanced Tag Info
Can edit almost every property of the index page, and can update tag names to
longer than the original size.

- Advanced Map Info
Can edit many properties of the map. BEWARE: Don't change this stuff if you
do not know what it does. These can render your map inoperable if you make a
mistake.

- Opens Halo PC and Halo CE maps (And obviously xbox maps)
Self explanitory.

- Hex Float Conversion & Reflexive Calculator
The only two parts that are identical to the way they were in the beta.

Posted: Thu Jun 10, 2004 10:35 am
by Lightning
Wait! So press 'Direct inject', then 'Data copy' And models are injected?!? No manual fixing?! ...woah...

Posted: Thu Jun 10, 2004 10:37 am
by Stinger77s
Wow!

Posted: Thu Jun 10, 2004 10:52 am
by The Swamp Fox
no...raw data isnt injected here (yet), use xinject for that...this is for metadata, and "Copy" just copies the tag information from one tag to the one ur injecting. im gonna do models, bitmaps, and sounds soon.

Posted: Thu Jun 10, 2004 11:01 am
by Stinger77s
I am new at hex editing so I just want to say sorry in advance if this is a lame question. I have been messing around alot with Xinject and can only get a white model with no collision, so does this mean i can use HXE after I use Xinject for the meta and it will fix everything?

Posted: Thu Jun 10, 2004 11:49 am
by The Swamp Fox
if you use hxe to fix the dependencies of the model, and inject the collision model and object, yes it should work.

Posted: Thu Jun 10, 2004 12:11 pm
by Lightning
Umm..exactly how DO you do model injections with this? (IE: I wanna get elites in BC)

Posted: Thu Jun 10, 2004 12:56 pm
by The Swamp Fox
you DO them with xinject, not this

Posted: Thu Jun 10, 2004 1:00 pm
by Lightning
Heh...sorry to bother you then, (Stupid caps lock)

Off topic: Looking at your webpage, you actually heard of/played Decent II?

Posted: Thu Jun 10, 2004 1:11 pm
by The Swamp Fox
ha! that game owns
on topic: hxe is for metadata, not raw data.

Posted: Thu Jun 10, 2004 1:15 pm
by Lightning
ha! that game owns
You're telling me!

Anyways, I understand the program now, thanks!

Posted: Thu Jun 10, 2004 1:26 pm
by Stinger77s
Thanks Swamp Fox can't wait to get home and try it out!

Posted: Thu Jun 10, 2004 5:06 pm
by The Swamp Fox
hope u like it :D

Posted: Thu Jun 10, 2004 9:39 pm
by zero_cool
TSF, you never cease to please lol, and decent 2 kicks so much ass, its been a long ass time since i played though

Whats the compatability like?

Posted: Thu Jun 10, 2004 10:34 pm
by mmmjoy
Great work!

Does this work with both NTSC and PAL?
How about HaloPC?
This could make inserting a HaloPC rocket hog alot easier.

Posted: Fri Jun 11, 2004 1:37 am
by The Swamp Fox
it works with everything i know of: xbox NTSC, xbox PAL, halo pc, and halo ce

Posted: Fri Jun 11, 2004 1:40 am
by Gabs
So are you planning on making it extract / inject raw data anytime soon?

Posted: Fri Jun 11, 2004 11:26 am
by The Swamp Fox
eventually, yes

new tags

Posted: Fri Jun 11, 2004 7:59 pm
by The Swamp Fox
ive made some cool stuff with the tag converter, like radioactive fog, a liquid grenade, and a sweet plasma shader. someone make a cool tag with that and tell me how it went! ive not had too much luck with anything that has reflexives in it...and the box you see above "Fix Shorts" is a sentinel value, that should be equal to what you think is the absolute highest short in the metadata. sometimes u cant use it at all because some things resemble shorts but are not, and that confuses the program into fixing it like its a short, which skrews the file...so good luck! ;)

Posted: Sat Jun 12, 2004 10:34 am
by Bassist-X
wow, I'll have to give this a try.