HXE Version 3.0 (Map Building!!!!!!!!)
Posted: Thu Jun 10, 2004 10:01 am
New Features:
Version 3.0
- Map Building
Lets you add tags to a map, without overwriting anything. In its current form it
messes up some tag names, I plan to fix this soon. I just wanted to release this
so everyone could use it now rather than later! Tutorial on how to add tags is
in the readme. (I suggest you read it.)
Version 2.0
- Guerilla Tag Converter
A purely beta stage algorithm for converting Guerilla tags without reflexives to
a metadata format usable by the xbox or computer, without needing to compile it.
- Save & Inject Metadata
Straightforward, HMT-Style saving and injecting. Nothing special. You can use
Direct Inject if you want the metadata inconsistancies auto-fixed.
- Offset Swap Dialog
Shows all tags, you can select the tag you want to swap the offset with.
- Data Insertion
A feature for more advanced modders, it allows placement of data at the map's
end of data "slack space" area. It will automatically update the pointer to
this location in the map header.
- Free Gift
The Cyclone ;P
Version 1.1
- Built-In Hex Editor
- A Few Bug Fixes
(More info in the readme.)
Version 1.0
- Double Map Capability
Can open two maps at once, both maps have the same features and controls.
- Meta Scanner
Finds and can edit Dependencies, Reflexives, LoneIDs, Floats, and Shorts.
- Direct Injection
Select a tag from either map, select another tag to write over in the other map,
click "Direct Inject" and it copies the metadata, fixing dependencies, loneids,
and reflexives.
- Data Copy
After Direct Inject, click copy to transfer the tag data to the map you are
injecting over. If the new name is longer, it automatically selects "Update
Name Size".
- Advanced Tag Info
Can edit almost every property of the index page, and can update tag names to
longer than the original size.
- Advanced Map Info
Can edit many properties of the map. BEWARE: Don't change this stuff if you
do not know what it does. These can render your map inoperable if you make a
mistake.
- Opens Halo PC and Halo CE maps (And obviously xbox maps)
Self explanitory.
- Hex Float Conversion & Reflexive Calculator
The only two parts that are identical to the way they were in the beta.
Version 3.0
- Map Building
Lets you add tags to a map, without overwriting anything. In its current form it
messes up some tag names, I plan to fix this soon. I just wanted to release this
so everyone could use it now rather than later! Tutorial on how to add tags is
in the readme. (I suggest you read it.)
Version 2.0
- Guerilla Tag Converter
A purely beta stage algorithm for converting Guerilla tags without reflexives to
a metadata format usable by the xbox or computer, without needing to compile it.
- Save & Inject Metadata
Straightforward, HMT-Style saving and injecting. Nothing special. You can use
Direct Inject if you want the metadata inconsistancies auto-fixed.
- Offset Swap Dialog
Shows all tags, you can select the tag you want to swap the offset with.
- Data Insertion
A feature for more advanced modders, it allows placement of data at the map's
end of data "slack space" area. It will automatically update the pointer to
this location in the map header.
- Free Gift
The Cyclone ;P
Version 1.1
- Built-In Hex Editor
- A Few Bug Fixes
(More info in the readme.)
Version 1.0
- Double Map Capability
Can open two maps at once, both maps have the same features and controls.
- Meta Scanner
Finds and can edit Dependencies, Reflexives, LoneIDs, Floats, and Shorts.
- Direct Injection
Select a tag from either map, select another tag to write over in the other map,
click "Direct Inject" and it copies the metadata, fixing dependencies, loneids,
and reflexives.
- Data Copy
After Direct Inject, click copy to transfer the tag data to the map you are
injecting over. If the new name is longer, it automatically selects "Update
Name Size".
- Advanced Tag Info
Can edit almost every property of the index page, and can update tag names to
longer than the original size.
- Advanced Map Info
Can edit many properties of the map. BEWARE: Don't change this stuff if you
do not know what it does. These can render your map inoperable if you make a
mistake.
- Opens Halo PC and Halo CE maps (And obviously xbox maps)
Self explanitory.
- Hex Float Conversion & Reflexive Calculator
The only two parts that are identical to the way they were in the beta.