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Best AI yet with base mods, HALO 2 WPNS, bmp, and sounds

Posted: Wed Jun 09, 2004 7:08 pm
by jake0777
This is my version two. Tell me which one you like more, version 1 is found here. http://files.halomods.com/viewtopic.php?t=8513

Posted: Thu Jun 10, 2004 2:00 am
by animex2
well considering theres no download there.....

Posted: Thu Jun 10, 2004 4:59 am
by Lightning
...yeah we might NEED the download to download lol

Posted: Thu Jun 10, 2004 2:37 pm
by jake0777
When I first made this post, I tried to put the attachment in, but the site kept telling me that the maximum attachment files has been reached or something like that, but here it is at last.

Posted: Fri Jun 11, 2004 1:30 pm
by jake07777
Any Feedback, do you think this mod is better.

Posted: Wed Jun 16, 2004 11:18 pm
by jake07777
Hello, anybody out there. :Knock: :Knock:

Posted: Thu Jun 17, 2004 7:23 am
by Veggie
sounds liek a good mod, which map is it for?

Posted: Thu Jun 17, 2004 3:15 pm
by jake07777
BloodGulch

Posted: Thu Jun 17, 2004 8:54 pm
by sega27
flamethrower needs updating.

Posted: Thu Jun 17, 2004 11:08 pm
by jake07777
No prob bob, have it done soon. Hopefully.

Posted: Fri Jun 18, 2004 4:03 pm
by TablesandChairs4
I really like it, but it has some problems:

*The SMG shouldn't shoot cyborgs. When an AI gets ahold of one of them, and sees you, it fires off a good 30 rounds, =30 cyborgs, which lags the game incredibly.

*The game has a big problem with lag, even without the cyborg shooting. It might be the spawning of AIs or something, but after about five minutes of gameplay, there were several Warthogs full of AIs, and it actually had object overload. Weapons wouldn't have any effect, and when eventually the SR could be used, and I was killed, I wasn't able to respawn.

Posted: Sat Jun 19, 2004 11:45 am
by jake07777
Really, I didn't even know it shot cyborgs. When did that happen. Does anybody else who have tried my mod, does it shoot Cyborgs for you, because it doesn't shoot Cyborgs for me. I think you might have done that yourself man.

Posted: Sat Jun 19, 2004 4:14 pm
by thugster963
Doesn't Shoot Cyborgs but how can I make it shoot Cyborgs? if anybody knows Pm me and tell me please

Posted: Sat Jun 19, 2004 4:54 pm
by jake07777
I've seen it done before in the Jungle Gulch mod. You can ask the author of that mod, how he did it.

Posted: Sun Jun 20, 2004 1:37 pm
by TablesandChairs4
I'll have to retransfer a BG map to my PC, since I guess the one I'm patching has already been patched a bit. To get it to shoot cyborgs, you just change the projectile from a pistol bullet to a cyborg (in the bipeds section of the ironforge offsets list). The strange thing was, it was shooting them, but I searched the hex of the patched map and, according to that, no guns shoot cyborgs. All I know is that the first two times I played the map, I got within range of one of the AIs when he fired off an entire clip and lagged the game so badly I had to restart my Xbox.

Posted: Sun Jun 20, 2004 2:20 pm
by (GT)Juggler
you definitely arent using a fresh bg cache file.

Posted: Sun Jun 20, 2004 4:31 pm
by jake07777
See, it wasn't my mod that made it lag, although after about 30 minutes, if you don't kill the AI it will start to lag somewhat. But 30 minutes is a long time to have some AI killin fun.