Bombs away! - Long range Rockethog and Bomber Ghost (BG)
Posted: Mon May 31, 2004 5:28 pm
There's a couple ppf's for Bloodgulch attached below.
The Rockethog replaces the Scorpion as the long-range artillery piece. It fires arching rockets capable of traveling 3/4 across the map. There's two versions of this patch, one with your normal everyday explosion when the rockets impact, and the other explodes in the air (if you aim it right) and showers your target with plasma 'nades. I had to reverse-engineer the projectile chain-spawn from Deimos' mod to get the effect, since his tutorial doesn't seem to be around anymore. If anyone wants to know how it's done, I can post a mini how-to. The rockethog handles a little slower than the regular warthog, and has a lower rate of fire.
The other patch replaces the ghost with a flying bomber-ghost. It's a normal ghost that flies, plus has a secondary fire which releases a nasty spread of roaming frag grenades. Not very accurate, but good for clearing the field.
All mods write over the flame thrower and gravity rifle, but leave pretty much everything else intact. This way, you can apply the patches over a reskinned bloodgulch, such as XboxMadness' excellent Jungle Gulch.
The Rockethog has it's own hull, chaingun, and tire bitmaps, so you can reskin them to tell it apart from the normal warthog. The scorpion is still intact, so if you want a different set of vehicles other than warthog/rockethog/ghost you can just open the map in HMT and swap stuff around. Oh yeah, and the Rockethog and Bomber Ghost patches are compatible...u can use them both at the same time if u want.
If you try it out, let me know what you think!
Sorry for the crappy images...you kinda have to see it in action.
Tools used: Xinject, HaloHackerTools, HaloMapTools, Deimos' chain spawn mod.
The Rockethog replaces the Scorpion as the long-range artillery piece. It fires arching rockets capable of traveling 3/4 across the map. There's two versions of this patch, one with your normal everyday explosion when the rockets impact, and the other explodes in the air (if you aim it right) and showers your target with plasma 'nades. I had to reverse-engineer the projectile chain-spawn from Deimos' mod to get the effect, since his tutorial doesn't seem to be around anymore. If anyone wants to know how it's done, I can post a mini how-to. The rockethog handles a little slower than the regular warthog, and has a lower rate of fire.
The other patch replaces the ghost with a flying bomber-ghost. It's a normal ghost that flies, plus has a secondary fire which releases a nasty spread of roaming frag grenades. Not very accurate, but good for clearing the field.

All mods write over the flame thrower and gravity rifle, but leave pretty much everything else intact. This way, you can apply the patches over a reskinned bloodgulch, such as XboxMadness' excellent Jungle Gulch.
The Rockethog has it's own hull, chaingun, and tire bitmaps, so you can reskin them to tell it apart from the normal warthog. The scorpion is still intact, so if you want a different set of vehicles other than warthog/rockethog/ghost you can just open the map in HMT and swap stuff around. Oh yeah, and the Rockethog and Bomber Ghost patches are compatible...u can use them both at the same time if u want.

If you try it out, let me know what you think!
Sorry for the crappy images...you kinda have to see it in action.
Tools used: Xinject, HaloHackerTools, HaloMapTools, Deimos' chain spawn mod.