Page 1 of 1

HXE Public Beta 1 (Hacking program)

Posted: Tue May 25, 2004 3:21 pm
by The Swamp Fox
This is what i've been spending my time on for the last while when it seemed like i was been doing nothing... Its a halo hacking program simelar to HHT, and this is the public beta version.

Check out the readme for some more info.

Posted: Tue May 25, 2004 3:24 pm
by Monte_Kano
:o cool thx :D

Posted: Tue May 25, 2004 5:59 pm
by Corin415
W00t! go go SF ^_^

Come on people stomp your fucking feet and clap your hands!!!!!! :shock: :shock: :shock:

Posted: Tue May 25, 2004 6:16 pm
by XboxSysMods
Great Job dude! :wink:

Posted: Tue May 25, 2004 7:02 pm
by mrhyperpenguin
i like the idea for a reflexive calcuator but how does it work? cuz im a little fuzy with reflexives alone :(

Posted: Tue May 25, 2004 9:35 pm
by Bassist-X
Cool I'll have to give it a try.

Posted: Wed May 26, 2004 12:53 am
by The Swamp Fox
ya i guess some of the stuff is a little difficult to understand...heres a quick tutorial:

reflexive calculator:
magic box: put the magic here, or if u open a map it does this automatically.
offset box: put the offset here if you want to make a reflexive out of it
reflexive box: put the reflexive here if you want to know the offset it points to and then click the appropriate button

the hex float converter is very simelar and map info is self explanitory

direct inject is also pretty simple: open the map you want to inject from, the current map is automatically chosen as the one you are injecting into. select a tag to overwrite and a tag to inject, and the list at the bottom shows all of the dependencies of the tag being injected. press inject

tag controls:
update name location: allows tor renaming longer than the original name
correct metadata: fixes dependencies, reflexives, loneids
update item: this one is a bit more complex and depends on what is selected in the meta scanner.
Reflexive - middle box is translation, right box is chunk count
Dependency - left box is filename, middle box is leadclass (yes u can change it)
LoneID - left box is filename

meta scanner:
reflexive and pointer: location -- value = translation -- chunk count: duh, the chunk count
dependency: location -- leadclass -- filename
loneid: location -- tagclass -- filename
short and float: location -- value
*updating shorts, pointers, and floats is not working at this moment

hope that clears things up a bit ;)

Posted: Wed May 26, 2004 12:49 pm
by animex2
i went to inject something, but when i went to select it from the map, everything was named like deah[] or something....

Posted: Wed May 26, 2004 1:41 pm
by The Swamp Fox
well like i said it doesnt load strings in aotcr, damnation, or poa, and it doesnt load the maw at all...so what map were u using?

Posted: Wed May 26, 2004 1:56 pm
by XboxSysMods
Swamp Fox... Would you like me to incorporate your program into my lil application for people to use?
(OR)
Would you want me to wait until its outta the Beta stages?
(OR) lol
Your not interested!

I tried your program and I love it. Just figuring all the great programs could be in one place for modders to choose from, thats all. Keep up the good work dude!

Link...
http://files.halomods.com/viewtopic.php?t=7493

XboxSysMods 8)

Posted: Wed May 26, 2004 2:13 pm
by The Swamp Fox
i would be honored ^_^ go ahead

i might have another beta out soon, im working on fixing some of the bugs and making a tag creator...guerilla changes so many things about the tags they are unusable. so im finding all the things it does and adding a smaller-scale easier to use tag creator :D

Posted: Wed May 26, 2004 2:54 pm
by zulux
Hey, nice job SF, it's relatively easier to find floats and such in the meta now (mostly what i will use your prog for) but then again a lot of them have been found already. I wanted to work on something like guerilla for xbox too, and i know vb :wink: :P If you need help on a model editor (like where things are placed in the model) i am now an expert :D I would like very much to have a model meta editor, and not just model injector (which i know how to do by hand, so contact me). It would be nice to have a program that you could move where the projectiles are fired from, and move where MC places his hands etc. without having to follow reflexives. But cool program anyway.

Posted: Wed May 26, 2004 7:46 pm
by xorange
Nice app TSF! :D
Tons of handy stuff!

Posted: Thu May 27, 2004 10:50 pm
by XboxSysMods
Swamp Fox...

Hey dude listen up for a sec... I had this guy "Flying Poo" post something on my thread and say something about renaming my program cause it was too much like HMT that Mono did, name wise! So I renamed the program to HMK: Halo Modification Kit v1 and while I was on that I also added your program too. So if you want its all done and ready for you to download now...

Link...
http://files.halomods.com/viewtopic.php?t=7493

XboxSysMods 8)