~-.-.-.- HMI version 1.0 -.-.-.-~
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~-.-.-.- HMI version 1.0 -.-.-.-~
Halo Model Injector 1.0 is done. Now it has error checking, raw data sizes, a better layout, double model injection, and animation trigger overwriting for the big models. You definitely want to check this out.
Update: My new program includes model injection and a whole lot more. Check it out:
http://files.halomods.com/viewtopic.php?t=7909
Update: My new program includes model injection and a whole lot more. Check it out:
http://files.halomods.com/viewtopic.php?t=7909
- Attachments
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- hmiversion1.rar
- (34.55 KiB) Downloaded 443 times
Last edited by pokecancer on Mon May 31, 2004 1:46 am, edited 2 times in total.
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Me found a problem! Amazing, but there's one thing, i couldn't inject any models, and found out why. When you select an Animation trigger, it doesn't show up ident, or offset. So i punched them in myself. It's easy to get around but would be great if you could fix, and i'm pretty sure you could fix 

I don't understand your idea of humor... But it sickens me <_<
Well for offset, I just copied the meta offset by opening up a different cache of the same map, and paste it there, then copied the ident in HMT 3.5, pulled down utilities, and endian swapped it, and pasted it in the Ident box. Then it worked...
I don't understand your idea of humor... But it sickens me <_<
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you rock poke!!!! checking it out now ^^
::EDIT::
ok, im assuming this is not an error of yours, its an error of my retardedness, I took a banshee from Lvl 2, Halo, injected it into Blood Gulch over the ghost and over the ghost animation trigger Saved the Banshee and Banshee_burned [soso] metas, injected Banshee over one of the ghosts, Banshee_Burned over the other, went into the Mode, nullifyed the 3 that are un-used for the ghost, made the banshee look for ghost, ghost multi, cubemap banshee and detail banshee, saved banshee images in HMT 3.5, injected them over the ones in blood gulch, i go to load up the cache file, and my box freezes, what could i of done wrong?
::EDIT::
ok, im assuming this is not an error of yours, its an error of my retardedness, I took a banshee from Lvl 2, Halo, injected it into Blood Gulch over the ghost and over the ghost animation trigger Saved the Banshee and Banshee_burned [soso] metas, injected Banshee over one of the ghosts, Banshee_Burned over the other, went into the Mode, nullifyed the 3 that are un-used for the ghost, made the banshee look for ghost, ghost multi, cubemap banshee and detail banshee, saved banshee images in HMT 3.5, injected them over the ones in blood gulch, i go to load up the cache file, and my box freezes, what could i of done wrong?
Last edited by animex2 on Mon May 24, 2004 2:16 pm, edited 1 time in total.
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animex: try testing each time you make a change so you can figure out where you went wrong. i can't be sure but i would i think you said you did is select ghost animation trigger in my program. the antr overwriter for my program is only needed if the meta of what your exporting is bigger than what your writing over otherwise leave it alone. if you need it my program will give you an error telling you anyways. then after you run my program you go into hmt and find the antr and change it to a model.
no it doesn't fix the shaders automatically. you still have to do it. i just worked out a bunch of bugs and added some new feautures and a better layout.
no it doesn't fix the shaders automatically. you still have to do it. i just worked out a bunch of bugs and added some new feautures and a better layout.
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animex: try testing each time you make a change so you can figure out where you went wrong. i can't be sure but i think you said you did is select ghost animation trigger in my program. the antr overwriter for my program is only needed if the meta of what your exporting is bigger than what your writing over otherwise leave it alone. if you need it my program will give you an error telling you anyways. then after you run my program you go into hmt and find the antr and change it to a model.
no it doesn't fix the shaders automatically. you still have to do it. i just worked out a bunch of bugs and added some new feautures and a better layout.
no it doesn't fix the shaders automatically. you still have to do it. i just worked out a bunch of bugs and added some new feautures and a better layout.
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This program is just what I have been whiting for thank you pokecancer. I just have one question when ever I inject a model like(large door to make plate forms) over some thing that is not in the map (flamethrower) and I use hht to switch models with some thing in the map( like a rock or tree) but my problem is that the new model I injected in the map shows up in spark edit for the flamethrower but not the (rock or tree)is still the same.So how would I fix this. Thank you once agin for a very good program.
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