Tree BC with Turrets and Halo2 *Now Works*

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Tree BC with Turrets and Halo2 *Now Works*

Post by jkjk »

Sorry, I don't know what was wrong. It worked when I patched it. I even got a new cache to make the file. Well, here's another mod that is close to it.
This map was also another XBoxTech mod. I kept his new trees and edited it for my taste. I used Cluis/Tomithy's turrets and another modder's Halo 2 explosion sounds, Battle Rifle and Deagle (replaces PR). I balanced the weapons by making the RL weaker and the BR stronger. There are snipers on top of the buildings too. The needler has stronger, more homing and faster needles. The health and overshield are swapped.
Attachments
JK-BC-TreeTur.rar
(2.03 MiB) Downloaded 245 times
Last edited by jkjk on Tue Jun 22, 2004 5:13 pm, edited 5 times in total.
Shaft13





Posts: 4
Joined: Sat May 22, 2004 4:37 pm

Post by Shaft13 »

cool ill have to downloadit, its sounds cool but it would help ,y judgement if u posted some pics, ohwell.tell u if i like it.
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

I cant seem to get this to work...and the file in the .rar wasnt a .ppf so i put the .ppf at the end and it still didnt work..so if u could fix or tell tell me what im doing wrong it would help :)
YOUR THREE LINES OF TEXT!!!!!!
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

use ppf-o-matic and patch over the cache
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

LOL :lol: i did but still nothing...and iv tried like 7 times all with fresh caches
YOUR THREE LINES OF TEXT!!!!!!
info_warrior





Posts: 7
Joined: Thu Apr 22, 2004 12:54 pm

same problem

Post by info_warrior »

I tried to get this mod working also. But it wouldn't load on the xbox. I tried opening it in sparkedit and i didn't see any gun turrents. But the model for the plasma rifle looked different.

anyway good effort. we need more ppf's out here.
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

138 people have d'l it. did most people get this to work? post if you did. i'm not sure about the turrets. i didn't make that ppf. i don't think SE can compress it. I used HME and resized it.
Lightning





Posts: 293
Joined: Mon Feb 09, 2004 12:25 pm

Post by Lightning »

Give me a few minutes, i'll see if it works over here....Heh, we have REALLY similar mods lol. One thing though, you can compress mine, i think you can with yours as well
Lightning





Posts: 293
Joined: Mon Feb 09, 2004 12:25 pm

Post by Lightning »

Nope, tried on a CLEAN cache file, freezes on the 'loading level' screen...

Sorry bro, no luck
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

darn, i'll repost it tomorrow night unless someone tells me it works.
XboxTech




Literarian 100

Posts: 114
Joined: Sun Feb 08, 2004 9:27 am

green BC

Post by XboxTech »

O Man i'm sorry jkjk, I downloaded this when you first put it up, but had been playing other things. I cannot get it to work at all, my game just loads up a default NEW map, so I guess the download is bad,I un .rar'd it 3 times and patched 3 times and checked to make sure I had map and cache right 3 times. I a'm going to try download again but I triple checked every thing I was doing :cry: I can't believe there is 150 downloads and NO one said anything, go figure :?: !!!! Have FUN :?:
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

Have you made that working copy yet, because this sounds really fun! :D
Lightning





Posts: 293
Joined: Mon Feb 09, 2004 12:25 pm

Post by Lightning »

jake, try my version, it's pretty much the same, and it works, but no halo2...look in the forum

jkjk, maybe we can get our teo together and make one really good one?
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

Feel free to move stuff around light. I uploaded a new version.
[){[)/\





Posts: 2
Joined: Thu Jun 10, 2004 9:33 pm

Post by [){[)/\ »

Hey the new version isnt working for me at all :cry:

it sounds really cool


:evil: :x
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

Let me know if this new version works for you.
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

this is where testing come in hand
jake07777




Wordewatician 250

Posts: 319
Joined: Mon May 17, 2004 7:42 pm
Location: At Your Front Door(knock)(knock)

Post by jake07777 »

Works for me.
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

great thx. i donno why the old one doesn't work
XboxTech




Literarian 100

Posts: 114
Joined: Sun Feb 08, 2004 9:27 am

Good

Post by XboxTech »

Well good ,I am at work but will try this later tonight. I wanted to play with the new weapons 8) I have been distracted lately, got a new computer :shock: , and have been playin with that, it should make some nice new stuff that I couldn't before. Also have 3 computers now that will run Unreal Tournament, on a LAN, and I set that up ,so we can have some fragging FUN
Post Reply